Happy Public Domain Day 2021

It’s one of the best days of the year, most every year. Happy Public Domain Day, all! “The Great Gatsby” and many more now enters the realm of works we can all (finally) legally build upon, without permission or fee.

It’ll be interesting what happens come 2024, when the first Mickey Mouse movie is to be freed up. In the meantime, imagine what could have been (the Mary Poppins movie!).

Artistic works should not remain locked away for nearly ever (imagine if Shakespeare’s works or the Bible were still under copyright). Copyright is meant to help motivate creative people. Extending copyright after the fact does not increase that motivation – it’s just rent seeking.

Seven Things for October 19, 2020

The first two are what motivated this post, but the rest are hopefully worth your time:

Two virtual conferences next week: SCA and GTC

Two virtual conferences start this coming week of October 5th:

  • SCA 2020, about computer animation, starts Tuesday October 6th
  • NVIDIA’s Fall GTC 2020, about, well, NVIDIA stuff, starts with a keynote at the end of Monday, October 5th with sessions in earnest the next day

I’ll “attend” both, since they’re both free to me. I’ve never been to SCA – animation is not something I know all that much about (hand-wave about skinning, morph targets, IK, simulation – you now know all I know), but the virtual format gives me an excuse to dip in, especially for the keynotes. The NVIDIA GTC conference has lots of ray-tracing related talks, so I’ll tune in for them. GTC is free to those with .edu and .gov email addresses (and NVIDIA employees).

SCA is also using Discord, like I3D did, and they kindly provide a short introductory video on how to use it. Even without registering, you can download and watch most of the full paper presentations right now, if you like. During the conference itself, 3-minute summary videos will be played for the papers in a session and then discussion will commence. I’ll be interested to see how this format feels. My attention span is short, as is everyone’s (20 minutes is about the absolute maximum), but 3 minutes I can do.

I admit I’ll likely be multitasking, listening and watching only when something catches my attention, so probably will absorb only a small bit of what I’d get if I attended in person. I’m also unlikely to do my homework, reading the papers and watching the presentations, as I’ll mostly be lurking. That’s one advantage of physical conferences: You’re there, and so are “forced” to pay attention. Yes, you can fiddle with your phone or laptop in a “real” talk, but it’s a bit rude and unseemly – why are you even attending? (Well, the answer is, for single-track conferences, that you went to the conference for three sessions in particular, but have time to blow during the other five sessions. I don’t have a great answer for that problem, and admit to the same – it’s hard to pay attention for 6+ hours each day.)

Anyway, take advantage of these *** times and try things out! Figuring out what makes a virtual conference work well and gets people engaged is going to be important for about the next year, sadly enough. But it’s also a chance to find what works well, uses people’s time most effectively and efficiently, and how people who can’t afford the time or money to attend a physical conference can still stay informed.

I3D 2020 starts this Monday

I3D 2020 (“ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games” for short) starts this Monday. Here are some pro tips.

  • If you want to integrate I3D 2020’s calendar with your own, see the instructions here.
  • The daily YouTube livestreaming links are in place.
  • Crowd-pleasing academic keynotes are from Ming Lin (University of Maryland) and Julien Pettré (Inria), and industry keynotes from Rachel Rose (ILM), Naty Hoffman (Lucasfilm), and David Morin (Epic Games). Expect Mandalorians. Late-breaking news: the ILM/Lucasfilm talk on Tuesday morning will be a live presentation only, not permanently recorded. Similarly, the Epic Games talk will be a live presentation only, as this will allow David to show some new content.
  • Paper presentations are queued up, and registered attendees will have access to the slides from these. If you don’t have an ACM Digital Library subscription, come Monday the papers themselves will be free to all to download for the week.
  • The VR posters space has opened up to also be the breaks and after-hours social room – works fine in your browser. You can visit any time (now, in fact), if you’re registered. Pick a nice avatar (I dibs the blocky fox).
  • Plan on the rest of Friday off: after the conference is officially over, we will coordinate Overwatch and Fall Guys gaming groups, or you can just invite other attendees yourself through Discord. Most attendee interaction this week will be through Discord (hey, “Games” is in the title of our conference), but you’ll need to register.

And, here’s the registration link (it’s free): https://bit.ly/i3d2020reg – make sure to copy (at least) the Discord information once you’ve registered

I3D 2020 VR poster space

Seven Things for August 27, 2020

Seven things for July 30, 2020

Well, I have about 59 things, but here are the LIFO bits:

Cancel your SIGGRAPH hotel; attend EGSR, HPG, and I3D 2020 virtually, free

SIGGRAPH: don’t forget to cancel your hotel reservation if you have one. Physical SIGGRAPH is gone this year, but your reservation lives on – I just noticed mine was still in the system. If your reservation is like mine, you’ll want to cancel by July 6th or pay a night’s fee penalty. SIGGRAPH is of course virtual this year. August 24-28 is the week scheduled – beyond this, I do not know.

EGSR: It’s happening this week. I should have posted this a few days ago, but it’s all on YouTube, so you haven’t actually missed anything.

The 31st Eurographics Symposium on Rendering will be all virtual and free to attend this year: watch it here. Talks can be watched live or afterwards on YouTube. Full conference program: https://egsr2020.london/program/

Registration is optional, but gets to access to the chat system where you can ask authors questions: https://egsr2020.london/. There’s also two virtual mixers, Wednesday and Thursday: https://egsr2020.london/social-mixers/ – now to determine what 12:00 UTC is… (ah, I think that’s 8 AM U.S. Eastern Time).

HPG 2020: The High-Performance Graphics conference will happen virtually July 13-16. It is free, though there is a nominal fee if you want to attend the interactive Q&A sessions.

I3D 2020: The Symposium on Interactive 3D Graphics and Games is virtual and free to all this year. Dates are September 14-18. Details will be posted here as they become available.

As usual, publications and their related resources for these conferences are added by Ke-Sen Huang to his wonderful pages tracking them.

I’ll update this post as I learn more.

Ray Tracing Gems 2 updated deadlines

I’ll quote the tweet by Adam Marrs (and please do RT):

Due to the unprecedented worldwide events since announcing Ray Tracing Gems 2, we have decided to adjust submission dates for the book.

Author deadlines have been pushed out by five months. RTG2 will now publish at SIGGRAPH in August 2021, in Los Angeles.

More info here.

To save you a click, here are the key dates:

  • Monday February 1st, 2021: first draft articles due
  • Monday March 22nd, 2021: notification of conditionally and fully accepted articles
  • Monday April 5th, 2021: final revised articles due

And if you’re wondering, SIGGRAPH 2021 starts August 1st, 2021.

The key thing in the CFP: “Articles will be primarily judged on practical utility. Though longer articles with novel results are welcome, short practical articles with battle-tested techniques are preferred and highly encouraged.”

It’s nice to see this focus on making the book more about “gems,” concise “here’s how to do this” articles. There are lots of little topics out there covered in (sometimes quite) older books and blogs; it would be nice to not have to read five different ones to learn best practices. So, please do go propose an article. Me, I’m fine if you want to mine The Ray Tracing News, Steve’s Computer Graphics Index, etc.