Usage:
ObjectTemplate.SetInputToYaw
name
Argument values:
argument 1: | 4, c_PIMenuSelect3, c_PIMouseLookX, c_PINone, c_PIThrottle, c_PIYaw; most commonly c_PIMouseLookX |
Description: Sets which keys control the first value of the x/y/z values of the object, the yaw (right/left) angle. The argument maps an input device to change this value:
c_PIMenuSelect3 c_PIMouseLookX - horizontal mouse movement c_PIMouseLookY - vertical mouse movement c_PINone - no input c_PIPitch - up and down movement keys (down and up arrow by default) c_PIRoll - rudder control c_PIThrottle - throttle/forward and backward movement keys (W and S by default) c_PIYaw - sideways movement keys (A and D by default)
Related properties: SetInputToPitch, SetInputToRoll
Used in object types (and how often in each type): Camera (51%), Engine (17%), RotationalBundle (33%)
Used in a total of 109 .con files: Objects.con, Physics.con
Parent directories of these .con files: objects/Vehicles, objects/Stationary_Weapons, Bf1942/Levels
Example: (from objects/Vehicles/Land/m3a1/Objects.con)
rem *** M3A1Browning_Holder ***
ObjectTemplate.Create RotationalBundle M3A1Browning_Holder
ObjectTemplate.SetNetworkableInfo M3A1BrowningHolderInfo
ObjectTemplate.LoadSoundScript Sounds/M3A1Turret.ssc
ObjectTemplate.Geometry M3A1_Browning_console_M1
rem -------------------------------------
ObjectTemplate.AddTemplate M3A1_Browning_console
ObjectTemplate.SetPosition 0/0.129/-0.709
ObjectTemplate.AddTemplate M3A1BrowningSeat
ObjectTemplate.SetRotation -179.999/0/0
rem -------------------------------------
ObjectTemplate.SetMaxSpeed 90/0/0
ObjectTemplate.SetAcceleration 5000/0/0
ObjectTemplate.SetInputToYaw c_PIMouseLookX
ObjectTemplate.SetAutomaticYawStabilization 1
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.