Clearing through a Google Doc, I found a number of links stored away for a rainy day. It’s raining, so here goes:
- I have fond memories of the wooden mirror at SIGGRAPH ’99. Daniel Rozin has kept the idea going.
- Facebook has some well-hidden tricks: you can embed Sketchfab models, lots of modelers can export to glTf for display, and their 3D Photos capability is eerie and cool. Related: cute iPhone app illusion, in case you missed it.
- Dinosaur Comics had a nod to ray tracing (and ray casting got a mention two years earlier).
- I still follow some Tumblr feeds of repeating GIFs. Here’s a hypnotic one, Bees & Bombs continues with some lovely stuff, and funny/strange bits at kiszkiloszki and Un gif dans ta gueule… Inactive but worthwhile if you haven’t seen them: bigblueboo sometimes hits the spot and dusum has some great flow examples.
- If you’re in the area (or even if not), MIT continues to entertain: a few weeks ago BAHfest was great (“bagpipes caused the Black Death” won; no YouTube video yet, so you could enjoy last year’s winner instead), the cozy & little-known New England Symposium on Graphics yesterday was pleasant, and I assume the Disobedience Award for 2019 is being determined in the weeks ahead.
- I’m impressed by groups that push out elaborate renderers. Here’s yet another: Godot (free on Steam).
- His and hers. The only difference in the two images are contrast settings.
I’m guessing the original face picture was generated by averaging a bunch of aligned face photos (of both genders) together? Or is it just one person and one photo?
Yes, they made an androgynous face from over 100 male and female faces. Eyes and lips were then held constant and the rest with contrast increased or decreased (giving a lightened/darkened look). For more, find the paper on Google Scholar, “A sex difference in facial contrast and its exaggeration
by cosmetics.”