Usage:
ObjectTemplate.HeatMaxTurnForce
number
Argument values:
argument 1: | 5 |
Description: This property is used exclusively in Battlefield Vietnam.
Used in object types (and how often in each type): Projectile (2%)
Used in a total of 3 .con files: Objects.con, Weapons.con
Parent directories of these .con files: vietnamObjects/Vehicles, vietnamObjects/HandWeapons
Example: (from vietnamObjects/Vehicles/Air/F4Phantom/Weapons.con)
rem ObjectTemplate.InputFire c_PIFire
rem *** F4PhantomMissile***
ObjectTemplate.Create Projectile F4PhantomMissile
ObjectTemplate.CreateNotInGrid 1
ObjectTemplate.Geometry projectile_m1
ObjectTemplate.TimeToLive CRD_NONE/12/0/0
ObjectTemplate.HasMobilePhysics 1
ObjectTemplate.HasCollisionPhysics 1
ObjectTemplate.HasResponsePhysics 1
ObjectTemplate.DieAfterColl 1
ObjectTemplate.Haspointphysics 0
ObjectTemplate.GravityModifier 0.2
ObjectTemplate.HasCollisionEffect 1
rem ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.DamageType 1
ObjectTemplate.Material 226
ObjectTemplate.Material2 204
ObjectTemplate.Radius 9
ObjectTemplate.ForceOnExplosion 15
ObjectTemplate.IsHeatSeeking 1
ObjectTemplate.HeatMaxTurnForce 5
ObjectTemplate.AddTemplate e_rocketFume
ObjectTemplate.LoadSoundScript Sounds\bazookaprojectile.ssc
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.