StandardMesh Type
The StandardMesh object type is created by GeometryTemplate.Create.
This type defines a 3D mesh for rendering an object.
Used in a total of 1170 .con files: Effects.con, Geometries.con, Objects.con, Skyandsun.con Parent directories of these .con files: objects/Vehicles, objects/Vegetation, objects/Stationary_Weapons, objects/Objectives, objects/MOVE_FILES, objects/Items, objects/HandWeapons, objects/Effects, objects/Common, objects/Buildings, Bf1942/Levels
Example: (from objects/MOVE_FILES/ladder_20m_m1/Geometries.con) Properties used with this type of object: Go to the GeometryTemplate type list page, GeometryTemplate page, All Types list, Class list, CON file list, or Main scripting page.
GeometryTemplate.Create StandardMesh ladder_20m_m1
GeometryTemplate.File ladder_20m_m1
GeometryTemplate.SetLodDistance 0 0
GeometryTemplate.SetLodDistance 1 20
GeometryTemplate.SetLodDistance 2 30
GeometryTemplate.SetLodDistance 3 40
GeometryTemplate.SetLodDistance 4 60
GeometryTemplate.SetLodDistance 5 100
GeometryTemplate.AlphaLodDistance
GeometryTemplate.AlphaTestValue
GeometryTemplate.Create
GeometryTemplate.CullFactor
GeometryTemplate.File
GeometryTemplate.HasDynamicShadow
GeometryTemplate.OnlyUseHigestLod
GeometryTemplate.Scale
GeometryTemplate.SetLodDistance
GeometryTemplate.SetSkin
GeometryTemplate.SwayEnable
GeometryTemplate.SwayRangeDegrees
GeometryTemplate.TextureFadeMaxDist
GeometryTemplate.TriangleSortLodDistance