Page maintained by Ke-Sen Huang and Xiaomao Wu with lots of help from Steve Hill.
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Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
Eurographics Digital Library: Computer Graphics Forum Volume 28 - Issue 2 (EG 2009 Proceedings)
Changelog
FP1: Shadows and Global Illumination
- Shadowing Dynamic Scenes with Arbitrary BRDFs
-
Derek Nowrouzezahrai,
Evangelos Kalogerakis,
Eugene Fiume
- Anisotropic Radiance-Cache Splatting for Efficiently Computing High-Quality Global Illumination with Lightcuts
-
Robert Herzog,
Karol Myszkowski,
Hans-Peter Seidel
- Bidirectional Importance Sampling for Unstructured Illumination
-
Rui Wang,
Oskar Akerlund
FP2: Motion Synthesis
- Physics-driven Multi Dimensional Keyframe Animation for Artist-directable Interactive Character
-
Hironori Mitake,
Kazuyuki Asano, Takafumi Aoki, Marc Salvati, Makoto Sato,
Shoichi Hasegawa
- Modal Locomotion: Animating Virtual Characters with Natural Vibrations
-
Paul G. Kry,
Lionel Reveret,
Francois Faure,
Marie-Paule Cani
- Character Motion Synthesis by Topology Coordinates
-
Edmond S. L. Ho,
Taku Komura
FP3: Caustics and Scattering
- Adaptive Caustic Maps Using Deferred Shading
-
Chris Wyman,
Greg Nichols
- Into the Blue: Better Caustics Through Photon Relaxation
-
Ben Spencer,
Mark W. Jones
- An Analytical Solution to Single Scattering in Homogeneous Participating Media
-
Vincent Pegoraro,
Steven G. Parker
FP4: Motion Compression
- A Statistical Model of Human Pose and Body Shape
-
Nils Hasler,
Carsten Stoll,
Martin Sunkel,
Bodo Rosenhahn,
Hans-Peter Seidel
- Simplification of Articulated Meshes
-
Eric Landreneau,
Scott Schaefer
- Motion compression using Principal Geodesic Analysis
-
Maxime Tournier,
Xiaomao Wu,
Nicolas Courty,
Elise Arnard,
Lionel Reveret
FP5: GPU
- Fast GPU-based adaptive tessellation with CUDA
-
Michael Schwarz,
Marc Stamminger
- Fast BVH Construction on GPUs
-
Christian Lauterbach,
Michael Garland,
Shubhabrata Sengupta,
David Luebke,
and Dinesh Manocha
- Out-of-core Data Management for Path Tracing on Hybrid Resources
-
Brian Budge,
Tony Bernardin,
Jeff A. Stuart,
Shubhabrata Sengupta,
Kenneth I. Joy,
John D. Owens
FP6: Shape Analysis and Helices
- A Part-aware Surface Metric for Shape Analysis
-
Frank (Rong) Liu,
Hao Zhang,
Ariel Shamir,
Daniel Cohen-Or
- Shape Decomposition Using Modal Analysis
-
Qixing Huang,
Martin Wicke,
Bart Adams,
Leonidas J. Guibas
- Linear Time Super-Helices
-
Florence Bertails
FP7: Captured Models
- Wrinkling captured garments using space-time data-driven deformation(Project)
-
Tiberiu Popa,
Qingnan Zhou,
Derek Bradley,
Vladislav Kraevoy,
Hongbo Fu,
Alla Sheffer,
Wolfgang Heidrich
- Genuinity Signatures: Designing Signatures for Verifying 3D Object Genuinity
-
Daniel G. Aliaga,
Mikhail J. Atallah
- Range Scan Registration Using Reduced Deformable Models
-
Will Chang,
Matthias Zwicker
FP8: Interactive Cities and Terrain
- Arches: a Framework for Modeling Complex Terrains
-
Adrien Peytavie,
Eric Galin,
Stephane Merillou,
Jerome Grosjean
- Structure Preserving Reshape for Textured Architectural Scenes (Project)
-
Marcio Cabral,
Sylvain Lefebvre,
Carsten Dachsbacher,
George Drettakis
- Interactive Geometric Simulation of 4D Cities
-
Basil Weber,
Pascal Mueller,
Peter Wonka,
Markus Gross
FP9: Computational Photography and Image Manipulation
- Compressive Dual Photography
-
Pradeep Sen,
Soheil Darabi
- Deblurring by Matching
-
Cosmin Ancuti,
Codruta Orniana Ancuti,
Philippe Bekaert
- Image Appearance Exploration by Model-Based Navigation
-
Lior Shapira,
Ariel Shamir,
Daniel Cohen-Or
FP10: Virtual Humans
- Spectral-Based Group Formation Control
-
Shigeo Takahashi,
Kenichi Yoshida,
Taesoo Kwon,
Kang Hoon Lee,
Jehee Lee,
Sung Yong Shin
- TopoPlan: a Topological Path Planner for Real Time Human Navigation under Floor and Ceiling Constraints
-
Fabrice Lamarche
- Example-Based Rendering of Eye Movements
-
Michael Banf,
Volker Blanz
FP11: Model Reconstruction
- Feature Preserving Point Set Surfaces based on Non-Linear Kernel Regression
-
Cengiz Oztireli,
Gael Guennebaud,
Markus Gross
- Completion and Reconstruction with Primitive Shapes
-
Ruwen Schnabel,
Patrick Degener,
Reinhard Klein
- Heightfield and Spatially Varying BRDF Reconstruction for Materials with Interreflections (Project)
-
Roland Ruiters,
Reinhard Klein
FP12: All about Trees
- Physically Guided Animation of Trees
-
Ralf Habel,
Alexander Kusternig,
Michael Wimmer
- Wind Projection Basis for Real-Time Animation of Trees
-
Julien Diener,
Mathieu Rodriguez,
Lionel Baboud,
Lionel Reveret
- Structure from silhouettes: a new paradigm for fast sketch-based design of trees
-
Jamie Wither,
F. Boudon,
Marie-Paule Cani,
C. Godin
FP13: Deformations
- Positional, Metric, and Curvature Control for Constraint-Based Surface Deformation
-
Michael Eigensatz,
Mark Pauly
- Implicit Contact Handling for Deformable Objects
-
Miguel A. Otaduy,
Rasmus Tamstorf,
Denis Steinemann,
Markus Gross
- Continuum-based Strain Limiting
-
Bernhard Thomaszewski,
Simon Pabst,
Wolfgang Strasser
FP14: The Joy of Math and Cartoon Drawing
- Importance Sampling Spherical Harmonics
-
Wojciech Jarosz,
Nathan A. Carr,
Henrik Wann Jensen
- Complex Barycentric Coordinates with Applications to Planar Shape Deformation
-
Ofir Weber,
Mirela Ben-Chen,
Craig Gotsman
- LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons
-
Daniel Sykora,
John Dingliana,
Steven Colins
FP15: Fluids and Beyond
- Mixing Fluids and Granular Materials
-
Toon Lenaerts,
Philip Dutre
- Hydraulic Erosion Using Smoothed Particle Hydrodynamics
-
Kristof, P.,
Bedrich Benes,
Krivanek, J., and Stava, O.
- Simulation of two-phase flow with sub-scale droplet and bubble effects
-
Viorel Mihalef,
Dimitris Metaxas,
Mark Sussman
- Scalable Real-Time Animation of Rivers
-
Qizhi Yu,
Fabrice Neyret,
Eric Bruneton,
Nicolas Holzschuch
FP16: Human Perception and Green Graphics
- Predicting Display Visibility Under Dynamically Changing Lighting Conditions
-
Tunc Ozan Aydin,
Karol Myszkowski,
Hans-Peter Seidel
- Temporal Glare: Real-Time Dynamic Simulation of the Scattering in the Human Eye
-
Tobias Ritschel,
Matthias Ihrke,
Jeppe Revall Frisvad,
Joris Coppens,
Karol Myszkowski,
Hans-Peter Seidel
- Color correction for tone mapping
-
Radoslaw Mantiuk,
Rafal Mantiuk,
Anna Tomaszewska,
Wolfgang Heidrich
- Energy Aware Color Sets
-
Johnson Chuang,
Daniel Weiskopf,
Torsten Moller
FP17: Textures and Video
- Dominant Texture and Diffusion Distance Manifolds
-
Jianye Lu,
Julie Dorsey,
Holly Rushmeier
- Animating Pictures of Fluid using Video Examples
-
Makoto Okabe,
Ken Anjyo,
Takeo Igarashi,
Hans-Peter Seidel
- Table-based Alpha Compression
-
Per Wennersten,
Jacob Strom
FP18: Symmetry Detection and Intelligent Galleries
- Symmetry Detection Using Line Features
-
Martin Bokeloh,
Alexander Berner,
Michael Wand,
Hans-Peter Seidel,
Andreas Schilling
- Detecting Symmetries and Curvilinear Arrangements in Vector Art
-
Yi-Ting Yeh,
Radomir Mech
- Learning good views through intelligent galleries
-
Thales Vieira,
Alex Bordignon, Adelailson Peixoto, Geovan Tavares, Helio Lopes,
Luiz Velho,
Thomas Lewiner
kesen.huang@gmail.com