Usage:
ObjectTemplate.SeatFlags
name
Argument values:
argument 1: | c_SeatForceSittingSoldier, c_SeatHalfBodySoldier, c_SeatIsOutside, c_SeatShowFullBodySoldier, c_SeatShowHalfBodySoldier, c_SeatShowSittingSoldier, c_SeatShowStandingSoldier, c_SeatShowWeapons, c_SeatShowfullBodySoldier |
Description: This property defines the visibility and shootability of a soldier in a vehicle. It can be set one or more times within an object. The settings are:
c_SeatIsOutside - means the soldier can be can be shot even though he is in a vehicle. c_SeatShowFullBodySoldier - means that the full body of the soldier can be visible. c_SeatShowHalfBodySoldier - means that at most only the top half of the player should be visible. c_SeatShowHeadOfSoldier - means that just the head of the soldier should be visible. (not used in game) c_SeatShowStandingSoldier - means that a standing soldier will be visible.
Related properties: Grip, SeatAnimationUpperBody, SeatAnimationLowerBody
Used in object types (and how often in each type): SeatObject (99%)
Used in a total of 95 .con files: Objects.con
Parent directories of these .con files: objects/Vehicles, objects/Stationary_Weapons, Bf1942/Levels
Example: (from objects/Vehicles/Land/Pak40/Objects.con)
rem *** Pak40Seat ***
ObjectTemplate.Create SeatObject Pak40Seat
ObjectTemplate.SeatFlags c_SeatShowFullBodySoldier
ObjectTemplate.SeatFlags c_SeatIsOutside
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.