Usage:
ObjectTemplate.LodSelector
name
Argument values:
argument 1: | AT25CockpitSelector, AW52LodSelector, AW52cockpitSelector, AfrhouseSelector, AichiValCockpitSelector, AichiValLodSelector, AichiValPropSelector, Aichival-TCockpitSelector, Aichival-TLodSelector, Aichival-TPropSelector, ... |
Description: This assigns which LOD (level of detail) selector object is used for the process of changing the level of detail of a model. The name is the LodSelectorTemplate object created.
Used in object types (always present 100% of the time): LodObject
Used in a total of 302 .con files: Objects.con
Parent directories of these .con files: objects/Vehicles, objects/Objectives, objects/MOVE_FILES, objects/HandWeapons, objects/Buildings, Bf1942/Levels
Example: (from objects/Vehicles/Sea/ItLcvp/Objects.con)
rem *** lodItLcvp ***
ObjectTemplate.Create LodObject lodItLcvp
ObjectTemplate.HasMobilePhysics 1
ObjectTemplate.HasCollisionPhysics 1
ObjectTemplate.HasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.AddTemplate ItLcvpComplex
ObjectTemplate.AddTemplate ItLcvpSimple
rem -------------------------------------
ObjectTemplate.LodSelector ItLcvpLodSelector
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.