Usage:
Game.TimeToNextWave
number
Argument values:
argument 1: | range is 0 to 20; most commonly 0 |
This property is not a part of any defined type of object.
Used in a total of 85 .con files: Coop.con, Singleplayerallied.con, Singleplayeraxis.con
Parent directory of these .con files: Bf1942/Levels
Example: (from Bf1942/Levels/Peenemunde/SinglePlayerAxis.con)
run singleplayer/ControlPointTemplates
run singleplayer/SpawnpointManagerSettings
run singleplayer/SoldierSpawnTemplates
run singleplayer/SoldierSpawns
run singleplayer/ObjectSpawnTemplates
Game.SetNumberOfTickets 1 100
Game.SetNumberOfTickets 2 100
Game.SetTicketLostPerMin 1 15
Game.SetTicketLostPerMin 2 5
if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
run ai
run SinglePlayer/ObjectSpawns
run SinglePlayer/ObjectSpawnsAxis
run singleplayer/ControlPoints
rem *** Always spawn immediatly in singleplayer missions!
Game.TimeToNextWave 10
Go to the Game properties list page, Game page, All Properties list, or Main scripting page.