Try it – it’s a blast (keep hitting “refresh” to see new titles). Here’s a few that I got:
- Bidirectional Rendering of Caustics for Light Fields
- Reflective Normal-mapped Light Fields
- Rendering of Inverse Geometry
- Texturing of Multi-resolution Geometry using Polygonal Approximation
- Displacement Mapping of Reflective Geometry for Surfaces
Can’t tell them from the real paper titles…