I like to give 7 links for a day, but I’ve been busy the past half year or so with the interactive 3D graphics MOOC. In two days the second half of the course will roll out, and I’ll blab about that later (in, like, two days). In the meantime, here are 490 links for the half year I’ve been missing. Basically, it’s the Instructor Notes for a bunch of the lessons in the course, additional material and links relevant to the subjects. I admit it, there are a lot of weaksauce links in there, basics for beginners and pointers to Wikipedia this and that. But there are also some great things in there.
Hey, let’s turn this into 7 great links (use Chrome or Firefox to view them, or enable WebGL in Safari):
- Why WebGL? – nice page (with a clever header) pointing out some of the best WebGL work out there. His math visualizations page is also cool.
- Mind-numbingly well-done and instructive terrain rendering demo in WebGL.
- Morph targets rigging for a face looks good in a browser.
- Using particles for model display gives an interesting look, with more data streaming in filling in gaps vs. the usual LOD popping.
- Some great slidesets on animation, collision detection, and other kinds of math from GDC 2012.
- To be honest, WebGL is a bit behind at this point, in DirectX terms being sort of Shader Model 2.0 to 3.0. But boy can that little dog dance: irradiance volumes, for example.
- Useful? Beats me, but it’s fun to watch Gource show the last year of development of three.js in two minutes. I like seeing myself flit in at the end and help shoot lasers at the source tree.
I know there are a bunch more links in the Instructor Notes that are worthwhile (things like the GLSL shader validator plug-in for Sublime Text 2), but these particular ones stuck with me.
I did get to visit the shrine one morning while in Mountain View recording: