Usage:
ObjectTemplate.Material2
number
Argument values:
argument 1: | range is -1 to 248; most commonly -1 |
Description: This property is used specifically for explosives. When an explosive object blows up, it attacks the surrounding objects (within its Radius) using this material as an attack material. If this property is -1, it means the weapon has no splash damage effect. See the Damage Tutorial for details.
Related properties: Material, Radius
Used in object types (and how often in each type): Projectile (69%)
Used in a total of 96 .con files: Objects.con, Projectile.con, Weapons.con
Parent directories of these .con files: objects/Vehicles, objects/HandWeapons, Bf1942/Levels
Example: (from objects/Vehicles/Air/Spitfire/Weapons.con)
rem *** SpitfireProjectile ***
ObjectTemplate.Create Projectile SpitfireProjectile
ObjectTemplate.CreateNotInGrid 1
ObjectTemplate.LoadSoundScript ../../../Common/Sounds/Projectile.ssc
rem ObjectTemplate.geometry tracklight_m1
ObjectTemplate.HasMobilePhysics 1
ObjectTemplate.HasCollisionPhysics 1
ObjectTemplate.HasResponsePhysics 1
ObjectTemplate.TimeToLive CRD_NONE/1.5/0/0
ObjectTemplate.GravityModifier 0
ObjectTemplate.Material 213
ObjectTemplate.Material2 -1
ObjectTemplate.StopAtEndEffect 1
ObjectTemplate.HasCollisionEffect 1
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.