Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Information here is provided with the permission of the ACM.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
the ACM Digital Library (DOI) Link for the paper
the Eurographics Digital Library Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
Session: Squash, Stretch & Render
- Modeling Tools at Disney Animation
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Dmitriy Pinskiy,
Jose L. Gomez Diaz
- Delta Mush: Smoothing Deformations While Preserving Detail
-
Joe Mancewicz, Matt L. Derksen, Hans Rijpkema, Cyrus A. Wilson
- Computer graphics and particle transport: our common heritage, recent cross-field parallels and the future of our rendering equation
-
Eugene D¡¦Eon
Session: Pipe Dreams
- Houdini Engine: Evolution Towards a Procedural Pipeline
-
Ken Xu,
Damian Campeanuy
- Depends: Workflow Management Software for Visual Effects Production
-
Andrew Gardner,
Jonas Unger
- Can We Solve the Pipeline Problem?
-
Cristian S. Calude,
Alasdair Coull,
J. P. Lewis
- CG Pipeline Design Patterns
-
Bill Polson
Session: Effects Poutine
- The Brush Shader: A Step towards Hand-Painted Style Background in CG
-
Marc Salvati, Ernesto Ruiz Velasco, Katsumi Takao
- Time Travel Effects Pipeline in "Mr. Peabody & Sherman"
-
Robert Chen, Fangwei Lee, David Lipton
- Choreographed droid destruction on Elysium
-
Greg Massie, Koen Vroeijenstin
- Arctic Ice: Developing the Ice Look for How to Train Your Dragon 2
-
Feng Xie, Mike Necci, Jon Lanz, Paolo deGuzman, Patrick O¡¦Brien, Eduardo Bustillo
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