SeatFlags Property

Usage:
   ObjectTemplate.SeatFlags name

Argument values:

argument 1:    c_SeatForceSittingSoldier, c_SeatHalfBodySoldier, c_SeatIsOutside, c_SeatShowFullBodySoldier, c_SeatShowHalfBodySoldier, c_SeatShowSittingSoldier, c_SeatShowStandingSoldier, c_SeatShowWeapons, c_SeatShowfullBodySoldier

Description: This property defines the visibility and shootability of a soldier in a vehicle. It can be set one or more times within an object. The settings are:

 c_SeatIsOutside - means the soldier can be can be shot even though he is in a vehicle. 
 c_SeatShowFullBodySoldier - means that the full body of the soldier can be visible. 
 c_SeatShowHalfBodySoldier - means that at most only the top half of the player should be visible. 
 c_SeatShowHeadOfSoldier - means that just the head of the soldier should be visible. (not used in game) 
 c_SeatShowStandingSoldier - means that a standing soldier will be visible. 

Related properties: Grip, SeatAnimationUpperBody, SeatAnimationLowerBody

Used in object types (and how often in each type): SeatObject (99%)

Used in a total of 95 .con files: Objects.con

Parent directories of these .con files: objects/Vehicles, objects/Stationary_Weapons, Bf1942/Levels

Example: (from objects/Vehicles/Land/Pak40/Objects.con)
   rem *** Pak40Seat ***
   ObjectTemplate.Create SeatObject Pak40Seat
   ObjectTemplate.SeatFlags c_SeatShowFullBodySoldier
   ObjectTemplate.SeatFlags c_SeatIsOutside


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