I’m planning a series of more extensive posts on SIGGRAPH content (starting with the courses), but I’ll start with a quick roundup to help people decide on their attendance before the early-bird registration expires at the end of this week. The roundup is focused on those sessions of potential interest to professional game artists, professional game programmers, real-time rendering researchers and real-time rendering students. I’m not listing paper sessions – I typically skip those in favor of other sessions since the papers themselves tend to be readily available. I’ve also skipped the Reception and the various Birds of a Feather sessions for brevity since those tend to be more social (some Birds of a Feather sessions do have presentations, and others might be of particular interest, so it’s probably a good idea to check the BoF list). More information can be found on the individual SIGGRAPH web pages (linked where available) as well as the SIGGRAPH Advance Program.
UPDATES:
- June 15, 2011: Added SIGGRAPH Dailies! and relevant Exhibitor Tech Talks; added links to individual Panels.
- June 20, 2011: Added links to individual CAF Production Sessions, The Studio Workshops, The Studio Digital Artistry Sessions, and the Keynote.
- June 23, 2011: Added links to remaining sessions, and corrected the classification of some of The Studio presentations.
- June 24, 2011: Removed Reception and Birds of a Feather sessions for brevity; also corrected times of some Studio Talks.
- July 15, 2011: Added individual NVIDIA Exhibitor Tech Talks.
Multiple Days
- Electronic Theater (6:00-8:00 on August 8, 9, and 10)
- Emerging Technologies (2:00-5:30 on August 7; 9:00-5:30 on August 8, 9, and 10; 9:00-1:00 on August 11; also open during Reception)
- Exhibition (9:30-6:00 on August 9 and 10; 9:30-3:30 on August 11)
- Posters (12:00-5:30 on August 7; 9:00-5:30 on August 8, 9, 10, and 11)
- Real-Time Live! (4:30-5:15 on August 8, 9, and 10)
- The Sandbox (12:00-5:30 on August 7; 9:00-5:30 on August 8,9, and 10; 9:00-1:00 on August 11; also open during Reception)
- There are also several co-located conferences which may be of interest
Sunday, August 7th
12:00-1:45:
- Scan-Model-Print: A Roundtable Chat (The Studio Talk)
12:30-1:45:
- Bringing ZBrush to Life: Advanced Visualization Techniques (The Studio Digital Artistry Session)
2:00-3:30:
- Pushing Production Data (Talk Session)
- Animation and Rigging in Blender (The Studio Digital Artistry Session)
- Introduction to Python Scripting (The Studio Workshop)
2:00-5:15:
- 3D Spatial Interaction: Applications for Art, Design, and Science (Course)
- Destruction and Dynamics for Film and Game Production (Course)
- Introduction to Modern OpenGL Programming (Course)
- Liquid Simulation With Mesh-Based Surface Tracking (Course)
3:00-3:30:
- A Unified Dynamics Pipeline for Hair, Cloth, and Flesh in “Rango” (The Studio Talk)
3:45-4:15:
- SolidState Drives in Developer and Artist Workstations (The Studio Talk)
3:45-5:15:
- Successful Creative Collaboration Across Time and Space (Panel)
- Facing Hairy Production Problems (Talk Session)
4:30-5:00:
- Standards in 3D Modeling: Case Study and Applications From Stock 3D (The Studio Talk)
5:00–5:30:
- “Paul” – Creating a Compelling Character Performance (The Studio Talk)
6:00-8:00:
Monday, August 8th
9:00-9:30:
- New and Used Cars (The Studio Talk)
9:00-10:00:
- NVIDIA – Advanced Rendering Solutions (Exhibitor Tech Talk)
9:00-10:30:
- 3D Motion Graphics With Photoshop and After Effects (The Studio Digital Artistry Session)
- Getting Started in Maya (The Studio Workshop)
9:00-12:15:
- PhysBAM: Physically Based Simulation (Course)
- Advances in Real-Time Rendering in Games: Part I (Course)
9:30-10:30:
- The Spirit of “Rango”: Dissection of Character Animation and Rigging (The Studio Talk)
10:15-11:15:
- NVIDIA – OpenGL and CUDA-Based Tessellation (Exhibitor Tech Talk)
10:40-12:10:
- Creating a Multi-Platform Real-Time Portfolio for Your Artwork Using Unity (The Studio Workshop)
11:00-1:00:
- SIGGRAPH Award Presentations and Keynote by Cory Doctorow
11:30-12:30:
- NVIDIA – Parallel Nsight 2.0 and CUDA 4.0 for the Win! (Exhibitor Tech Talk)
12:00-1:00:
- Creating Cool Games Without a Programmer (The Studio Talk)
12:45-1:30:
- NVIDIA – Using the GPU to Create a Seamless Display from Multiple Projectors (Exhibitor Tech Talk)
1:45-3:00:
- NVIDIA – VFX Trendspotting: Unlocking GPU Performance (Exhibitor Tech Talk)
2:00-2:30:
- MakerBot (The Studio Talk)
2:00-3:30:
- Storytelling With Color (Course)
- Tiles and Textures and Faces Oh My! (Talk Session)
- Eye on the Road (Talk Session)
- Dynamic 3D & Photoshop Integration (The Studio Digital Artistry Session)
2:00-5:15:
3:15-4:15:
- NVIDIA – Tools for Mobile Photography and Vision (Exhibitor Tech Talk)
3:45-4:15:
- Rapid Solutions to 3D Scanning (The Studio Talk)
3:45-5:00:
- Cross-Platform Concept Illustration (The Studio Digital Artistry Session)
3:45-5:15:
- The Need for Standardization Within Global Visual Effects Productions Through Open Source and Open Standards (Panel)
- How to Write Fast iPhone and Android Shaders in Unity (The Studio Workshop)
4:30-5:00:
- Per-Face Texture Mapping for Real-time Rendering (The Studio Talk)
4:30- 5:30:
- NVIDIA – GPU Ray Tracing (Exhibitor Tech Talk)
5:00-5:30:
- Blending of Transforms with Non-Uniform Parent Scale (The Studio Talk)
Tuesday, August 9th
9:00-9:30:
- Prop Building for VFX (The Studio Talk)
9:00-10:30:
- Let There Be Light (Talk Session)
- Out of Core (Talk Session)
- Creating Characters With Character (The Studio Digital Artistry Session)
- Rigging Characters for CryENGINE (The Studio Workshop)
9:00-12:15:
- Beyond Programmable Shading I (Course)
10:30-11:30:
- Special Effects With Depth (The Studio Talk)
10:40-12:15:
- Dynamic 3D Integration in CS5 Extended (The Studio Workshop)
10:45-12:15:
- Building Blocks (Talk Session)
- Walk the Line (Talk Session)
- 3D Workflows in Photoshop CS5 Extended (The Studio Digital Artistry Session)
12:30-1:45:
- The Power of the (Wacom) Pen (The Studio Digital Artistry Session)
1:15-1:45:
- UV Layout (The Studio Talk)
2:00-3:30:
- DreamWorks Animation: The Yin and Yang of Creating the Final Battle in “Kung Fu Panda 2” (CAF Production Session)
2:00-3:30:
- 1000 Points of Light (Talk Session)
2:00-5:15:
- Beyond Programmable Shading II (Course)
- Modeling 3D Urban Spaces Using Procedural and Simulation-Based Techniques (Course)
3:00-3:30:
- 3D Color Printing Using ZCorp Rapid Prototyping (The Studio Talk)
3:45-4:15:
- Let There Be Hair (The Studio Talk)
3:45-4:40:
- The Bakery – Bakery Relight – Interactive Lighting, Shading & Rendering for Pros (Exhibitor Tech Talk)
3:45-5:00:
- Digital Painting With ArtRage (The Studio Digital Artistry Session)
3:45-5:15:
- Fur and Feathers (Talk Session)
4:30-5:00:
- Tokyo Race Lighting for “Cars 2” (The Studio Talk)
Wednesday, August 10th
9:00-9:30:
- Developing a Fab Lab for 3D Data Capture, Modeling and Prototyping (The Studio Talk)
9:00-10:30:
- Industrial Light & Magic Presents: Getting Dirty: Bringing the Digital Feature “Rango” to Life (CAF Production Session)
- Cinematography: The Visual & the Story (Course)
- Mixed Grill (Talk Session)
- Zbrush Life Sculpting and Portraiture (The Studio Digital Artistry Session)
- Basics of Blend Shapes in Maya (The Studio Workshop)
9:00-12:15:
- Stereoscopy From XY to Z (Course)
9:45-10:45:
- OPTIS – Physics-Based Virtual Reality (Exhibitor Tech Talk)
10:30-11:30:
- Quill-birds of a Feather Tool (The Studio Talk)
10:40-12:10:
- World Creation in CryENGINE (The Studio Workshop)
10:45-12:15:
- Production Volume Rendering 1 (Course)
- From the Ground Up (Talk Session)
- Dynamic 3D & Photoshop Integration (The Studio Digital Artistry Session)
11:15-12:15:
- AMD – OpenCL and OpenGL/DirectX Interoperability (Exhibitor Tech Talk)
11:30-12:00:
- DIYLILCNC (The Studio Talk)
12:30-1:45:
- Real World Camera-Rig Creation (The Studio Digital Artistry Session)
2:00-3:30:
- Imageworks: The Smurf-alution: A Half-Century of Character Development (CAF Production Session)
- Applying Color Theory to Digital Media and Visualization (Course)
- Directing Destruction (Talk Session)
- Anatomy of a Dragon–2D to 3D (The Studio Digital Artistry Session)
2:00-5:15:
- Character Rigging, Deformations, and Simulations in Film and Game Production (Course)
- Production Volume Rendering 2 (Course)
- An Introduction Into After Effects for Motion Graphics (The Studio Workshop)
2:15-3:15:
- Xsens – How Much Animation Can You Do in a Day? (Exhibitor Tech Talk)
3:45-5:00:
- Sensor Calibration (The Studio Digital Artistry Session)
3:45-5:15:
- Crowds (Talk Session)
4:30-5:00:
- The Visual Style of “Legend of the Guardians: The Owls of Ga’Hoole” (The Studio Talk)
6:00-7:30:
Thursday, August 11th
9:00-10:30:
- Hiding Complexity (Talk Session)
9:00-12:15:
- Compiler Techniques for Rendering (Course)
10:40-12:15:
- KeyShot: Amazing Rendering and Animation in Real Time (The Studio Workshop)
10:45-12:15:
- Industrial Light & Magic: New Solutions for New Challenges (CAF Production Session)
- Designing Curriculum for 3D Computer Animation: Innovation and Experimentation for an Evolving Discipline (Panel)
- Volumes and Rendering (Talk Session)
- Smokin’ Fluids (Talk Session)
- Lighting Worlds in Unity (The Studio Talk)
2:00-3:30:
- ACM Student Research Competition Final Presentation
- Guerrilla: The Creation of Killzone 3 (CAF Production Session)
- Heads or Tails (Talk Session)
- Speed of Light (Talk Session)
2:00-5:15:
3:45–5:15:
- Light My Fire (Talk Session)
- Capture and Construction (Talk Session)