Eurographics 2004 Papers
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Eurographics Digital Library: Computer Graphics Forum Volume 23 (2004) Issue 3 (EG 2004 Proceedings)
Changelog
- Approximate Soft Shadows Using an Image-Space Flood-Fill Algorithm
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Jukka Arvo,
Mika Hirvikorpi,
Joonas Tyystjarvi
- Rendering with Spherical Radiance Transfer Maps
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Chunhui Mei,
Jiaoying Shi,
Fuli Wu
- Real-time Light Animation
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Mateu Sbert,
Szirmay-Kalos Laszlo,
Laszlo Szecsi
- SMARTPAPER -- an Interactive and Intuitive Sketching System
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Amit Shesh,
Baoquan Chen
- Fast Surface Modelling Using a 6th Order PDE
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Jian J Zhang,
Lihua You
- Dupin Cyclide Blends Between Quadric Surfaces for Shape Modeling
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Sebti Foufou,
Lionel Garnier
- A Biophysically-Based Spectral Model of Light Interaction with Human Skin (Project)
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Aravind Krishnaswamy
Gladimir V. G. Baranoski,
- Simulating and Modeling Lichen Growth
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DESBENOIT Brett,
Eric Galin,
Samir Akkouche
- Implicit Visualization and Inverse Modeling of Growing Trees (Project)
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Callum Galbraith,
Lars Mundermann,
Brian Wyvill
- A Physically-Based Model for Rendering Realistic Scratches
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Carles Bosch,
Xavier Pueyo,
Stephane Merillou,
Djamchid Ghazanfarpour
- Single-strip triangulation of manifolds with arbitrary topology
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Gopi Meenakshisundaram,
David Eppstein
- Approximated Centroidal Voronoi Diagrams for uniform polygonal mesh coarsening
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Sebastien Valette,
Jean-Marc Chassery
- Anisotropic Filtering of Non-Linear Surface Features (Video)
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Klaus Hildebrandt,
Konrad Polthier
- Computing Maximal Tiles and Applications to Impostor-Based Simplification
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Carlos Andujar,
Pere Brunet,
Antoni Chica,
Jarek Rossignac,
Isabel Navazo,
Alvar Vinacua
- A System for View-Dependent Animation (Project)
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Parag Chaudhuri,
Prem Kalra,
Subhashis Banerjee
- High Quality Hatching
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Johannes Zander,
Tobias Isenberg,
Stefan Schlechtweg,
Thomas Strothotte
- Virtual Drypoint by a Model-driven Strategy
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Daisuke Tasaki,
Shinji Mizuno,
Minoru Okada
- The Design of an Inexpensive Very High Resolution Scan Camera System
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Shuzhen Wang,
Wolfgang Heidrich
- Quadric Transfer for Curved Screen Displays
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Ramesh Raskar,
Jeroen van Baar,
Thomas Willwacher,
Srinivas Rao
- Procedural Texture Matching and Transformation
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Eric Bourque,
Gregory Dudek
- Topological Construction and Visualization of Higher Order 3D Vector Fields
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Tino Weinkauf,
Holger Theisel,
Hans-Christian Hege,
Hans-Peter Seidel
- Dye Advection Without the Blur: A Level-Set Approach for Texture-Based Visualization of Unsteady Flow
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Daniel. Weiskopf
- Instant Volumetric Understanding with Order-Independent Volume Rendering
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Benjamin Mora,
David S. Ebert
- Way-Finder: Guided Tours Through Complex Walkthrough Models
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Carlos Andujar Gran,
Pere Pau Vazquez Alcocer,
Marta Fairen Gonzalez
- Crowd of Virtual Humans: a New approach for Real Time Navigation in Complex and Structured Environments
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F. Lamarche,
Stephane Donikian
- Scalable Behaviours for Crowd Simulation
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Mankyu Sung,
Michael Gleicher,
Stephen Chenney
- Real-time Rigid Body Simulation for Haptic Interactions Based on Contact Volume of Polygonal Objects
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Shoichi Hasegawa,
Makoto Sato
- Synthesizing Sound from Turbulent using Sound Textures for Interactive Fluid Simulation
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Yoshinori Dobashi,
Tsuyoshi Yamamoto,
Tomoyuki Nishita
- Measurement-based interactive simulation of viscoelastic solids
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Jeff Schoner,
Jochen Lang,
H.-P. Seidel
- DiFi: Fast 3D Distance Field Computation Using Graphics Hardware
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Avneesh Sud,
Miguel A. Otaduy,
Dinesh Manocha
- Point Cloud Collision Detection
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Jan Klein,
Gabriel Zachmann
- Interference Detection for Subdivision Surfaces
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Xiaobin Wu,
Jorg Peters
- Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping
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Szirmay-Kalos Laszlo,
Mateu Sbert,
Laszlo Szecsi
- Balancing Considered Harmful -- Faster Photon Mapping using the Voxel Volume Heuristic
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Ingo Wald,
Johannes Guenther,
Philipp Slusallek
- A Progressive Rendering Algorithm Using an Adaptive Perceptually Based Image Metric
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Jean-Philippe Farrugia,
Bernard Peroche
- Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful
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Jiri Bittner,
Michael Wimmer,
Harald Piringer,
Werner Purgathofer
- GPU-Based Nonlinear Ray Tracing
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Daniel. Weiskopf,
Tobias Schafhitzel,
Thomas Ertl
- Hardware-Accelerated Rendering of Photo Hulls
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Ming Li,
Marcus Magnor,
Hans-Peter Seidel
- Optimized Sub-Sampling of Point Sets for Surface Splatting
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Jianhua Wu,
Leif Kobbelt
- Deferred splatting
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G. Guennebaud,
M. Paulin,
Loic Barthe
- VOTS: VOlume doTS as a Point-Based Representation of Volumetric Data
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Soren Grimm,
Stefan Bruckner,
Armin Kanitsar,
Eduard Groller
- Exchanging Faces in Images (Project)
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Volker Blanz,
Kristina Scherbaum,
Thomas Vetter,
Hans-Peter Seidel
- High Resolution Acquisition, Learning and Transfer of Dynamic 3D Facial Expressions
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Yang Wang,
Xiaolei Huang,
Chan-Su Lee,
Song Zhang,
Zhiguo Li,
Dimitris Samaras,
Dimitris Metaxas,
Ahmed Elgammal,
Peisen Huang
- Hierarchical Retargeting of Fine Facial Motions (PDF hosted locally at author's request)
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Kyunggun Na,
Moonryul Jung
- Tone Mapping in VR Environments -- PDF from EG web
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Alexander Hausner, Marc Stamminger,
University of Erlangen-Nuremberg
- The Visualisation and Expression of Virtual 3D Surfaces Explored through Custom Developed Interactive Software, Optically Mixed Coloured Surface Contouring and Fine Art Printmaking -- PDF from EG web
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Peter John Lee,
University of the Arts, London
- A Web-Based Multimedia Virtual Reality Environment for E-Learning -- PDF from EG web
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Gavin McArdle, Teresa Monahan, Michela Bertolotto, Eleni Mangina,
University College Dublin
- Frontier Sets: A Partitioning Scheme to Enable Scalable Virtual Environments -- PDF from EG web
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Anthony Steed, Cameron Angus,
University College London
- A Real Time Light Probe -- PDF from EG web
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Jonas Unger, Stefan Gustavson,
Linkopings Universitet
- Virtual Clay for Direct Hand Manipulation -- PDF from EG web
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Guillaume Dewaele, Marie-Paule Cani,
GRAVIR/IMAG
- A Quick and Automatic Image Based Modeling and Rendering System -- PDF from EG web
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Keith Yerex, Neil Birkbeck, Martin Jagersand,
University of Alberta
- A Generic Method for Geometric Contraints Detection -- PDF from EG web
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Salvati Marc1, Benoit Le Callennec2, Ronan Boulic2,
1- Tokyo Insitute of Technology, 2-VRLab-EPFL
- Realtime Isosurface Extraction with Graphics Hardware -- PDF from EG web
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Frank Reck, Germany Carsten Dachsbacher, Marc Stamminger,
Gunther Greiner, Roberto Grosso,
Lehrstuhl fur Graphische Datenverarbeitung
- Procedural Modeling of Mushrooms -- PDF from EG web
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Brett Desbenoit, Jerome Grosjean, Eric Galin,
LIRIS France
- An Oriented Particles and Generalized Spring Model for Fast Prototyping Deformable Objects -- PDF from EG web
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IL-KWON JEONG, Inho Lee,
Korean Electronics and Telecommunications Research Insititute
- Modeling Cloud Shapes -- PDF from EG web
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Antoine Bouthors, Fabrice Neyret,
GRAVIR/IMAG-INRIA
- Packing Square Tiles into One Texture -- PDF from EG web
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Philippe Decaudin, Fabrice Neyret,
GRAVIR/IMAG-INRIA
- A Color Decomposition Method for Preserving Ukiyo-e Woodblocks -- PDF from EG web
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Tomokazu Terai1, Shinji Mizuno2,
Minoru Okada1,
1-Waseda University 2-Toyohashi University of Technology
- Steerable Texture Synthesis -- PDF from EG web
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Francesca Taponecco, Marc Alexa,
TU Darmstadt Germany
- A Spectral Gamut-Mapping Environment with Rendering Parameter Feedback -- PDF from EG web
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Ian E. Bell, Ian Bell Consulting, Simon K. Alexander,
University of Waterloo
- Adaptive Brush Stroke Generation for Painterly Rendering -- PDF from EG web
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Youngsup Park ChungAng, Kyunghyun Yoon,
University of Korea
- Modulating View-dependent Textures -- PDF from EG web
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Martin Jagersand1, Dana Cobzas2, Keith Yerex1,
1-University of Alberta 2-INRIA Rhone-Alpes
- Uniform Sampling for Image-based Rendering Shiny Objects -- PDF from EG web
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Minglun Gong1, Yee-Hong Yang2
1-Laurentian University 2-University of Alberta
- Region Completion in a Single Image -- PDF from EG web
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Yunjun Zhang, Jiangjian Xiao, Mubarak Shah,
University of Central Florida
- SP-Octrees Visualization using impostors -- PDF from EG web
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Francisco J. Melero Rus, Pedro Cano Olivares, Juan Carlos Torres Cantero,
University of Granada
- Visual Model of Fire -- PDF from EG web
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Dorota Pszczolkowska,
Warsaw University of Technology Poland
- Enriching Animation Databases -- PDF from EG web
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Ahmed Amr Adel Hassan, Adrian Hilton, Farzin Mokhtarian,
University of Surrey
- An Interactive Physically-based Animation System for Dense Meshes -- PDF from EG web
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Ryo Kondo, Takashi Kanai,
Keio University SFC
- Principles and Applications of Medical Virtual Environments -- PDF from EG web (6.41 MB)
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F. P. Vidal, F. Bello, K. Brodlie, N.W. John, D. Gould, R. Phillips, and N. Avis
- Visual Supercomputing Technologies, Applications and Challenges -- PDF from EG web (858 KB)
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K Brodlie, J Brooke, M Chen, D Chisnall, A Fewings, C Hughes, N John, M Jones, M Riding, and N. Roard
- Acquisition, Synthesis and Rendering of Bidirectional Texture Functions -- PDF from EG web (5.68 MB)
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G. Muller, J. Meseth, M. Sattler, R. Sarlette, R. Klein
- Classification of Illumination Methods for Mixed Reality -- PDF from EG web (1.57 MB)
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Katrien Jacobs and Celine Loscos
- Collision Detection for Deformable Objects -- PDF from EG web (5.19 MB)
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M. Teschner, S. Kimmerle, B. Heidelberger, G. Zachmann, L. Raghupathi, A. Fuhrmann, M.-P. Cani, F. Faure, N. Magnenat-Thalmann, W. Strasser, and P. Volino
- Perceptually Adaptive Graphics -- PDF from EG web (3.03 MB)
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Carol O'Sullivan, Sarah Howlett, Yann Morvan, Rachel McDonnell, Keith O'Conor
- Simulation of Clothes for Real-time Applications -- PDF from EG web (58.5 MB)
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N. Magnenat-Thalmann, F. Cordier, M. Keckeisen, S. Kimmerle, R. Klein, J. Meseth
- Multi-resolution Modeling, Visualization and Streaming of Volume Meshes -- PDF from EG web (65.6 MB)
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P. Cignoni, L. De Floriani, P. Lindstrom, V. Pascucci, J. Rossignac, C. Silva
- Geometric Algebra and its Application to Computer Graphics -- PDF from EG web (3.86 MB)
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D. Hildenbrand , D. Fontijne, C. Perwass, L. Dorst
- RenderWare: Speed up the 3D Application Production Pipeline -- PDF from EG web (1.63 MB)
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Oskar Guilbert
- Programming Graphics Hardware -- PDF from EG web (14.3 MB)
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Cyril Zeller, Randy Fernando, Matthias Wloka, Mark Harris
- Advanced Virtual Medicine: Techniques and Applications for Medicine Oriented Computer Graphics -- PDF from EG web (26.2 MB)
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H. Delingette, A. Linney, N. Magnenat-Thalmann, Yin Wu, D. Bartz, M. Hauth, K. Mueller
- Automatic Generation of Animated Population in Virtual Environments -- PDF from EG web (1.70 MB)
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D. Thalmann, N. Magnenat-Thalmann, S. Donikian
- Modern Approaches to Augmented Reality -- PDF from EG web (19.8 MB)
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O. Bimber, R. Raskar
tp://eg04.inrialpes.fr/Download/Proceedings/Tutorial-8.pdf">PDF from EG web (19.8 MB)
O. Bimber, R. Raskar