Usage:
ObjectTemplate.SetInAirAnimOverride
name
Argument values:
argument 1: | GrenadeAxisFire; most commonly GrenadeAxisFire |
Used in object types (always present 100% of the time): ActiveKitPart
Used in one .con file: objects/Items/GerEliteKit/Common/Objects.con
Example: (from objects/Items/GerEliteKit/Common/Objects.con)
ObjectTemplate.Create ActiveKitPart GermanElite_RocketPack
ObjectTemplate.Geometry GermanElite_rocketpack
ObjectTemplate.SetBoneName backpack
ObjectTemplate.SetCopyLinksCount 0
ObjectTemplate.SetActiveAcceleration 0/72/0
ObjectTemplate.SetPassiveAcceleration 0/7.7/0
ObjectTemplate.SetInAirAnimOverride GrenadeAxisFire
ObjectTemplate.BurstFrequency 30
ObjectTemplate.Damping 0.0
ObjectTemplate.SetTrigger PIAction
ObjectTemplate.AddToNegativeMask Climbing
ObjectTemplate.AddToNegativeMask Crouching
ObjectTemplate.AddToNegativeMask Swiming
ObjectTemplate.AddToNegativeMask Lying
ObjectTemplate.AddTemplate e_RocketPack
ObjectTemplate.AddTemplate e_RocketPackDefault
ObjectTemplate.DefaultEffectTemplate e_RocketPackDefault
rem ObjectTemplate.startEffectTemplate e_MustangFire
ObjectTemplate.ActiveHeatIncrement 2.25
rem ** I think PassiveHeatIncrement should be kept to 0.0 **
ObjectTemplate.PassiveHeatIncrement 0.0
ObjectTemplate.CoolingFactor 0.07
ObjectTemplate.ActiveEffectPersistancePerFrame 0
ObjectTemplate.LoadSoundScript Sounds/RocketPack.ssc
ObjectTemplate.SetInAirAnims Lb_RocketeeringIdle Empty
ObjectTemplate.OverrideAirMovementInhibitations 1
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.