Usage:
ObjectTemplate.AddChild
boolean
Argument values:
argument 1: | 1; most commonly 1 |
Description: AddChild allows an effect to be linked to a weapon as a child. Usually this is used for muzzle flashes for handweapons and firearms. In other words, if you shoot the weapon and turn to the left, the effect stays attached to the weapon instead of staying in the same position.
Related properties: Intensity, StartRotation
Used in object types (and how often in each type): Emitter (10%)
Used in a total of 55 .con files: Effects.con
Parent directory of these .con files: objects/Effects
Example: (from objects/Effects/e_MuzzPriest/Effects.con)
rem *** Em_MuzzPriest_WSmoke ***
ObjectTemplate.Create Emitter Em_MuzzPriest_WSmoke
ObjectTemplate.Template Fx_MuzzPriest_WSmoke
ObjectTemplate.AddEmitterSpeed 1
ObjectTemplate.EmitterSpeedScale 1
ObjectTemplate.LodDistance 800
ObjectTemplate.TimeToLive CRD_NONE/0.4/0/0
ObjectTemplate.Intensity CRD_NONE/10/0/0
ObjectTemplate.PositionalSpeedInDof CRD_NONE/-10/0/0
ObjectTemplate.StartRotation CRD_NONE/1/0/0
ObjectTemplate.AddChild 1
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.