AnimatedBundle Type
The AnimatedBundle object type is created by ObjectTemplate.Create.
An animated bundle is an object that has an animation associated with it, e.g., a waving flag.
The geometry of the object does not necessarily have to be animated; for example, a tank track
is an animated bundle, though the only thing that changes are the (u,v) coordinates of the
track texture.
Used in a total of 206 .con files: Objects.con, Weapons.con Parent directories of these .con files: objects/Vehicles, objects/Soldiers, objects/Items, objects/HandWeapons, Bf1942/Levels
Example: (from objects/Vehicles/Sea/Raft/Objects.con) Properties used with this type of object: Go to the ObjectTemplate type list page, ObjectTemplate page, All Types list, Class list, CON file list, or Main scripting page.
rem -------------------------------------
ObjectTemplate.Create AnimatedBundle DingyDriverRightHandDummy
ObjectTemplate.AddSkeletonIK Bip01_R_Hand -0.15/0.6/0.5 180/0/180
ObjectTemplate.AddSkeletonIK
ObjectTemplate.AddTemplate
ObjectTemplate.BindToSkeletonPart
ObjectTemplate.Create
ObjectTemplate.CreateSkeleton
ObjectTemplate.Geometry
ObjectTemplate.HasDynamicShadow
ObjectTemplate.HasMobilePhysics
ObjectTemplate.LoadSoundScript
ObjectTemplate.Name
ObjectTemplate.SetAnimatedTextureSpeed
ObjectTemplate.SetAnimationState
ObjectTemplate.SetBoneOriginOffset
ObjectTemplate.SetPosition
ObjectTemplate.SetRotation
ObjectTemplate.UseAsBone