Usage:
ObjectTemplate.Type
name
Argument values:
argument 1: | AT, Assault, Engineer, Scout; most commonly Assault |
Description: This property is used exclusively in Battlefield Vietnam. Equivalent to SetType.
Related properties: AddWeaponIcon, Geometry, HasCollisionPhysics, HealthBarFullIcon, HealthBarIcon, NetworkableInfo, SetKitAccelFactor, SetKitIcon, SetKitName
Used in object types (and how often in each type): Kit (41%)
Used in a total of 24 .con files: Objects.con
Parent directory of these .con files: vietnamObjects/Items
Example: (from vietnamObjects/Items/NVA/Scout/Objects.con)
rem **************kit choice #1****************
ObjectTemplate.Create Kit NVA_Scout
ObjectTemplate.Type Scout
ObjectTemplate.Geometry Kit_NVA_Scout
ObjectTemplate.HasCollisionPhysics 1
ObjectTemplate.NetworkableInfo KitInfo
ObjectTemplate.SetKitSpeedFactor 0.9
ObjectTemplate.SetKitAccelFactor 0.5
rem ObjectTemplate.healthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
rem ObjectTemplate.healthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.HealthBarIcon "menu/hud/guage03empty.tga"
ObjectTemplate.HealthBarFullIcon "menu/hud/guage03fullorange.tga"
ObjectTemplate.AddWeaponIcon "Weapon/Machete.dds"
ObjectTemplate.AddWeaponIcon "Weapon/TT33.dds"
ObjectTemplate.AddWeaponIcon "Weapon/SVD.dds"
rem ObjectTemplate.addWeaponIcon "Weapon/Caltrops.dds"
ObjectTemplate.AddWeaponIcon "Weapon/Binoculars.dds"
ObjectTemplate.SetKitIcon 12 "Weapon/SVD.dds"
ObjectTemplate.SetKitName 12 "SVD-CALTROPS-BINOCULARS"
ObjectTemplate.SetKitActiveName 12 "RESPAWN_ACTIVE_SCOUT"
ObjectTemplate.AddTemplate KnifeAxis
ObjectTemplate.AddTemplate TT33
ObjectTemplate.AddTemplate SVD
ObjectTemplate.AddTemplate Caltrops
ObjectTemplate.AddTemplate Binoculars
ObjectTemplate.AiTemplate Scout_Alt
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.