StandardMesh Type

The StandardMesh object type is created by GeometryTemplate.Create.

This type defines a 3D mesh for rendering an object.

Used in a total of 1170 .con files: Effects.con, Geometries.con, Objects.con, Skyandsun.con

Parent directories of these .con files: objects/Vehicles, objects/Vegetation, objects/Stationary_Weapons, objects/Objectives, objects/MOVE_FILES, objects/Items, objects/HandWeapons, objects/Effects, objects/Common, objects/Buildings, Bf1942/Levels

Example: (from objects/MOVE_FILES/ladder_20m_m1/Geometries.con)
   GeometryTemplate.Create StandardMesh ladder_20m_m1
   GeometryTemplate.File ladder_20m_m1
   GeometryTemplate.SetLodDistance 0 0
   GeometryTemplate.SetLodDistance 1 20
   GeometryTemplate.SetLodDistance 2 30
   GeometryTemplate.SetLodDistance 3 40
   GeometryTemplate.SetLodDistance 4 60
   GeometryTemplate.SetLodDistance 5 100

Properties used with this type of object:
   GeometryTemplate.AlphaLodDistance
   GeometryTemplate.AlphaTestValue
   GeometryTemplate.Create
   GeometryTemplate.CullFactor
   GeometryTemplate.File
   GeometryTemplate.HasDynamicShadow
   GeometryTemplate.OnlyUseHigestLod
   GeometryTemplate.Scale
   GeometryTemplate.SetLodDistance
   GeometryTemplate.SetSkin
   GeometryTemplate.SwayEnable
   GeometryTemplate.SwayRangeDegrees
   GeometryTemplate.TextureFadeMaxDist
   GeometryTemplate.TriangleSortLodDistance


Go to the GeometryTemplate type list page, GeometryTemplate page, All Types list, Class list, CON file list, or Main scripting page.