I spent an inordinate amount of time just updating the books page at this site. It hadn’t been done for about two years – I can finally check this task off the list. It took awhile tracking down related websites for each book, especially Google Books samples, which can be quite large and worthwhile for some books. I also cleaned out older volumes from the listing and updated the recommendations list.
From what I can tell – and please do tell me if I’ve missed anything – beyond API books (OpenGL and DirectX) and the GPU Pro series, there have been very few new graphics books since 2013. The major release has been a new edition of Computer Graphics: Principles and Practice. There was also The CUDA Handbook, which is somewhat graphics related but not strictly so. I also included The HDRI Handbook; even though it’s more a user’s guide, it does have some good bits about the theory of tone mapping and much else, in an area that can use more coverage. I don’t bother listing the many books about Unity 3D, the Unreal Engine, etc., since those truly fall in the area of guides.
Anyway, that’s all until SIGGRAPH, when I can take a look at what else is out there.