Page maintained by Ke-Sen Huang.
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Thus you may need to search on the page to find the actual document.
Eurographics Digital Library: Computer Graphics Forum Volume 25 (2006) Issue 3 (EG 2006 Proceedings)
Changelog
Rendering
- Accurate Specular Reflections in Real-Time
-
David Roger,
Nicolas Holzschuch
(Artis - Gravir/Imag Inria)
- An Improved Physically-Based Soft Shadow Volume Algorithm
-
Jaakko Lehtinen
(Helsinki University of Technology and Remedy Entertainment Ltd.),
Samuli Laine,
Timo Aila
(Helsinki University of Technology and Hybrid Graphics Ltd.)
- Reflected-Scene Impostors for Realistic Reflections at Interactive Rates
-
Voicu Popescu,
Chunhui Mei,
Jordan Dauble,
Elisha Sack
(Purdue University)
Mesh Processing
- Direct (Re)Meshing for Efficient Surface Processing
-
John Schreiner,
Carlos Scheidegger,
Shachar Fleishman,
Claudio Silva
(Scientific Computing and Imaging Institute, University of Utah)
- A Robust Two-Step Procedure for Quad-Dominant Remeshing
-
Martin Marinov,
Leif Kobbelt
(Computer Graphics Group, RWTH Aachen)
- Computing Discrete Shape Operators on General Meshes
-
Eitan Grinspun
(Columbia Univeresity),
Yotam Gingold,
Jason Reisman,
Denis Zorin
(New York University)
Matting and Compositing
- Projective Alpha Colour
-
Philip Willis
(Media Technology Research Centre, Department of Computer Science, University of Bath, UK)
- Easy Matting: A Stroke Based Approach for Continous Image Matting
-
Yu Guan,
Wei Chen,
Xiao Liang,
Ziang Ding,
Qunsheng Peng
(State Key Lab of CAD&CG, Zhejiang University, China)
- Cross Dissolve Without Cross Fade: Preserving Contrast, Color and Salience in Image Compositing
-
Mark Grundland,
Rahul Vohra,
Gareth P. Williams,
Neil A. Dodgson
(University of Cambridge)
Deformations
- Wrinkling Coarse Meshes on the GPU
-
Joern Loviscach
(Hochschule Bremen)
- Latent Doodle Space
-
William V. Baxter III,
Ken-ichi Anjyo
(OLM Digital Inc.)
- Sweep-based Free Form Deformation
-
Seung-Hyun Yoon,
Myung-Soo Kim
(School of Computer Science and Engineering, Seoul National University, Korea)
Geometry
- Tuning Subdivision (Project)
-
Ursula Augsdorfer,
Neil A. Dodgson
(University of Cambridge),
Malcolm A. Sabin
(Numerical Geometry Ldt.)
- Silhouette Extraction in Hough Space
-
Matt Olson,
Richard (Hao) Zhang
(GrUVi lab, School of Computing Science, Simon Fraser University)
- Easy Mesh Cutting
-
Zhongping Ji,
Ligang Liu,
Zhonggui Chen,
Guojin Wang
(Department of Mathematics, Zhejiang University and State Key Lab of CAD&CG, Zhejiang University)
Animation Rendering
- GPU-based Collision Detection for Deformable Parameterized Surfaces
-
Alexander Greß,
Michael Guthe,
Reinhard Klein
(Institute of Computer Science II, Universität Bonn, Germany)
- Cache-Efficient Layouts of Bounding Volume Hierarchies
-
Sung-Eui Yoon
(Lawrence Livermore National Laboratory),
Dinesh Manocha
(University of North Carolina at Chapel Hill)
- Ray Tracing Animated Scenes using Motion Decomposition
-
Johannes Günther
(MPI Informatik, Computer Graphics Group),
Heiko Friedrich
(Saarland University),
Ingo Wald
(SCI Institute, University of Utah),
Hans-Peter Seidel
(MPI Informatik, Computer Graphics Group),
Philipp Slusallek
(Saarland University)
Geometry Compression and Decompression
- Multiresolution Random-Accessible Mesh Compression
-
Junho Kim
(POSTECH and Stony Brook University),
Sungyul Choe,
Seungyong Lee
(POSTECH)
- C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
-
Enrico Gobbetti,
Fabio Marton
(CRS4 Visual Computing Group),
Paolo Cignoni,
Marco Di Benedetto,
Fabio Ganovelli
(ISTI/CNR)
- Texture Adaptation for Progressive Meshes
-
Chih-Chun Chen,
Jung-Hong Chuang
(National Chiao Tung University, Taiwan, ROC)
Visualization
- Enhancing the Interactive Visualization of Procedurally Encoded Multifield Data with Ellipsoidal Basis Functions
-
Yun Jang
(Purdue University),
Ralf P. Botchen,
Andreas Lauser (University of Stuttgart),
David S. Ebert
(Purdue University),
Kelly P. Gaither
(Texas Advanced Computing Center),
Thomas Ertl
(University of Stuttgart)
- Opacity Peeling for Direct Volume Rendering
-
Christof Rezk-Salama,
Andreas Kolb
(Computer Graphics Group, University of Siegen, Germany)
- Topological Structures in Two-Parameter-Dependent 2D Vector Fields
-
Tino Weinkauf
(Zuse Institute Berlin),
Holger Theisel
(MPI Informatik, Computer Graphics Group),
Hans-Christian Hege
(Zuse Institute Berlin),
Hans-Peter Seidel
(MPI Informatik, Computer Graphics Group)
Animation
- Real-Time Weighted Pose-Space Deformation on the GPU
-
Taehyun Rhee
(University of Southern California),
J.P. Lewis
(Stanford University),
Ulrich Neumann
(University of Southern California)
- Dancing-to-Music Character Animation
-
Takaaki Shiratori
(The University of Tokyo),
Atsushi Nakazawa
(Osaka University),
Katsushi Ikeuchi
(The University of Tokyo)
- Splicing Upper-Body Actions with Locomotion
-
Rachel Heck
(University of Wisconsin-Madison),
Lucas Kovar
(University of Wisconsin-Madison and Industrial Light and Magic),
Michael Gleicher
(University of Wisconsin-Madison)
Photorealistic and Image Based Rendering
- Optimizing Control Variate Estimators for Rendering
-
Shaohua Fan
(University of Wisconsin-Madison),
Stephen Chenney
(Emergent Game Technologies),
Bo Hu,
Kam-Wah Tsui,
Yu-Chi Lai
(University of Wisconsin-Madison)
- A Predictive Light Transport Model for the Human Iris
-
Michael W.Y. Lam,
Gladimir V. G. Baranoski
(Natural Phenomena Simulation Group, School of Computer Science, University of Waterloo, Canada)
- Data-driven Local Coordinate Systems for Image-Based Rendering
-
Gero Müller,
Ralf Sarlette,
Reinhard Klein
(Institute of Computer Science II, Universität Bonn, Germany)
Images and Tone Mapping
- Semantic Photo Synthesis
-
Matthew A. Johnson,
Gabriel J. Brostow,
Jamie Shotton,
Ognjen Arandjelovic
(University of Cambridge),
Vivek Kwatra
(University of North Carolina at Chapel Hill),
Roberto Cipolla
(University of Cambridge)
- Analysis of Reproducing Real-World Appearance on Displays of Varying Dynamic Range
-
Akiko Yoshida,
Rafal Mantiuk,
Karol Myszkowski,
Hans-Peter Seidel
(MPI Informatik, Computer Graphics Group)
- Beyond Tone Mapping: Enhanced Depiction of Tone Mapped HDR Images
-
Kaleigh Smith,
Grzegorz Krawczyk,
Karol Myszkowski,
Hans-Peter Seidel
(MPI Informatik, Computer Graphics Group)
Modelling I
- Seamless Integration of Initial Sketching and Subsequent Detail Editing in Flower Modeling
-
Takashi Ijiri
(The University of Tokyo),
Shigeru Owada
(Sony CSL),
Takeo Igarashi
(The University of Tokyo and PRESTO, JST)
- Virtual Garments: A Fully Geometric Approach for Clothing Design
-
Philippe Decaudin
(EVASION//INRIA, Grenoble, France),
Dan Julius
(University of British Columbia, Vancouver, BC, Canada),
Jamie Wither
(EVASION/INRIA, Grenoble, France),
Laurence Boissieux
(INRIA, Grenoble, France),
Alla Sheffer
(University of British Columbia, Vancouver, BC, Canada),
Marie-Paule Cani
(EVASION/INRIA and INP Grenoble, France)
- Implicit Surface Modelling with a Globally Regularised Basis of Compact Support
-
Christian Walder,
(Max-Planck-Institut für biologische Kybernetik, Tübingen, Germany and The University of Queensland),
Bernhard Schölkopf,
Olivier Chapelle
(Max-Planck-Institut für biologische Kybernetik, Tübingen, Germany)
Modelling II
- Creating Face Models from Vague Mental Images
-
Volker Blanz
(MPI Informatik, Computer Graphics Group),
Irene Albrecht,
Joerg Haber
(Universität Siegen),
Hans-Peter Seidel
(MPI Informatik, Computer Graphics Group)
- Efficient large scale acquisition of building interiors
-
Gleb Bahmutov,
Voicu Popescu,
Mihai Mudure,
(Purdue University)
- Stroke Pattern Analysis and Synthesis
-
Pascal Barla
(ARTIS GRAVIR/IMAG INRIA),
Simon Breslav
(University of Michigan),
Joëlle Thollot,
François Sillion
(ARTIS GRAVIR/IMAG INRIA),
Lee Markosian
(University of Michigan)
Geometry Reconstruction
- Bayesian Point Cloud Reconstruction
-
Philipp Jenke
(WSI/GRIS, University of Tuebingen),
Michael Wand
(Stanford University),
Martin Bokeloh,
Andreas Schilling,
Wolfgang Straßer,
(WSI/GRIS, University of Tuebingen)
- Competing Fronts for Coarse-to-Fine Surface Reconstruction
-
Andrei Sharf
(School of Computer Science, Tel Aviv University),
Thomas Lewiner
(Department of Mathematics, PUC-Rio de Janiero),
Ariel Shamir
(Efi Arazi School of Computer Science, The Interdisciplinary Center, Herzliya),
Leif Kobbelt
(Computer Graphics Group, RWTH Aachen),
Daniel Cohen-Or,
(School of Computer Science, Tel Aviv University)
- Volume-Surface Trees
-
Tamy Boubekeur
(LaBRI - INRIA - CNRS - University Of Bordeaux),
Wolfgang Heidrich
(University of British Columbia, Vancouver, BC, Canada),
Xavier Granier,
Christophe Schlick
(LaBRI - INRIA - CNRS - University Of Bordeaux)
kesen.huang@gmail.com