Create Property

Usage:
   AiTemplatePlugIn.Create string name

Argument values:

argument 1:    Armament, ControlInfo, ControlInfo3d, Cover, Mobile, Physical, Unit; most commonly Physical
argument 2:    AA_AlliesArmament, AA_AlliesCtrl, AA_AlliesPhysical, AA_AlliesUnit, AT25Armament, AT25Ctrl, AT25Physical, AT25Unit, AW52Arms, AW52Cover, AW52Ctrl, AW52Mobile, AW52Physical, AW52Unit, AfrhouseCover, AfrhousePhysical, ...

Description: The Create command is used to inform the scripting engine that a new object is going to be created. All properties and commands following a create command will be applied to that object, until another create command or the end of the file is encountered.

Used in a total of 312 .con files: Object.con, Objects.con

Parent directories of these .con files: objects/Vehicles, objects/Vegetation, objects/Stationary_Weapons, objects/Soldiers, objects/MOVE_FILES, objects/Buildings, Bf1942/Levels

Example: (from objects/Vehicles/Air/WasserfallRocket/Ai/Objects.con)
   rem *** Plugins ***
   AiTemplatePlugIn.Create Unit WasserFallRocketUnit
   AiTemplatePlugIn.EquipmentType 1
   AiTemplatePlugIn.SetStrategicStrength 0 3
   AiTemplatePlugIn.SetStrategicStrength 1 3


Go to the AiTemplatePlugIn properties list page, AiTemplatePlugIn page, All Properties list, or Main scripting page.