Models and Textures in Battlefield
1942
Models - explain the parts
in battlefield model files (SM) Visible meshes, Collision meshes, Lod Meshes,
Bounding boxes. Also Go over materials, and how the collision mesh uses materials
(link to material page)
RS files - explain the render
settings in the RS files (texture path, transparency, chrome, etc..)
Texture files - Go over
the dds format (mip-maps, alpha, DXT1 / DXT3) and TGA format (alpha)
make sure to have links
back to the relevant RFA information... (texture, standardmesh)
|