Bundle Type
The Bundle object type is created by ObjectTemplate.Create.
The Bundle Property is used to create a complex bundle of objects. It allows you to add templates together to form entire vehicles structure. A common use of a Bundle is to create the hull and add all the parts of the tank.
Used in a total of 290 .con files: Allies_eastairfield_spawn.con, Allies_factory_spawn.con, Allies_westairfield_spawn.con, Effects.con, Objects.con Parent directories of these .con files: objects/Vehicles, objects/Vegetation, objects/Objectives, objects/MOVE_FILES, objects/Effects, objects/Buildings, Bf1942/Levels
Example: (from objects/Buildings/Common/EagleNest_Tunnel_M1/Objects.con) Properties used with this type of object: Go to the ObjectTemplate type list page, ObjectTemplate page, All Types list, Class list, CON file list, or Main scripting page.
ObjectTemplate.Create Bundle EagleNest_Tunnel_M1
ObjectTemplate.Geometry EagleNest_Tunnel_M1
ObjectTemplate.SetHasCollisionPhysics 1
ObjectTemplate.AiTemplate tunnel_lrg_AI
ObjectTemplate.AddTemplate EagleNest_Tunnel_death_m1
ObjectTemplate.AddArmorEffect
ObjectTemplate.AddTemplate
ObjectTemplate.AiTemplate
ObjectTemplate.AttachToListener
ObjectTemplate.Create
ObjectTemplate.CullRadiusScale
ObjectTemplate.DamageFromWater
ObjectTemplate.Destroyed
ObjectTemplate.ExplosionDamage
ObjectTemplate.FadeAtTimeToLiveAfterDeath
ObjectTemplate.Geometry
ObjectTemplate.HasArmor
ObjectTemplate.HasCollisionPhysics
ObjectTemplate.HasDynamicShadow
ObjectTemplate.HasMobilePhysics
ObjectTemplate.HasResponsePhysics
ObjectTemplate.Hitpoints
ObjectTemplate.HpLostWhileUpSideDown
ObjectTemplate.LoadSoundScript
ObjectTemplate.Mass
ObjectTemplate.Material
ObjectTemplate.Maxhitpoints
ObjectTemplate.NetworkableInfo
ObjectTemplate.NoCollisionsAsDestroyed
ObjectTemplate.ResetWhenRemoved
ObjectTemplate.SaveInSeparateFile
ObjectTemplate.SetHasCollisionPhysics
ObjectTemplate.SetHasResponsePhysics
ObjectTemplate.SetInputId
ObjectTemplate.SetNetworkableInfo
ObjectTemplate.SetPosition
ObjectTemplate.SetRotation
ObjectTemplate.SinkInToLandAfterDeathSpeed
ObjectTemplate.Startoneffects
ObjectTemplate.StayAsDestroyed
ObjectTemplate.TimeToLiveAfterDeath
ObjectTemplate.TimeToStartFadeAfterDeath