Usage:
ObjectTemplate.PositionalSpeedInRight
CRD
Argument values:
argument 1: | CRD, e.g. CRD_NONE/-0.4/0/0, CRD_NONE/-1/0/0, CRD_NONE/-10/-12/0, CRD_NONE/-2/0/0, CRD_NONE/0.1/0/0, CRD_NONE/0.1/0/1, CRD_NONE/0.5/0/0, CRD_NONE/0.7/0.2/0, CRD_NONE/0/0/0, CRD_NONE/1/0/0, CRD_NONE/1/0/1, CRD_NONE/2/0/0, ... |
Description: This value indicates the speed of which an emitted SpriteParticle will move along the X-Axis. Positive values move it to the right, and negative move it left.
Related properties: PositionalSpeedInDof, PositionalSpeedInUp
Used in object types (and how often in each type): Emitter (51%)
Used in a total of 293 .con files: Effects.con
Parent directories of these .con files: objects/Vehicles, objects/Effects, Bf1942/Levels
Example: (from objects/Effects/Common/effects.con)
rem *** Em_WaterExplSubBubble ***
ObjectTemplate.Create Emitter Em_WaterExplSubBubble
ObjectTemplate.Template Fx_WaterExplSubBubble
ObjectTemplate.LodDistance 900
ObjectTemplate.TimeToLive CRD_NONE/0.4/0/0
ObjectTemplate.Intensity CRD_NONE/125/0/0
ObjectTemplate.intensityOverTime
ObjectTemplate.RelativePositionInDof CRD_UNIFORM/25/0/1
ObjectTemplate.RelativePositionInRight CRD_UNIFORM/10/0/1
ObjectTemplate.PositionalSpeedInDof CRD_UNIFORM/10/0/0
ObjectTemplate.PositionalSpeedInUp CRD_UNIFORM/2/4/0
ObjectTemplate.PositionalSpeedInRight CRD_UNIFORM/10/0/0
ObjectTemplate.MoveToWaterSurface 1
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