Usage:
ObjectTemplate.SetScopeIcon
image
Argument values:
argument 1: | "binocular.tga", "sniper.tga" |
Description: This sets the soldier's view of the world when using a particular handweapon. By setting this property, the foreground of the screen is overlaid with the specified image. The filename is the name of a Targa file (not DDS) in Menu.rfa's Texture subdirectory.
This property is used in BF 1942 to set the image for the sniperscope and binoculars views.
See the HUD Icon Tutorial for more details and examples.
Related properties: SetSniperSight
Used in object types (and how often in each type): HandFireArms (4%)
Used in a total of 4 .con files: Objects.con
Parent directory of these .con files: objects/HandWeapons
Example: (from objects/HandWeapons/Binoculars/Objects.con)
ObjectTemplate.Create HandFireArms Binoculars
ObjectTemplate.ItemIndex 5
ObjectTemplate.MagType 2
ObjectTemplate.NumOfMag 1
ObjectTemplate.MagSize -1
ObjectTemplate.FireOnce 1
ObjectTemplate.AltFireOnce 1
ObjectTemplate.SoldierCameraPosition 0/-0.03/0.2
ObjectTemplate.ProjectileTemplate BinocularsProjectile
ObjectTemplate.Projectile2Template BinocularsProjectile2
ObjectTemplate.CreateSkeleton animations/Binoculars.ske
ObjectTemplate.UseSkeletonPartAsMain base
ObjectTemplate.ZoomFov 0.2
ObjectTemplate.UseScope 1
ObjectTemplate.FireInCameraDof 1
ObjectTemplate.ProjectilePosition 0/0/2
ObjectTemplate.GUIIndex 84
ObjectTemplate.SetScopeIcon "binocular.tga"
ObjectTemplate.SetSightIcon "scout_ring_128x128.tga"
ObjectTemplate.SetSniperSight 0
ObjectTemplate.HasDynamicShadow 1
ObjectTemplate.CreateSkeleton animations/Binoculars.ske
ObjectTemplate.UseSkeletonPartAsMain Binoculars
ObjectTemplate.AddTemplate BinocularsLod
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.