Usage:
ObjectTemplate.SetTeam
number
Argument values:
argument 1: | range is 1 to 2; most commonly 1 |
Description: For a spawning object, sets the team the object spawns for. 1 is Axis, 2 is Allies.
Used in object types (and how often in each type): ANDCompositeObjective (100%), DestroyTargetObjective (100%), ObjectSpawner (2%), TimerObjective (100%)
Used in a total of 7 .con files: Objectivespawnertemplates.con
Parent directory of these .con files: Bf1942/Levels
Example: (from Bf1942/Levels/Hellendoorn/ObjectiveMode/ObjectiveSpawnerTemplates.con)
rem ================ ObjectiveTemplates =====================
rem // Axis = 1 , Allied = 2
ObjectTemplate.Create DestroyTargetObjective DestroyTurbine01
ObjectTemplate.SetNetworkableInfo ObjectiveInfo
ObjectTemplate.SetTargetName Turbine01
ObjectTemplate.ObjectiveName V2_ROCKET1
ObjectTemplate.SetObjectiveDelay 1.0
ObjectTemplate.SetTeam 2
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.