Obstacle Type
The Obstacle object type is created by ObjectTemplate.Create.
Players can pass through this type of object, and it can cause damage to soldiers,
depending on its properties. It is used for barbed wire and fences.
For example, barbed wire is set to act like a projectile. The collision mesh defines the
amount of damage.
Used in a total of 15 .con files: Objects.con Parent directories of these .con files: objects/MOVE_FILES, objects/Buildings
Example: (from objects/MOVE_FILES/Stebarbwire/Objects.con) Properties used with this type of object: Go to the ObjectTemplate type list page, ObjectTemplate page, All Types list, Class list, CON file list, or Main scripting page.
ObjectTemplate.Create Obstacle stebarbwire_m1
ObjectTemplate.Geometry stebarbwire_m1
ObjectTemplate.SetHasCollisionPhysics 1
ObjectTemplate.AddToCollisionGroup c_CGProjectiles
ObjectTemplate.AiTemplate stebarbwire_m1
ObjectTemplate.AddTemplate e_Barbwire
ObjectTemplate.SetPosition 0/0/0
ObjectTemplate.SetRotation 0/0/0
ObjectTemplate.AddTemplate
ObjectTemplate.AddToCollisionGroup
ObjectTemplate.AiTemplate
ObjectTemplate.Create
ObjectTemplate.Geometry
ObjectTemplate.HasCollisionPhysics
ObjectTemplate.SetHasCollisionPhysics
ObjectTemplate.SetPosition
ObjectTemplate.SetRotation