Next in the continuing series. In this episode Jaimie finds that the world is an illusion and she’s a butterfly’s dream, while Wilson works out his plumbing problems.
- Ray tracing blasts from the future-past: Rayshade is on Github, and the IBM 1401 is now rendering. Oh, and at the other end of things, 2D light transport simulation.
- Speaking of ray tracing, here’s a 4K demoscene demo that’s pretty great considering its size. I started it 50 seconds in because it gets nice after that. More info and code’s here.
- 3D printing is dead, thank heavens, and has lots going on: phone-driven 3Dprinter (color me skeptical), and Mattel plans on releasing a 3D printer for kids (if it doesn’t burn or maim, is it real technology?).
- How did this lovely image fill technique not get discovered long ago? Very clever. Code here.
- $3 million in art and sound assets from Infinity Blade are free for download, for use in Unreal Engine. Find them this way.
- Pixar collaborated with Khan Academy to make a free set of lessons on computer graphics with nice production values for grade/high schoolers. A few questions were mildly buggy when I tried them, and I reported the problems, so these may have been fixed.
- Freaky – click and orbit it a bit.
Hi Eric,
I am interested in the code of the ink trees but the link is broken, do you have any backup link?
Thanks!
Ah, it’s some Facebook permission thing. I’ve saved the screenshot and put it here: http://s26.postimg.org/72ktw82e1/12694536_10154076467657223_7452106790955514515_o.jpg and fixed the link in the blog entry. Sorry, the author, Jaakko Lehtinen, never made a github of the code, so either email him or start typing…