11 thoughts on “DICE Publications Page (and Other Game Companies’)

  1. François Bertel

    Not technically a game company but still in the game industry: Sony Computer Entertainment US
    http://www.research.scea.com/

    If you click on “Research” at the top, you end up here: http://www.research.scea.com/research/research.html

    Even if the most recent publication is from 2006, they have interesting contents like “PS3 Deferred Shading” http://research.scea.com/ps3_deferred_shading.pdf or “Spherical Harmonic Lighting: The Gritty Details” http://www.research.scea.com/gdc2003/spherical-harmonic-lighting.html

  2. François Bertel

    Hi Eric,

    in http://www.realtimerendering.com/portal.html you reported Sony Computer Entertainment US but you forgot Sony Computer Entertainment Europe (scee) reported by Branimir Karadžić in the first comment.

    On SCEE site, there is a really nice talk “Pitfalls of Object Oriented Programming” explaining how to think “Data Oriented Design” instead of “Object-Oriented Design”. Slide 18 makes the remark that with current HW the RAM latency is the bottleneck (80’s RAM latency~1 cycle, 2009 RAM latency:~400cycles) . It then gives examples of strategies to deal with this latency: reorganizing member variables in an homogeneous manner to avoid cache miss. Slide 21 illustrates the situation with a scene graph. On slide 22, the author shows the counter-intuitive case where the dirty flag/cache result can be a bad good-idea.

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