Just can’t get enough about real-time ray-traced Sphereflakes? I wrote an official-looking NVIDIA blog post that’s an extended-play version of my previous blog post.
The code’s here, but can only be run if you have a Titan V or new RTX card, and if you haven’t installed the Windows 1809 October update.
[I was told “evar” looked like a misspell, so I’m fixing it this time.]