This page provides information about the book Real-Time Rendering, by Tomas Akenine-Möller and Eric Haines, ~880 pages, from A.K. Peters Ltd., 2nd edition, ISBN 1568811829, list price $59.
Foreign language versions of Real-Time Rendering are available:
Information about web resources related to the book's individual chapters can be found here.
We are honored to learn that our 2nd Edition has been awarded a 2002 Front Line Award from Game Developer Magazine for product excellence and innovation.
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You can order the book from Amazon
and get free shipping, or from Barnes
& Noble,
Amazon
Canada,
Amazon
UK,
Amazon France,
Amazon Germany,
or
Amazon Japan.
You can also order it direct from A.K.
Peters (or in Europe, Transatlantic Publishers Group),
among others. Check the AddAll, Best Book Buys, or DealTime searchers
for the best deals. IGDA members can purchase the book at
20% off.
The following second edition book samples are available for download:
Book Section | Adobe PDF |
---|---|
Table of Contents | 70K |
Chapter Overview | 47K |
Non-Photorealistic Rendering excerpt | 337K |
Levels of Detail excerpt | 449K |
Subdivision Curves and Surfaces excerpt | 615K |
Index | 255K |
Gamasutra has an excerpt from the second edition about Bézier triangles and N-Patches, and Flipcode has an excerpt about billboarding.
Related web resources can be found here.
Last changed: October 3, 2006