Computer Animation and Social Agents 2004 Papers
Page maintained by Ke-Sen Huang.
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Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
Changelog
Animation with Emotion/Anticipation
- Anticipation for Facial Animation
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Jung-Ju Choi,
Dong-Sun Kim,
In-Kwon Lee
- 3D Facial Animation with Emotions - An AV based Approach
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Jiajun Bu,
Mingli Song,
Chun Chen
- Subjective and Physiological Responses to Emotional Content of Synthesized Speech
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Mirja Ilves,
Veikko Surakka
- Building embodied agents that experience and express emotions: A football supporter as an example
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The Duy Bui,
Dirk Heylen,
Anton Nijholt
Motion Control I
- A Coherent Locomotion Engine Extrapolating Beyond Experimental Data
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Pascal Glardon,
Ronan Boulic,
Daniel Thalmann
- Two-Step Evolution Process for Path-Following Virtual Creatures
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Yoon Sik Shim,
Seung Yeong Shin,
Chang-Hun Kim
- Step/stance planning and hit-point repositioning in martial arts choreography
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Weidong Geng,
Yan Huang,
Yunhe Pan,
Mingfai Chan,
Gino Yu,
Roy Horan
- Inverse kinematics for the calculation of plausible bipedal locomotion using anthropological knowledge
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Guillaume Nicolas,
Franck Multon,
Gilles Berillon
Virtual Reality/Augmented Reality
- An Innovative Approach To A Free-Hand 6D-Mouse
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Pasqualino Ferrentino,
Gianni Viano,
Filippo Passaggio
- An Immersive Environment Using a Multi-projector Clustered System
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Hunjoo Lee,
Kijong Byun
- A Message-Based Framework for Real-World Mobility Simulations
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Christian Gloor,
Kai Nagel
- NEXUS: Mixed Reality Experiments with Embodied Intentional Agents
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Gregory OHare,
Brian Duffy
- Simple Augmented Reality using Planar Homographies from Uncalibrated Image Sequences
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Juwan Kim,
Byungtae Jang
- Interactive animation of cities over time
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Paul DiLorenzo,
Victor B. Zordan,
Duong Tran
Crowd Animation
- PetroSim: An Architecture to Manage Virtual Crowds in Panic Situations
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Leandro Motta Barros,
Andre Tavares,
Soraia Raupp Musse
- XML scripting and images for specifying behavior of virtual characters and crowds
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Isaac Rudomin,
Erik Millan
- Motion Level of Detail: A Simplification Method on Crowd Scene (Project)
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Junghyun Ahn,
Kwangyun Wohn
Geometry/Graphics
- 2-D Shape Blending based on Visual Feature Decomposition
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Wenwu Yang,
Jieqing Feng,
Xiaogang Jin,
Qunsheng Peng,
Robin Forrest
- Skeleton-Driven 2D Mesh Morphing with Controllable Topological Transition
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Wu-Jun Che,
Shi-min Hu,
Ralph Martin
- Real-time Silhouette Extraction Using Hierarchical Face Clusters
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Soon Ki Jung,
Soon Il Kwon,
Ku-Jin Kim
Invited Paper
- On-line Motion Blending for Real-time Locomotion Generation
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Sang Il Park,
Hyun Joon Shin, Tae-hoon Kim, and Sung Yong Shin
Deformable Objects
- HapticFlow: PDE-based mesh editing with haptics
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Ye Duan,
Jing Hua,
Hong Qin
- Fast Hierarchical Simulation of Cloth and Deformable Objects using an Optimal Pyramidal Representation
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Konstantinos Moustakas,
Dimitrios Tzovaras,
Michael G. Strintzis
- A Framework for User Control on Stylised Animation of Gaseous Phenomena
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Fabian Di Fiore,
Johan Claes,
Frank Van Reeth
Avatar Modelling
- Analysis of Human Shape Variation Using Volumetric Techniques
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Zouhour Ben Azouz,
Marc Rioux,
Chang Shu,
Richard Lepage
- Modeling human affective postures: an information theoretic characterization of posture features
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P. Ravindra De Silva,
Nadia Bianchi-Berthouze
- Modeling Hair Influenced by Water and Styling Products
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Kelly Ward,
Nico Galoppo,
Ming C. Lin
Morphing/Graphics
- Robust Morphing of Point-sampled Geometry
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Chunxia Xiao,
Wenting Zheng,
Qunsheng Peng,
Robin Forrest
- Morphing Based on Strain Field Interpolation
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Han-Bing Yan,
Shi-min Hu,
Ralph Martin
- Video Metamorphosis using Dense Flow Fields
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Yizhou Yu,
Qing Wu
Geometry/Reconstruction
- A Measure for Mesh Compression of Time-Variant Geometry (Project)
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Prasun Mathur,
Chhavi Upadhyay,
Parag Chaudhuri,
Prem Kalra
- Mesh-free Deformations
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Jian Chang,
Jian J Zhang
- A Moving Planar Mirror Based Approach for Cultural Reconstruction
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Kyung Ho Jang,
Dong Hoon Lee,
Soon Ki Jung
Interaction/Human-Computer Interaction
- A Viscous Paint Model for Interactive Applications
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William Baxter,
Yuanxin Liu,
Ming C. Lin
- Generalized God-Objects: a Paradigm for Interacting with Physically-Based Virtual Worlds
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Philippe Meseure,
Julien Lenoir,
Sylvere Fonteneau,
Chaillou Christophe
- Geometry-Driven Physical Interaction between Avatars and Virtual Environments
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Harald Schmidl,
Ming C. Lin
- Using Collaborative Interactive Objects and Animation to Enable Dynamic Interactions in Collaborative Virtual Environment
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Pieter Jorissen,
Maarten Wijnants,
Wim Lamotte
- The Virtual Interaction Panel: An Easy Control Tool in Augmented Reality Systems (Project)
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Miaolong Yuan,
Soh Khim Ong,
Andrew Nee
- Affection for cohabitant toy dolls
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Naoko Matsumoto,
Akifumi Tokosumi
Medical Applications
- Real-time Interactive Volumetric Animation of the Heart¡¦s Electrical Cycle from Automatically Synchronized ECG
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John Ryan,
Carol O'Sullivan,
Christopher Bell
- Virtual investigation of pulmonary airways in volumetric computed tomography
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Diane Perchet,
Catalin Fetita,
Laurence Vial,
Francoise Preteux,
Gabriela Sbirlea-Apiou,
Marc Thiriet
- Hip Joint Reconstruction and Motion Visualization Using MRI and Optical Motion Capture
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Lydia Yahia-Cherif,
Benjamin Gilles,
Tom Molet,
Nadia Magnenat-Thalmann
- A Hybrid Condensed Finite Element Model with GPU Acceleration for Interactive 3D Soft Tissue Cutting
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Wen Wu
- Toward Anthropometrics Simulation of Face Rejuvenation and Skin Cosmetic
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Azam Bastantard,
O.Bastanfard,
H. Takahashi,
M. Nakajima
Autonomous Agents
- An Artificial Life Environment for Autonomous Virtual Agents with multi-sensorial and multi-perceptive features
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Toni Conde,
Daniel Thalmann
- Autonomous Agents Interacting With Their Virtual Environment Through Synoptic Objects
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Marwan Badawi,
Stephane Donikian
- Autonomous Agents with Multiple Foci of Attention in Virtual Environments
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Jorge Torres,
Luciana P. Nedel,
Rafael H. Bordini
Behavioural Animation
- Improved Behavioral Animation Through Regression
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Jonathan Dinerstein,
Parris K. Egbert
- Behavior Programming of Autonomous Characters based on Probabilistic Automata and Personality
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Luca Chittaro,
Milena Serra
- Behavior Development through Task Oriented Discourse
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John Lee,
Andrew Williams
Expressive Face
- Autonomous Speaker Agent
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Karlo Smid,
Igor Pandzic,
Viktorija Radman
- Expressive Audio-Visual Speech
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Elisabetta Bevacqua,
Catherine Pelachaud
- Automatic Dynamic Expression Synthesis for Speech Animation
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Zhigang Deng,
Murtaza Bulut,
Ulrich Neumann,
Shri Narayanan
- The role of image size in the recognition of conversational facial expressions (Abstract)
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Douglas Cunningham,
Manfred Nusseck,
Christian Wallraven,
Heinrich Bulthoff
- Automatic Facial Expression Analysis using Retargeted Optical Flow
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Cindy Fang,
Yoshihisa Shinagawa
- Realistic Modeling of Animatable Faces in MPEG-4
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Marco Fratarcangeli,
Marco Schaerf
Motion Control II
- Intuitive Parametric Synthesis of Human Animation Sequences
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Amr Ahmed,
Adrian Hilton,
Farzin Mokhtarian
- Pairwise-Distance Based Method for Animation Matching and Stitching
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Piperakis Romanos,
Saito Suguru,
Nakajima Masayuki
- Tai Chi Synthesizer: A Motion Synthesis Framework Based on Key-postures and Motion Instructions
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Shih-Pin Chao,
Chih-Yi Chiu,
Shi-Nine Yang,
Tsang-Gang Lin
- Example-Based Motion Cloning (Technical Report)
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Min Je Park,
Sung Yong Shin
- Editing Noise
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Jong-Chul Yoon,
In-Kwon Lee,
Jung-Ju Choi
- Animated People Textures
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Bhrigu Celly,
Victor B. Zordan
Natural Phenomena
- A parametric model for real-time flickering fire
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Neeharika Adabala,
Charles E Hughes
- Real-time Simulation of Wind-driven Snow Scene (Movie)
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Changbo Wang,
Zhangye Wang,
Tian Xia,
Qunsheng Peng
- Physically-Based Simulation of Plant Leaf Growth (Project)
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Iris R. Wang,
Justin W.L. Wan,
Gladimir V.G. Baranoski
Fluid Animation + Control
- Inviscid and Incompressible Fluid Simulation on Triangle Meshes
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Lin Shi,
Yizhou Yu
- Controlling Fluid Animation with Geometric Potential
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Jeong-mo Hong,
Chang-Hun Kim
- Interaction of Fluids with Deformable Solids
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Matthias Muller,
Simon Schirm,
Matthias Teschner,
Bruno Heidelberger,
Markus Gross
- Modeling and Rendering Viscous Liquids
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Kevin Steele,
David Cline,
Parris K. Egbert,
Jonathan Dinerstein
Rendering/Painting
- Real-time Rendering of Dynamic Objects in Dynamic, Low-frequency Lighting Environments
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Ruifeng Xu,
Sumanta Pattanaik,
Charles E Hughes
- Combining light animation with obscurances for glossy environments
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Alex Mendez,
Mateu Sbert
- HW3D: A tool for interactive real-time 3D visualization in GIS supported flood modelling
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Jan Bender,
Dieter Finkenzeller,
Peter Oel
- Shape and Texture Preserved Non-photorealistic Rendering
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Haitao Wang,
Jian J Zhang,
Stan Z. Li,
Yangsheng Wang
Motion Tracking
- Automated Markerless Extraction of Walking People Using Deformable Contour Models
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David Wagg,
Mark S Nixon
- Level-of-Detail Canny Edge Based Routing for Object Contour Tracking
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Jihun Park,
Tae-Yong Kim,
Sung Hun Park
- Human Motion Reconstruction from Monocular Images Using Genetic Algorithms
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Jianhui Zhao,
Ling Li
- Human Motion Reconstruction and Animation from Video Sequences
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Fabio Remondino,
Andreas Roditakis