Usage:
AiTemplatePlugIn.Create
string name
Argument values:
argument 1: | Armament, ControlInfo, ControlInfo3d, Cover, Mobile, Physical, Unit; most commonly Physical |
argument 2: | AA_AlliesArmament, AA_AlliesCtrl, AA_AlliesPhysical, AA_AlliesUnit, AT25Armament, AT25Ctrl, AT25Physical, AT25Unit, AW52Arms, AW52Cover, AW52Ctrl, AW52Mobile, AW52Physical, AW52Unit, AfrhouseCover, AfrhousePhysical, ... |
Description: The Create command is used to inform the scripting engine that a new object is going to be created. All properties and commands following a create command will be applied to that object, until another create command or the end of the file is encountered.
Used in a total of 312 .con files: Object.con, Objects.con
Parent directories of these .con files: objects/Vehicles, objects/Vegetation, objects/Stationary_Weapons, objects/Soldiers, objects/MOVE_FILES, objects/Buildings, Bf1942/Levels
Example: (from objects/Vehicles/Air/WasserfallRocket/Ai/Objects.con)
rem *** Plugins ***
AiTemplatePlugIn.Create Unit WasserFallRocketUnit
AiTemplatePlugIn.EquipmentType 1
AiTemplatePlugIn.SetStrategicStrength 0 3
AiTemplatePlugIn.SetStrategicStrength 1 3
Go to the AiTemplatePlugIn properties list page, AiTemplatePlugIn page, All Properties list, or Main scripting page.