Want to learn computer graphics using WebGL from a MOOC during the summer? Learn for free from a master, Ed Angel, at Coursera.
Want to learn computer graphics using WebGL from a MOOC during the summer? Learn for free from a master, Ed Angel, at Coursera.
We know that WebGL is based on OpenGL ES, which is where the functionality limitation of WebGL comes from. But why do we have to base WebGL on OpenGL ES? Why not just implement WebGL on top of normal full-fledged OpenGL on desktop platforms, so that WebGL will have nothing to do with OpenGL ES, thus removing the limitation caused by ES for good?