Battlefield 1942 Scripting Guide


Here you will find topics covering all the different files Battlefield 1942 uses, and what you can do with them.

TOPICS

 

1. Introduction to Modding Battlefield 1942 - Explains what a mod is, and kind of things you can do with the Battlefield 1942 game engine.

2. RFA Files - Explains how Battlefield 1942 uses compressed RFA files to store game data, and how to extract / re-compress them.

3. CON Files - This section covers the Battlefield 1942 console scripting language.

4. Models and Textures - Information and instructions for importing custom models and graphics to Battlefield 1942.

5. Animation - Explains the Battlefield 1942 animation system, and how to use custom animations.

6. Maps - Overview of all the different files used for battlefield 1942 maps.

7. Menu System - Information on using the Battlefield 1942 Menu system.