It’s D-Day and it’s been awhile, so let’s get going. This is a LIFO of the 486 backlogged links I’ve collected for this blog:
- GPUView looks like an interesting profiling tool from some students at Stanford (done as interns at Microsoft, which has a more official page), though I’ve heard it’s a bit of work to set up. If you’ve used it, how did you find it?
- Open source code for a fast and scalable GLSL GPU implementation of theĀ Perlin noise with functions, not textures.
- NV Path Rendering is not what you might think, it’s about rendering text and 2D paths with quite a bit of elaboration available (think SVG or other 2D vector descriptions). GTC presentation here.
- The book “Physically Based Rendering” is now in eBook form, including PDF (so I assume no DRM?). Annoyingly, it costs considerably more than the physical book on Amazon, but that’s the publisher’s doing.
- Proland looked intriguing, a procedural terrain generator that creates based on view. Appears fairly elaborate, and a quick way to get some plausible-looking terrain data.
- Geekbench is a cross-platform benchmarking system; from what I’ve heard, mobile platforms kind of set the clock back a fair number of year in terms of performance. Still, 3D is doable (it certainly was in 2002); here’s a starter list of 3D CAD apps for Android (many are on the iPad, too). I need to search out more, I’m interested in what’s out there.
- Finally, in the category “this looks like a painting but is reality”, a photo taken in Namibia:
GPUView is awesome! It’s a core part of our toolkit at work (used for profiling applications & games for graphics drivers).
Nathan, thanks for letting me know, this means I’ll spend more time with it in the future.