HeatMaxTurnForce Property [Vietnam]

Usage:
   ObjectTemplate.HeatMaxTurnForce number

Argument values:

argument 1:    5

Description: This property is used exclusively in Battlefield Vietnam.

Used in object types (and how often in each type): Projectile (2%)

Used in a total of 3 .con files: Objects.con, Weapons.con

Parent directories of these .con files: vietnamObjects/Vehicles, vietnamObjects/HandWeapons

Example: (from vietnamObjects/Vehicles/Air/F4Phantom/Weapons.con)
   rem ObjectTemplate.InputFire c_PIFire
   rem *** F4PhantomMissile***
   ObjectTemplate.Create Projectile F4PhantomMissile
   ObjectTemplate.CreateNotInGrid 1
   ObjectTemplate.Geometry projectile_m1
   ObjectTemplate.TimeToLive CRD_NONE/12/0/0
   ObjectTemplate.HasMobilePhysics 1
   ObjectTemplate.HasCollisionPhysics 1
   ObjectTemplate.HasResponsePhysics 1
   ObjectTemplate.DieAfterColl 1
   ObjectTemplate.Haspointphysics 0
   ObjectTemplate.GravityModifier 0.2
   ObjectTemplate.HasCollisionEffect 1
   rem ObjectTemplate.invisibleAtEndEffect 1
   ObjectTemplate.DamageType 1
   ObjectTemplate.Material 226
   ObjectTemplate.Material2 204
   ObjectTemplate.Radius 9
   ObjectTemplate.ForceOnExplosion 15
   ObjectTemplate.IsHeatSeeking 1
   ObjectTemplate.HeatMaxTurnForce 5
   ObjectTemplate.AddTemplate e_rocketFume
   ObjectTemplate.LoadSoundScript Sounds\bazookaprojectile.ssc


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.