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Note that when possible I link to the page containing the link
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problems with direct linking. Thus you may need to
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Eurographics Digital Library: Computer Graphics Forum Volume 22 (2003) Issue 3 (EG2003 Proceedings)
Changelog
Modelling
- On Visual Similarity Based 3D Model Retrieval ( Project page)
-
Ding-Yun Chen,
Ming Ouhyoung,
Xiao-Pei Tian,
Yu-Te Shen
(National Taiwan University)
- Field Functions for Blending Range controls on Soft objects
-
Pi-Chung Hsu,
Chungnan Lee
(National Sun Yat-Sen University)
Rendering and Animating Nature
- Fast Photo-Realistic Rendering of Trees in Daylight
-
Xueying Qin,
Eihachiro Nakamae,
Katsumi Tadamura,
Yasuo Nagai
- Animation of Bubbles in Liquid(Project page)
-
Jeong-mo Hong,
Chang-Hun Kim
(Korea University)
Capture and Segmentation
- Cloth Motion Capture
-
David Pritchard,
Wolfgang Heidrich
(University of British Columbia)
- Sub-Voxel Topology Control for Level-Set Surfaces
-
Stephan Bischoff,
Leif Kobbelt
(RWTH Aachen)
- Multi-scale Feature Extraction on Point-sampled Surfaces
-
Mark Pauly, Richard Keiser,
Markus Gross
(ETH Zurich)
Visibility
- ShieldTester: Cell-to-Cell Visibility Test for Surface Occluders
-
Isabel Navazo
(Polytechnic University of Catalonia),
Jarek Rossignac
(Georgia Institute of Technology)
- Volumetric cell-and-portal generation
-
Haumont Denis,
Debeir Olivier,
Francois-Xavier Sillion
(ARTIS/INRIA Rhone-Alpes)
Collision and Motion
- Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping
-
Marcelo Kallmann,
Amaury Aubel,
Tolga Abaci,
Daniel Thalmann
(Swiss Federal Institute of Technology)
- Hierarchical and Heterogenous Reactive Agents for Real-Time Applications
-
Christoph Niederberger,
Markus Gross
(ETH Zurich)
Compression
- Compression of 2D Vector Fields Under Guaranteed Topology Preservation
-
Holger Theisel,
Christian Rossl,
Hans-Peter Seidel
(Max-Planck-Institut fur Informatik, Germany)
- Out-of-core compression & decompression of large n-dimensional scalar fields
-
Lorenzo Ibarria,
Jarek Rossignac
(Georgia Institute of Technology),
Peter Lindstrom
(Lawrence Livermore National Laboratory),
Andrzej Szymczak
(Georgia Institute of Technology)
- Hierarchical Context-based Pixel Ordering
-
Ziv Bar-Joseph,
Daniel Cohen-Or
(Tel Aviv University)
Non-Photorealistic Rendering
- Rendering and Affect
-
David Duke,
Philip Barnard,
Nick Halper,
Mara Mellin
- Precise Ink Drawing of 3D Models
-
Mario Costa Sousa,
Kevin Foster,
Brian Wyvill,
Farmarz Samavati
(University of Calgary)
- A Few Good Lines: Suggestive Drawing of 3D Models
-
Mario Costa Sousa,
Przemyslaw Prusinkiewicz
(University of Calgary)
Animation of Fluids and Hair
- Realistic Animation of Fluid with Splash and Foam
-
Tsunemi Takahashi, Hiroko Fujii, Atsushi Kunimatsu, Kazuhiro Hiwada, Takahiro Saito, Ken Tanaka, Heihachi Ueki
- Particle-Based Simulation of Fluids
-
Simon Premoze,
Tolga Tasdizen,
James Bigler,
Aaron Lefohn,
Ross Whitaker
(University of Utah)
- Animating Hair with Loosely Connected Particles
-
Yosuke Bando,
Bing-Yu Chen,
Tomoyuki Nishita
(University of Tokyo)
Image Quantization
- Adaptive Logarithmic Mapping For Displaying High Contrast Scenes
-
Frederic Drago,
Karol Myszkowski,
Norishige Chiba,
Thomas Annen
(Max-Planck-Institut fur Informatik, Germany)
- Image Categorization using Color Blobs in a Mobile Environment
-
David Gavilan Ruiz,
Hiroki Takahashi,
Masayuki Nakajima
(Tokyo Institute of Technology)
Hardware based Graphics
- Shadow Volumes on Programmable Graphics Hardware
-
Stefan Brabec,
Hans-Peter Seidel
(Max-Planck-Institut fur Informatik, Germany)
- Solving Geometric Optimization Problems using Graphics Hardware
- Markus Denny
Textures and BRDFs
- Automatic texture atlas generation from trimmed NURBS models
-
Michael Guthe,
Reinhard Klein
(Institute of Computer Science, Rheinische Friedrich-Wilhelms-Universitat Bonn)
- Interactive rendering of bidirectional texture functions
-
Frank Suykens,
Karl vom Berge,
Ares Lagae,
Philip Dutre
(K.U.Leuven, Belgium)
- Planned Sampling of Spatially Varying BRDFs
-
Hendrik P. A. Lensch,
Jochen Lang,
Asla M. Sa,
Hans-Peter Seidel
(Max-Planck-Institut fur Informatik, Germany)
Meshes
- Multiresolution Editing Without Local Self-Intersections
-
Mario Botsch,
Leif Kobbelt
(RWTH Aachen)
- Progressive Simplification of Tetrahedral Meshes Preserving All Isosurface Topologies
-
Yi-Jen Chiang, Xiang Lu
(Polytechnic University)
- BDAM - Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization
-
Paolo Cignoni,
Fabio Ganovelli,
Enrico Gobbetti,
Fabio Marton,
Federico Ponchio,
Roberto Scopigno
(Italian National Research Council)
Non-Photorealistic Rendering and Painting
-
- Beyond stippling - a method for distributing objects on the plane
-
Oliver Deussen,
Stefan Hiller,
Heino Hellwig
(Dresden University of Technology)
- Interactive Cutaway Illustrations
-
Joachim Diepstraten,
Daniel Weiskopf,
Thomas Ertl
(University Stuttgart)
- Advanced Design for a Realistic Virtual Brush
-
Songhua Xu,
Francis C.M. Lau,
Feng Tang, Yunhe Pan
(The University of Hong Kong)
Photorealism
- Ray Differentials and Multiresolution Geometry Caching for Distribution Ray Tracing in Complex Scenes
-
Per H. Christensen,
David M. Laur, Julian Fong, Wayne L. Wooten, Dana Batali
- Adaptive Ray Tracing of Subdivision Surfaces (tech report)
-
Kerstin Muller,
Torsten Techmann,
Dieter Fellner (Braunschweig University of Technology)
- Hierarchical Higher Order Face Cluster Radiosity for Global Illumination Walkthroughs of Complex Non-Diffuse Environments
-
Enrico Gobbetti,
Leonardo Spano,
Marco Agus
(Center for Advanced Studies, Research and Development in Sardinia)
Practice and Experience
- Image Based Rendering with View Dependent Geometry from an Uncalibrated Mobile Multi-Camera System
-
Jan-Friso Evers-Senne,
Reinhard Koch
- The Stringed Haptic Workbench: a New Haptic Workbench Solution
-
Nicolas Tarrin,
Sabine Coquillart,
Shoichi Hasegawa,
Laroussi Bouguila, Makoto Sato
- Interactive design of bonsai tree models
-
Frederic Boudon,
Przemyslaw Prusinkiewicz,
Pavol Federl (University of Calgary),
Christophe Godin, Radoslaw Karwowski (University of Calgary)
Global Illumination
- A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces
-
Kei Iwasaki
(University of Tokyo),
Yoshinori Dobashi
(Hokkaido University),
Tomoyuki Nishita
(University of Tokyo)
- Real-Time Caustics
-
Michael Wand,
Wolfgang Straßer
(
University of Tübingen)
- A Scalable Approach to Interactive Global Illumination
-
Carsten Benthin,
Ingo Wald,
Philipp Slusallek
(Saarland University)
Faces and Speech
- Visyllable Based Speech Animation
-
Sumedha Kshirsagar,
Nadia Magnenat-Thalmann
(University of Geneva, Switzerland)
- Reanimating Faces in Images and Video
-
Volker Blanz
(Max-Planck-Institut fur Informatik, Germany),
Curzio Basso,
Tomaso Poggio
(Massachusetts Institute of Technology, Center for Biological and Computational Learning),
Thomas Vetter
- Narrative use of Sign Language by a Virtual Character for the Hearing Impaired
-
Norbert Braun
(Darmstadt University of Technology)
kesen.huang@gmail.com