ObjectTemplate Command

Almost everything in Battlefield 1942 is composed of objects. All weapons, vehicles, plants, buldings, flags, and even players are considered objects. In fact, the only thing that isn't considered an object in Battlefield 1942 is the ground, sky, and water.

There is a pre-defined list of object types that battlefield can use to create new objects. Then the properties for that object can be modified to create custom behaviors for that object.

Complex objects can be created by linking multiple objects together.

ObjectTemplate is used to put all these together to create a template for a new custom object. The object can then be used in the game by calling it in a map, or another object.

Commands - These are the commands used to create new objects, and link them together

Types - List and description of all the different pre-defined object types types in Battlefield 1942, and the properties that can be used on them.

Properties - List and description of all the different properties, and the objects they are valid for.