Really, you just need this link. I think HPG is the most useful conference I keep tabs on, from a “papers that can help me out” standpoint. SIGGRAPH’s better for a “see what’s happening in the field as a whole” view, and often there’s useful stuff in the courses and sketches, but in the area of papers HPG far outstrips SIGGRAPH in the number of papers directly useful to me. I can’t justify going as often as I like (especially when it’s in Europe), but HPG’s a great conference.
Anyway, here’s the CFP boilerplate, to save your precious fingers from having to click on that link (it’s actually amazing to me how much links are not clicked on; in my own life I tend to consider clicking on a link something of a commitment).
High-Performance Graphics 2014 is the leading international forum for performance-oriented graphics and imaging systems research including innovative algorithms, efficient implementations, languages, parallelism, compilers, hardware and architectures for high-performance graphics. High-Performance Graphics was founded in 2009, synthesizing multiple conferences to bring together researchers, engineers, and architects to discuss the complex interactions of parallel hardware, novel programming models, and efficient algorithms in the design of systems for current and future graphics and visual computing applications.
The conference is co-sponsored by Eurographics and ACM SIGGRAPH. The 2014 program features three days of paper and industry presentations, with ample time for discussions during breaks, lunches, and the conference banquet. It will be co-located with EGSR 2014 in Lyon, France, and will take place on June 23—25, 2014.
Topics include:
- Hardware and systems for high-performance graphics and visual computing
- Graphics hardware simulation, optimization, and performance measurement
- Shading architectures
- Novel fixed-function hardware design
- Hardware for accelerating computer
- Hardware design for mobile, embedded, integrated, and low-power devices
- Cloud-accelerated graphics systems
- Novel display technologies
- Virtual and augmented reality systems
- High-performance computer vision and image processing techniques
- High-performance algorithms for computational photography, video, and computer vision
- Hardware architectures for image and signal processors (ISPs)
- Performance analysis of computational photography and computer vision applications on parallel architectures, GPUs, and specialized hardware
- Programming abstractions for graphics
- Interactive rendering pipelines (hardware or software)
- Programming models and APIs for graphics, vision, and image processing
- Shading language design and implementation
- Compilation techniques for parallel graphics architectures
- Rendering algorithms
- Spatial acceleration data structures
- Surface representations and tessellation algorithms
- Texturing and compression/decompression algorithms
- Interactive rendering algorithms (hardware or software)
- Visibility algorithms (ray tracing, rasterization, transparency, anti-aliasing, …)
- Illumination algorithms (shadows, global illumination, …)
- Image sampling strategies and filtering techniques
- Scalable algorithms for parallel rendering and large data visualization
- Parallel computing for graphics and visual computing applications
- Physics and animation
- Novel applications of GPU computing
Important Dates:
- Paper submission deadline: April 4, 2014
- Notification of acceptance: May 12, 2014
- Camera-ready papers due: May 22, 2014
- Conference: June 23—25, 2014
More information: www.HighPerformanceGraphics.org