Page maintained by Ke-Sen
Huang. If you have additions or changes, send an
e-mail.
Note that when possible I link to the page containing the link
to the actual PDF or PS of the preprint. I prefer this as it
gives some context to the paper and avoids possible copyright
problems with direct linking. Thus you may need to
search on the page to find the actual document.
Changelog
Social and Conversational Agents
- Towards a Simulation of Conversations with Expressive Embodied Speakers and Listeners
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Thomas Rist,
Markus Schmitt,
Catherine Pelachaud,
Massimo Bilvi
- Crafting the Illusion of Meaning: Template-based Specification of Embodied Conversational Behavior
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Matthew Stone,
Doug DeCarlo
- Language-driven nonverbal communication in a bilingual conversational agent
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Scott A. King,
Alistair Knott,
Brendan McCane
- How Believable Are Real Faces? Towards a Perceptual Basis for Conversational Animation
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Douglas W. Cunningham,
Martin Breidt,
Mario Kleiner,
Christian Wallraven,
Heinrich H. Bulthoff
Physics-Based Animation
- Improvements on a simple muscle-based 3D face for realistic facial expressions
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The Duy Bui,
Dirk Heylen,
Anton Nijholt
- Modeling Hair Using Level-of-Detail Representations
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Kelly Ward,
Ming C. Lin,
Joohi Lee,
Susan Fisher,
Dean Macri
- Bi-Layered Mass-Spring Model for Fast Deformations of Flexible Linear Bodies
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Thomas Di Giacomo,
Nadia Magnenat-Thalmann
- Melting and Flowing of Viscous Volumes
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Xiaoming Wei,
Wei Li,
Arie Kaufman
- ElasticPaint: A Particle System for Feature Mapping with Minimum Distortion
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Christopher Carner,
Hong Qin
Interaction, Control and Planning
- A procedural approach to animate interactive natural sceneries
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Sylvain Guerraz,
Frank Perbet,
David Raulo,
Fran¸cois Faure,
Marie-Paule Cani
- Expressive Gesture Animation Based on Non Parametric Learning of Sensory-Motor Models
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Pierre-Francois Marteau,
Sylvie Gibet Valoria
- Real-time Reach Planning for Animated Characters Using Hardware Acceleration
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Ying Liu,
Norman I. Badler
- Realistic Human Walking Paths
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David C. Brogan,
Nicholas L. Johnson
AI-based Animation and Alife
- XSTEP: A Markup Language for Embodied Agents
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Zhisheng Huang,
Anton Eliens,
Cees Visser
- Bottom-Up Visual Attention for Virtual Human Animation
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Christopher Peters,
Carol O'Sullivan
- Agent Chameleons: Agent Minds and Bodies
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Brian R. Duffy,
Gregory M.P. O'Hare1,
Alan N. Martin,
John F. Bradley,
Bianca Schoen
- Modeling Virtual Ecosystems with the Proactive Guidance of Agents
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Bedrich Benes,
Enrique David Espinosa
Modeling of Groups and Crowds
- Inserting Synthetic Characters into Live-Action Crowd Scenes
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Arunachalam Somasundaram,
Rick Parent
- Modeling Individual Behaviors in Crowd Simulation
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Adriana Braun,
Soraia R. Musse,
Luiz P. L. de Oliveira,
Bardo E. J. Bodmann
- Reactive Pedestrian Path Following From Examples
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Ronald A. Metoyer,
Jessica K. Hodgins
Design Issues in Games and Virtual Environments
- Satisfying the Perceived Need for Free-Play in Pedagogically Oriented Interactive Dramas
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Barry G. Silverman,
Michael Johns,
Ransom Weaver
- Conceptual, Communicative and Pragmatic Aspects of Interaction Forms - Rich Interaction Model for Collaborative Virtual Environments
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Tony Manninen
kesen.huang@gmail.com