Morphological Antialiasing in God of War III
Eric wrote a post back in July about a paper called Morphological Antialiasing which had been presented at HPG 2009 (source code for the paper is available here). The paper described a post-processing algorithm which could smooth out edges as if by magic. Although the screenshots were impressive, the technique seemed too expensive to be … Continue reading Morphological Antialiasing in God of War III
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