Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
Eurographics Digital Library: Computer Graphics Forum Volume 31 - Issue 2 (EG 2012 Proceedings)
Eurographics Digital Library Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
State-of-the-Art Reports (STARs)
- ST1: A Survey of Urban Reconstruction
-
Przemyslaw Musialski,
Peter Wonka,
Daniel G. Aliaga,
Michael Wimmer,
Luc van Gool,
Werner Purgathofer
- ST2: Symmetry in 3D Geometry: Extraction and Applications
()
()
-
Niloy J. Mitra,
Mark Pauly,
Michael Wand,
Duygu Ceylan
- ST3: Interactive Volume Rendering with Volumetric Illumination
-
Daniel Jonsson,
Erik Sunden,
Timo Ropinski
- ST4: Illustrative Flow Visualization: State of the Art, Trends and Challenges
-
Andrea Brambilla,
Robert Carnecky,
Ronald Peikert,
Ivan Viola,
Helwig Hauser
- ST5: Interactive Simulation of Rigid Body Dynamics in Computer Graphics
-
Jan Bender,
Kenny Erleben,
Jeff Trinkle,
Erwin Coumans
- ST6: Perceptual Metrics for Static and Dynamic Triangle Meshes
-
Massimiliano Corsini,
Mohamed-Chaker Larabi,
Guillaume Lavoue,
Oldrich Petrik,
Libor Vasa,
Kai Wang
- ST7: State of the Art in Quad Meshing
-
David Bommes,
Bruno Levy,
Nico Pietroni,
Enrico Puppo,
Claudio Silva,
Marco Tarini,
Denis Zorin
- ST8: Facial Rigging
-
Pedro Bastos,
Xenxo Alvarez,
Veronica Orvalho
FP1: Image and Video Retargeting
- How Not to Be Seen ¡X Object Removal from Videos of Crowded Scenes
-
Miguel Granados,
James Tompkin,
Kwang In Kim,
O. Grau,
Jan Kautz,
Christian Theobalt
- Robust Image Retargeting via Axis-Aligned Deformation
-
Daniele Panozzo,
Ofir Weber,
Olga Sorkine
- Iterative Image Warping
-
Huw Bowles,
Kenny Mitchell,
Bob Sumner,
Jeremy Moore,
Markus Gross
- Coherent Spatiotemporal Filtering, Upsampling and Rendering of RGBZ Videos
-
Christian Richardt,
Carsten Stoll,
Neil A. Dodgson,
Hans-Peter Seidel,
Christian Theobalt
FP2: Photo Manipulation
- Creating Picture Legends for Group Photos
-
Junhong Gao,
Seon Joo Kim,
Michael S. Brown
- Data-Driven Object Manipulation in Images
-
Chen Goldberg,
Tao Chen,
Fang-Lue Zhang,
Ariel Shamir,
Shi-Min Hu
- Realtime Disparity Map based Pictorial Depth Cue Enhancement
-
Christoph Rößing,
Johannes Hanika,
Hendrik P. A. Lensch
- Interactive Multi-perspective Imagery from Photos and Videos
(
)
(
)
-
Henrik Lieng,
James Tompkin,
Jan Kautz
FP3: Light Fields and Reflectance
- Light-Field Retargeting
-
Clemens Birklbauer,
Oliver Bimber
- Unstructured Light Fields
-
Abe Davis,
Marc Levoy,
Fredo Durand
- Data-Driven Surface Reflectance from Sparse and Irregular Samples
-
Roland Ruiters,
Reinhard Klein
- Novel-View Synthesis of Outdoor Sport Events Using an Adaptive View-Dependent Geometry
-
Marcel Germann,
Tiberiu Popa,
Richard Keiser,
Remo Ziegler,
Markus Gross
FP4: Image and Color Processing
- Analytic Anti-Aliasing of Linear Functions on Polytopes
-
Thomas Auzinger,
Michael Guthe,
Stefan Jeschke
- SimpleFlow: A Non-iterative, Sublinear Optical Flow Algorithm
-
Michael Tao,
Jiamin Bai,
Pushmeet Kohli,
Sylvain Paris
- SMAA: Enhanced Subpixel Morphological Antialiasing
-
Jorge Jimenez,
Jose I. Echevarria,
Tiago Sousa,
Diego Gutierrez
- Black Is Green: Adaptive Color Transformation For Reduced Ink Usage
-
Lior Shapira,
Boris Oicherman
FP5: Massive Models
- Real-time Realistic Rendering and Lighting of Forests
-
Eric Bruneton,
Fabrice Neyret
- Interactive Editing of GigaSample Terrain Fields
-
Marc Treib,
Florian Reichl,
Stefan Auer,
Rudiger Westermann
- A GPU-based Approach for Massive Model Rendering with Frame-to-Frame Coherence
-
Chao Peng,
Yong Cao
- Rasterized Bounding Volume Hierarchies
(
)
(
)
-
Jan Novak,
Carsten Dachsbacher
FP6: Textures and Materials
- Procedural Texture Preview
-
Anass Lasram,
Sylvain Lefebvre,
Cyrille Damez
- Mesh Colorization
-
George Leifman,
Ayellet Tal
- 3D Material Style Transfer
-
Chuong Nguyen,
Tobias Ritschel,
Elmar Eisemann,
Karol Myszkowski,
Hans-Peter Seidel
- Repetition Maximization based Texture Rectification
-
Dror Aiger,
Daniel Cohen-Or,
Niloy Mitra
FP7: Computational Photography
- Practical Spectral Photography
-
Ralf Habel,
Michael Kudenov,
Michael Wimmer
- Coding Depth through Mask Structure
-
Manuel M. Oliveira,
Horacio Fortunato
- Soft Stacking
-
Jim McCann,
Nancy Pollard
- Metering for Exposure Stacks
-
Orazio Gallo,
Marius Tico,
Roberto Manduchi,
Natasha Gelfand,
Kari Pulli
FP8: Crowds, Cloths and Shape Deformation
- A realistic model of following behavior for crowd simulation
-
Samuel Lemercier,
Asja Jelic,
Richard Kulpa,
Jiale Hua,
Jerome Fehrenbach,
Pierre Degond,
Cecile Appert-Rolland,
Stephane Donikian,
Julien Pettre
- Manipulation of Flexible Objects by Geodesic Control
-
He Wang,
Taku Komura
- Super-Clothoids
-
Florence Bertails-Descoubes
- Data-Driven Estimation of Cloth Simulation Models
-
Eder Miguel,
Miguel Otaduy,
Bernd Bickel,
Wojciech Matusik,
Bernhard Thomaszewski,
Steve Marschner,
Derek Bradley
FP9: Perceptual Graphics
- A Computational Model of Afterimages
-
Tobias Ritschel,
Elmar Eisemann
- Perceptually Linear Parameter Variations
-
Norbert Lindow,
Daniel Baum,
Hans-Christian Hege
- NoRM: No-Reference Image Quality Metric for Realistic Image Synthesis
-
Robert Herzog,
Martin Cadik,
Tunc Ozan Aydin,
Kwawng In Kim,
Karol Myszkowski,
Hans-Peter Seidel
- Unsharp Masking, Countershading and Halos: Enhancements or Artifacts?
(
)
(
)
-
Matthew Trentacoste,
Rafal Mantiuk,
Wolfgang Heidrich,
Florian Dufrot
- Crowd Light: Evaluating the Perceived Fidelity of Illuminated Dynamic Scenes
-
Adrian Jarabo,
Tom Van Eyck,
Veronica Sundstedt,
Kavita Bala,
Diego Gutierrez,
Carol O'Sullivan
FP10: Making and Shadowing
- Pixel Art with Refracted Light by Rearrangeable Sticks
-
Yonghao Yue,
Kei Iwasaki,
Bing-Yu Chen,
Yoshinori Dobashi,
Tomoyuki Nishita
- crdbrd: Shape Fabrication by Sliding Planar Slices
-
Kristian Hildebrand,
Bernd Bickel,
Marc Alexa
- ShadowPIX: Multiple Images from Self-Shadowing
-
Amit Bermano,
Ilya Baran,
Marc Alexa,
Wojciech Matusik
- Manufacturing Layered Attenuators for Multiple Prescribed Shadow Images
-
Ilya Baran,
Philipp Keller,
Derek Bradley,
Stelian Coros,
Wojciech Jarosz,
Derek Nowrouzezahrai,
Markus Gross
- Rationalization of Triangle-Based Point-Folding Structures
-
Henrik Zimmer,
Marcel Campen,
David Bommes,
Leif Kobbelt
FP11: Interactive Modeling and User Interfaces
- Interactive Self-Organizing Windows
-
Markus Steinberger,
Manuela Waldner,
Dieter Schmalstieg
- Exploring Shape Variations by 3D-Model Decomposition and Part-based Recombination
-
Arjun Jain,
Thorsten Thormahlen,
Tobias Ritschel,
Hans-Peter Seidel
- Linear Analysis of Nonlinear Constraints for Interactive Geometric Modeling
-
Martin Habbecke,
Leif Kobbelt
- Multitouch Gestures for Constrained Transformation of 3D Objects
-
Oscar Kin-Chung Au,
Hongbo Fu,
Chiew-Lan Tai
FP12: Cities and Buildings
- Interactive Coherence-Based Facade Modeling
-
Przemyslaw Musialski,
Michael Wimmer,
Peter Wonka
- Factored Facade Acquisition using Symmetric Line Arrangements
-
Duygu Ceylan,
Niloy J. Mitra,
Hao Li,
Thibaut Weise,
Mark Pauly
- Procedural Generation of Parcels in Urban Modeling
-
Carlos Vanegas,
Tom Kelly,
Basil Weber,
Jan Halatsch,
Daniel Aliaga,
Pascal Muller
- Procedural Interpolation of Historical City Maps
-
Lars Krecklau,
Christopher Manthei,
Leif Kobbelt
FP13: Lighting and Rendering
- Importance Caching for Complex Illumination
-
Iliyan Georgiev,
Jaroslav Krivanek,
Stefan Popov,
Philipp Slusallek
- Selective Inspection and Interactive Visualization of Light Transport in Virtual Scenes
-
Tim Reiner,
Anton Kaplanyan,
Marcel Reinhard,
Carsten Dachsbacher
- Stochastic Progressive Photon Mapping for Dynamic Scenes
-
Maayan Weiss,
Thorsten Grosch
- Real-time Rendering of Dynamic Scenes under All-frequency Lighting using Integral Spherical Gaussian
-
Kei Iwasaki,
Wataru Furuya,
Yoshinori Dobashi,
Tomoyuki Nishita
FP14: Animation
- A continuous, editable representation for deforming mesh sequences with separate signals for time, pose and shape
-
Thomas J. Cashman,
Kai Hormann
- Retrieval of Interactions by abstraction of spacetime relationships
-
Jeff K.T. Tang,
Jacky C.P. Chan,
Howard Leung,
Taku Komura
- Automatically Rigging Multi-component Characters
-
Gaurav Bharaj,
Thorsten Thormahlen,
Hans-Peter Seidel,
Christian Theobalt
- Fast Grasp Synthesis for Various Shaped Objects
-
Fumihito Kyota,
Suguru Saito
FP15: Computational Geometry and Geometry Processing
- Centroidal Voronoi Tessellations for Line Segments and Graphs
-
Lin Lu,
Bruno Levy,
Wenping Wang
- A Simple Algorithm for Maximal Poisson-Disk Sampling in High Dimensions
-
Mohamed S. Ebeida,
Scott A. Mitchell,
Anjul Patney,
Andrew A. Davidson,
John D. Owens
- Medial Kernels
-
Matthew Berger,
Claudio Silva
- Generalized Swept Mid-Structure for Polygonal Models
-
Tobias Martin,
Guoning Chen,
Suraj Musuvathy,
Elaine Cohen,
Charles Hansen
FP16: Visualization and Simulation
- Explicit Mesh Surfaces for Particle Based Fluids
-
Jihun Yu,
Chris Wojtan,
Greg Turk,
Chee Yap
- Advected Tangent Curves: A General Scheme for Characteristic Curves of Flow Fields
-
Tino Weinkauf,
Hans-Christian Hege,
Holger Theisel
- Computational Design of Rubber Balloons
-
Melina Skouras,
Bernhard Thomaszewski,
Bernd Bickel,
Markus Gross
- A Cell-Based Light Interaction Model for Human Blood(Thesis)
-
Daniel Yim,
Gladimir Baranoski,
Brad Kimmel,
T. Francis Chen,
Erik Miranda
SP1: Rendering and Lighting
- Skeleton based importance sampling for path tracing
-
Venceslas Biri,
John Chaussard
- Forward+: Bringing Deferred Lighting to the Next Level
-
Takahiro Harada,
Jay McKee,
Jason Yang
- Reflective Shadow Map Clustering for Real-Time Global Illumination
-
Roman Prutkin,
Anton Kaplanyan,
Carsten Dachsbacher
- Hybrid CPU/GPU KD-Tree Construction for Versatile Ray Tracing
-
Jean-Patrick Roccia,
Christophe Coustet,
Mathias Paulin
- Perceptually Based Afterimage Synthesis
-
Michihiro Mikamo,
Marcos Slomp,
Raytchev Bisser,
Toru Tamaki,
Kazufumi Kaneda
SP2: Modeling and Reconstruction
- Robust Outlier Removal from Point Clouds Acquired with Structured Light
-
Johannes Kohler,
Tobias Noll,
Gerd Reis,
Dider Stricker
- Automatic multi-view surface matching
-
Umberto Castellani,
Simone Fantoni,
Andrea Fusiello
- Growing Cell Structures Learning a Progressive Mesh During Surface Reconstruction
-
Tom Vierjahn,
Guido Lorenz,
Sina Mostafawy,
Klaus Hinrichs
- Shape Reconstruction from Raw Point Clouds using Depth Carving
-
Fabio Guggeri,
Riccardo Scateni,
Renato Pajarola
- Variation-Factored Encoding of Facade Images
-
Suhib Alsisan,
Niloy J. Mitra
- Efficient Evaluation of Semi-Smooth Creases in Catmull-Clark Subdivision Surfaces
-
Matthias Niessner,
Charles Loop,
Gunther Greiner
SP3: Procedural Techniques and Flow
- Scented Sliders for Procedural Textures
-
Anass Lasram,
Sylvain Lefebvre,
Cyrille Damez
- Geometric details on skeleton-based implicit surfaces
-
Cedric Zanni,
P. Bares,
Ares Lagae,
M. Quiblier,
Marie-Paule Cani
- Example-based Road Network Synthesis
-
Qizhi Yu,
Anthony Steed
- Steady state Stokes flow interpolation for fluid control
-
Haimasree Bhattacharya,
Michael Nielsen,
Robert Bridson
- FTLE Computation Beyond First-Order Approximation
-
Markus Uffinger,
Filip Sadlo,
Chuck Hansen,
Mike Kirby,
Thomas Ertl
SP4: Deformation and Animation
- Solid-state Culled Discrete Element Granular Systems
-
Seth Holladay,
Parris Egbert
- Image-based Animation of Clothes
-
Anna Hilsmann,
Peter Eisert
- Improved Obstacle Relevancy, Distance, and Angle for Crowds Constrained to Arbitrary Manifolds in 3D Space
-
Brian Ricks,
Peter Eisert
- Fast Response and Quick Progressive Transitions using Body Part Motion Graphs
-
Adso Fernandez-Baena,
David Miralles
- Automatic Line Handles for Freeform Deformation
-
Leila Schemali,
Jean-Marc Thiery,
Tamy Boubekeur
- GPU based ARAP Deformation using Volumetric Lattices
-
Michael Zollhofer,
Ezgi Sert,
Gunther Greiner,
Jochen Suessmuth
SP5: Rendering and Rasterization
- Physically-Based Depth of Field in Augmented Reality
-
Peter Kan,
Hannes Kaufmann
- Real-Time Metaball Ray Casting with Fragment Lists
-
Laszlo Szecsi,
David Illes
- Incoherent Ray Tracing without Acceleration Structures
-
Attila Tamas Afra
- S-buffer: Sparsity-aware Multi-Fragment Rendering
-
Andreas Vasilakis,
Ioannis Fudos
- Hyperplane Culling for Stochastic Rasterization
-
Jacob Munkberg,
Tomas Akenine-Moller
kesen.huang@gmail.com