Category Archives: Miscellaneous

SIGGRAPH 2012 Hotel Registration Open

Go get your hotel reservation for SIGGRAPH 2012 now. Reservations can be cancelled with no cost up to July 19th, so if you think there’s the slightest chance you’ll go, grab a room now.

The HQ hotel and the Figueroa are already gone. The Ritz Milner is certainly cheap and pretty close, but some TripAdvisor reviews eventually scared me off. I then switched to the Luxe City Center (used to be a Holiday Inn), as I prefer being close to the convention center. But I recall complaints about things like the WIFI stinking at the old Holiday Inn, and the place is even pricier now. So I rebooked yet again into The Sheraton, as a pretty good compromise among the factors of cost, quality, and location – being more downtown can be good, as you’re closer to restaurants and other nighttime activities.

Now How Much Would You Pay?

In the past few week I’ve learned of a number of ways to access our book’s content. Some are just plain new, others I simply didn’t know about. Here’s a summary of sources I know, listed from lowest to highest price.

I’ve heard we’ll eventually have a “rent for six months” option for the Kindle version, which makes sense for students. Frankly, the Kindle and Google prices hit me as high: you don’t actually own anything, in the sense that you can’t sell it later. Our publisher says Amazon controls their Kindle price – beats me how that works. On the other hand, electronic versions have the advantages of weight (none extra) and searchability. Me, I love having my own internal PDF version of the book that I can search and copy & paste from. It’s unfortunate that PDFs are too easy to pass on to others.

Personally, I like the Google eBook and Books24x7 concept the best, where you can access the book from any web browser by simply logging in (no installation needed, no need to authorize the device, etc.). This method of access seems to be at a good balance point between reader usability and author/publisher protection.

HPG and EGSR CFPs

HPG is a great little conference squarely aimed at interactive rendering techniques, including areas such as hardware and ray tracing. It will be June 25-27 in Paris (France, not Texas), colocated with another excellent gathering of researchers, the Eurographics Symposium on Rendering. See the HPG call for participation and EGSR CFP for more information.

Entirely gratuitous image follows, a voxelized and 3d printed you-know-what (from here):

Game developers: SIGGRAPH deadline in two weeks!

Full Disclosure Update: in the original post, I forgot to mention my affiliation with the SIGGRAPH 2012 committee (I’m the Games Chair).

I’ve given several presentations at SIGGRAPH, and have spoken to many other game developers who have done the same. We have all found it to be an amazing experience; fun, career-enhancing, educational, and somehow simultaneously ego-boosting and humbling.

While there are many other conferences (GDC being uppermost in many game developer’s minds) SIGGRAPH holds a special place for anyone whose work involves computer generated visuals. For almost 40 years, SIGGRAPH has united the many disparate communities working in computer graphics, including academic research, CAD, fine arts, architecture, medical and scientific visualization, games, CG animation, and VFX. Each year the conference attracts the top technical and creative minds of the field for a week-long pressure cooker of learning, discussing, presenting, arguing, networking, and brainstorming about everything to do with computer graphics.

SIGGRAPH 2012 will take place in Los Angeles this August. There is a great opportunity for game developers to present at this year’s conference, but time is short since one of the most important deadlines is less than two weeks away.

Presenting at SIGGRAPH is a lot easier than most people think. While it is true that the quality bar is high, there are several programs that are seeking exactly the kind of practical, real-world advances and innovations that happen all the time in game development. Of these, the SIGGRAPH talk program is the most friendly to game developers; proposals for these 20-minute talks are easy to prepare and the topics covered vary from rendering and shading techniques through tool and workflow improvements to specific look development and production case studies. As a general rule of thumb, If it’s high-quality work and the kind of thing a graphics programmer or technical artist would do, chances are it would make a good SIGGRAPH talk proposal.

The general submission deadline for talks is in just under two weeks, on February 21. That isn’t a lot of time, but fortunately talk submissions only require preparing a one-page PDF abstract and filling out some web forms (additional materials can help if you have them – more details can be found on the talk submission page). Still, getting approval from management typically takes time, so you shouldn’t delay if you are interested. To get an idea of the level of detail expected in the abstract, and of the variety of possible talks, here are some film and game Talk abstracts from recent years: Making Faces – Eve Online’s New Portrait Rendering, MotorStorm Apocalypse: Creating Explosive and Dynamic Urban Off Road Racing, It’s Good to Be Alpha, Kami Geometry Instancer: putting the “smurfy” in Smurf Village, Practical Occlusion Culling in Killzone 3, and High Quality Previewing of Shading and Lighting for Killzone3.

If you are reading this, please consider submitting the coolest thing you’ve done last year as a Talk; the small time investment will repay itself many times over.

Good luck with your submissions!

My response to the OSTP research access RFI

A few days ago, I urged (besides other actions), submitting responses to the RFIs from the White House Office of Science and Technology Policy regarding access to research. I myself responded to the the RFI regarding peer-reviewed scholarly publications (I didn’t feel qualified to respond to the other one regarding access to research data sets since I don’t use those as much in my work). The reply I sent is after the break – please note that this is my (Naty’s) personal opinion, and may not reflect Eric and Tomas’ positions.

Continue reading