Eurographics 2012 papers on the web

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

Eurographics Digital Library: Computer Graphics Forum Volume 31 - Issue 2 (EG 2012 Proceedings)

EG DL Eurographics Digital Library Link for the paper   Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data   Demo Program or Source Code Demo Program or Source Code Related Links Related Links

Changelog

State-of-the-Art Reports (STARs)

ST1: A Survey of Urban Reconstruction Paper Abstract Author Preprint
Przemyslaw Musialski, Peter Wonka, Daniel G. Aliaga, Michael Wimmer, Luc van Gool, Werner Purgathofer
ST2: Symmetry in 3D Geometry: Extraction and Applications (Author Preprint) (Author Preprint)
Niloy J. Mitra, Mark Pauly, Michael Wand, Duygu Ceylan
ST3: Interactive Volume Rendering with Volumetric Illumination Paper Abstract
Daniel Jonsson, Erik Sunden, Timo Ropinski
ST4: Illustrative Flow Visualization: State of the Art, Trends and Challenges Author Preprint
Andrea Brambilla, Robert Carnecky, Ronald Peikert, Ivan Viola, Helwig Hauser
ST5: Interactive Simulation of Rigid Body Dynamics in Computer Graphics Paper Abstract Author Preprint
Jan Bender, Kenny Erleben, Jeff Trinkle, Erwin Coumans
ST6: Perceptual Metrics for Static and Dynamic Triangle Meshes Paper Abstract Author Preprint
Massimiliano Corsini, Mohamed-Chaker Larabi, Guillaume Lavoue, Oldrich Petrik, Libor Vasa, Kai Wang
ST7: State of the Art in Quad Meshing Paper Abstract Author Preprint
David Bommes, Bruno Levy, Nico Pietroni, Enrico Puppo, Claudio Silva, Marco Tarini, Denis Zorin
ST8: Facial Rigging
Pedro Bastos, Xenxo Alvarez, Veronica Orvalho

FP1: Image and Video Retargeting

How Not to Be Seen ¡X Object Removal from Videos of Crowded Scenes Paper Abstract Author Preprint
Miguel Granados, James Tompkin, Kwang In Kim, O. Grau, Jan Kautz, Christian Theobalt
Robust Image Retargeting via Axis-Aligned Deformation Paper Abstract Author Preprint Paper Video Paper Data Demo Program or Source Code
Daniele Panozzo, Ofir Weber, Olga Sorkine
Iterative Image Warping Paper Abstract Author Preprint Paper Video
Huw Bowles, Kenny Mitchell, Bob Sumner, Jeremy Moore, Markus Gross
Coherent Spatiotemporal Filtering, Upsampling and Rendering of RGBZ Videos Paper Abstract Author Preprint Paper Video
Christian Richardt, Carsten Stoll, Neil A. Dodgson, Hans-Peter Seidel, Christian Theobalt

FP2: Photo Manipulation

Creating Picture Legends for Group Photos Author Preprint
Junhong Gao, Seon Joo Kim, Michael S. Brown
Data-Driven Object Manipulation in Images Paper Abstract Author Preprint Paper Video Paper Data
Chen Goldberg, Tao Chen, Fang-Lue Zhang, Ariel Shamir, Shi-Min Hu
Realtime Disparity Map based Pictorial Depth Cue Enhancement Author Preprint
Christoph Rößing, Johannes Hanika, Hendrik P. A. Lensch
Interactive Multi-perspective Imagery from Photos and Videos (Author Preprint Paper Video) (Paper Abstract Author Preprint Paper Video Paper Presentation Paper Data Demo Program or Source Code)
Henrik Lieng, James Tompkin, Jan Kautz

FP3: Light Fields and Reflectance

Light-Field Retargeting Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Clemens Birklbauer, Oliver Bimber
Unstructured Light Fields Paper Abstract Author Preprint Paper Video
Abe Davis, Marc Levoy, Fredo Durand
Data-Driven Surface Reflectance from Sparse and Irregular Samples
Roland Ruiters, Reinhard Klein
Novel-View Synthesis of Outdoor Sport Events Using an Adaptive View-Dependent Geometry Paper Abstract Author Preprint
Marcel Germann, Tiberiu Popa, Richard Keiser, Remo Ziegler, Markus Gross

FP4: Image and Color Processing

Analytic Anti-Aliasing of Linear Functions on Polytopes Paper Abstract Author Preprint Paper Images
Thomas Auzinger, Michael Guthe, Stefan Jeschke
SimpleFlow: A Non-iterative, Sublinear Optical Flow Algorithm Author Preprint Paper Video Paper Data
Michael Tao, Jiamin Bai, Pushmeet Kohli, Sylvain Paris
SMAA: Enhanced Subpixel Morphological Antialiasing Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Jorge Jimenez, Jose I. Echevarria, Tiago Sousa, Diego Gutierrez
Black Is Green: Adaptive Color Transformation For Reduced Ink Usage Paper Abstract Author Preprint Paper Presentation Paper Data
Lior Shapira, Boris Oicherman

FP5: Massive Models

Real-time Realistic Rendering and Lighting of Forests Paper Abstract Author Preprint Paper Video
Eric Bruneton, Fabrice Neyret
Interactive Editing of GigaSample Terrain Fields Paper Abstract Author Preprint Paper Video
Marc Treib, Florian Reichl, Stefan Auer, Rudiger Westermann
A GPU-based Approach for Massive Model Rendering with Frame-to-Frame Coherence Paper Abstract Author Preprint Paper Video
Chao Peng, Yong Cao
Rasterized Bounding Volume Hierarchies (Author Preprint Paper Video Paper Data) (Author Preprint Paper Video Paper Data)
Jan Novak, Carsten Dachsbacher

FP6: Textures and Materials

Procedural Texture Preview Paper Abstract Author Preprint
Anass Lasram, Sylvain Lefebvre, Cyrille Damez
Mesh Colorization Paper Abstract Author Preprint Paper Video
George Leifman, Ayellet Tal
3D Material Style Transfer Author Preprint
Chuong Nguyen, Tobias Ritschel, Elmar Eisemann, Karol Myszkowski, Hans-Peter Seidel
Repetition Maximization based Texture Rectification Paper Abstract Author Preprint
Dror Aiger, Daniel Cohen-Or, Niloy Mitra

FP7: Computational Photography

Practical Spectral Photography Paper Abstract Author Preprint Paper Data
Ralf Habel, Michael Kudenov, Michael Wimmer
Coding Depth through Mask Structure Paper Abstract Author Preprint
Manuel M. Oliveira, Horacio Fortunato
Soft Stacking Paper Abstract Author Preprint Paper Video Paper Data
Jim McCann, Nancy Pollard
Metering for Exposure Stacks Paper Abstract Author Preprint
Orazio Gallo, Marius Tico, Roberto Manduchi, Natasha Gelfand, Kari Pulli

FP8: Crowds, Cloths and Shape Deformation

A realistic model of following behavior for crowd simulation
Samuel Lemercier, Asja Jelic, Richard Kulpa, Jiale Hua, Jerome Fehrenbach, Pierre Degond, Cecile Appert-Rolland, Stephane Donikian, Julien Pettre
Manipulation of Flexible Objects by Geodesic Control Paper Abstract Author Preprint Paper Video
He Wang, Taku Komura
Super-Clothoids Paper Abstract Author Preprint Paper Video
Florence Bertails-Descoubes
Data-Driven Estimation of Cloth Simulation Models Paper Abstract Author Preprint Paper Video
Eder Miguel, Miguel Otaduy, Bernd Bickel, Wojciech Matusik, Bernhard Thomaszewski, Steve Marschner, Derek Bradley

FP9: Perceptual Graphics

A Computational Model of Afterimages Author Preprint
Tobias Ritschel, Elmar Eisemann
Perceptually Linear Parameter Variations
Norbert Lindow, Daniel Baum, Hans-Christian Hege
NoRM: No-Reference Image Quality Metric for Realistic Image Synthesis Paper Abstract Author Preprint Paper Data
Robert Herzog, Martin Cadik, Tunc Ozan Aydin, Kwawng In Kim, Karol Myszkowski, Hans-Peter Seidel
Unsharp Masking, Countershading and Halos: Enhancements or Artifacts? (Paper Abstract Paper Video) (Paper Abstract Author Preprint Paper Video)
Matthew Trentacoste, Rafal Mantiuk, Wolfgang Heidrich, Florian Dufrot
Crowd Light: Evaluating the Perceived Fidelity of Illuminated Dynamic Scenes Author Preprint
Adrian Jarabo, Tom Van Eyck, Veronica Sundstedt, Kavita Bala, Diego Gutierrez, Carol O'Sullivan

FP10: Making and Shadowing

Pixel Art with Refracted Light by Rearrangeable Sticks Paper Abstract Author Preprint Paper Video Paper Images
Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, Tomoyuki Nishita
crdbrd: Shape Fabrication by Sliding Planar Slices Paper Abstract Author Preprint
Kristian Hildebrand, Bernd Bickel, Marc Alexa
ShadowPIX: Multiple Images from Self-Shadowing Author Preprint Paper Video
Amit Bermano, Ilya Baran, Marc Alexa, Wojciech Matusik
Manufacturing Layered Attenuators for Multiple Prescribed Shadow Images Paper Abstract Author Preprint Paper Video
Ilya Baran, Philipp Keller, Derek Bradley, Stelian Coros, Wojciech Jarosz, Derek Nowrouzezahrai, Markus Gross
Rationalization of Triangle-Based Point-Folding Structures Paper Abstract Author Preprint
Henrik Zimmer, Marcel Campen, David Bommes, Leif Kobbelt

FP11: Interactive Modeling and User Interfaces

Interactive Self-Organizing Windows Author Preprint
Markus Steinberger, Manuela Waldner, Dieter Schmalstieg
Exploring Shape Variations by 3D-Model Decomposition and Part-based Recombination Author Preprint
Arjun Jain, Thorsten Thormahlen, Tobias Ritschel, Hans-Peter Seidel
Linear Analysis of Nonlinear Constraints for Interactive Geometric Modeling Paper Abstract Author Preprint Paper Video
Martin Habbecke, Leif Kobbelt
Multitouch Gestures for Constrained Transformation of 3D Objects Author Preprint Paper Video Paper Data Demo Program or Source Code
Oscar Kin-Chung Au, Hongbo Fu, Chiew-Lan Tai

FP12: Cities and Buildings

Interactive Coherence-Based Facade Modeling Paper Abstract Author Preprint Paper Video
Przemyslaw Musialski, Michael Wimmer, Peter Wonka
Factored Facade Acquisition using Symmetric Line Arrangements Paper Abstract Author Preprint Paper Video
Duygu Ceylan, Niloy J. Mitra, Hao Li, Thibaut Weise, Mark Pauly
Procedural Generation of Parcels in Urban Modeling Paper Abstract Author Preprint Paper Video Paper Images
Carlos Vanegas, Tom Kelly, Basil Weber, Jan Halatsch, Daniel Aliaga, Pascal Muller
Procedural Interpolation of Historical City Maps Paper Abstract Author Preprint Paper Video
Lars Krecklau, Christopher Manthei, Leif Kobbelt

FP13: Lighting and Rendering

Importance Caching for Complex Illumination Author Preprint
Iliyan Georgiev, Jaroslav Krivanek, Stefan Popov, Philipp Slusallek
Selective Inspection and Interactive Visualization of Light Transport in Virtual Scenes Author Preprint Paper Video
Tim Reiner, Anton Kaplanyan, Marcel Reinhard, Carsten Dachsbacher
Stochastic Progressive Photon Mapping for Dynamic Scenes Author Preprint
Maayan Weiss, Thorsten Grosch
Real-time Rendering of Dynamic Scenes under All-frequency Lighting using Integral Spherical Gaussian Paper Abstract Author Preprint Paper Video Paper Images
Kei Iwasaki, Wataru Furuya, Yoshinori Dobashi, Tomoyuki Nishita

FP14: Animation

A continuous, editable representation for deforming mesh sequences with separate signals for time, pose and shape Paper Abstract Author Preprint Paper Video Paper Data Demo Program or Source Code
Thomas J. Cashman, Kai Hormann
Retrieval of Interactions by abstraction of spacetime relationships
Jeff K.T. Tang, Jacky C.P. Chan, Howard Leung, Taku Komura
Automatically Rigging Multi-component Characters Paper Abstract Author Preprint Paper Video
Gaurav Bharaj, Thorsten Thormahlen, Hans-Peter Seidel, Christian Theobalt
Fast Grasp Synthesis for Various Shaped Objects
Fumihito Kyota, Suguru Saito

FP15: Computational Geometry and Geometry Processing

Centroidal Voronoi Tessellations for Line Segments and Graphs Paper Abstract Author Preprint
Lin Lu, Bruno Levy, Wenping Wang
A Simple Algorithm for Maximal Poisson-Disk Sampling in High Dimensions Author Preprint
Mohamed S. Ebeida, Scott A. Mitchell, Anjul Patney, Andrew A. Davidson, John D. Owens
Medial Kernels
Matthew Berger, Claudio Silva
Generalized Swept Mid-Structure for Polygonal Models Paper Abstract Author Preprint Paper Video
Tobias Martin, Guoning Chen, Suraj Musuvathy, Elaine Cohen, Charles Hansen

FP16: Visualization and Simulation

Explicit Mesh Surfaces for Particle Based Fluids Paper Abstract Author Preprint Paper Video
Jihun Yu, Chris Wojtan, Greg Turk, Chee Yap
Advected Tangent Curves: A General Scheme for Characteristic Curves of Flow Fields Paper Abstract Author Preprint Paper Video
Tino Weinkauf, Hans-Christian Hege, Holger Theisel
Computational Design of Rubber Balloons Paper Abstract Author Preprint Paper Video
Melina Skouras, Bernhard Thomaszewski, Bernd Bickel, Markus Gross
A Cell-Based Light Interaction Model for Human Blood(Thesis) Author Preprint
Daniel Yim, Gladimir Baranoski, Brad Kimmel, T. Francis Chen, Erik Miranda

SP1: Rendering and Lighting

Skeleton based importance sampling for path tracing Paper Abstract Author Preprint
Venceslas Biri, John Chaussard
Forward+: Bringing Deferred Lighting to the Next Level Author Preprint
Takahiro Harada, Jay McKee, Jason Yang
Reflective Shadow Map Clustering for Real-Time Global Illumination Author Preprint Paper Video
Roman Prutkin, Anton Kaplanyan, Carsten Dachsbacher
Hybrid CPU/GPU KD-Tree Construction for Versatile Ray Tracing Author Preprint
Jean-Patrick Roccia, Christophe Coustet, Mathias Paulin
Perceptually Based Afterimage Synthesis
Michihiro Mikamo, Marcos Slomp, Raytchev Bisser, Toru Tamaki, Kazufumi Kaneda

SP2: Modeling and Reconstruction

Robust Outlier Removal from Point Clouds Acquired with Structured Light Paper Abstract Author Preprint
Johannes Kohler, Tobias Noll, Gerd Reis, Dider Stricker
Automatic multi-view surface matching Author Preprint
Umberto Castellani, Simone Fantoni, Andrea Fusiello
Growing Cell Structures Learning a Progressive Mesh During Surface Reconstruction Paper Abstract
Tom Vierjahn, Guido Lorenz, Sina Mostafawy, Klaus Hinrichs
Shape Reconstruction from Raw Point Clouds using Depth Carving Author Preprint
Fabio Guggeri, Riccardo Scateni, Renato Pajarola
Variation-Factored Encoding of Facade Images Paper Abstract Author Preprint
Suhib Alsisan, Niloy J. Mitra
Efficient Evaluation of Semi-Smooth Creases in Catmull-Clark Subdivision Surfaces Author Preprint
Matthias Niessner, Charles Loop, Gunther Greiner

SP3: Procedural Techniques and Flow

Scented Sliders for Procedural Textures Paper Abstract Author Preprint
Anass Lasram, Sylvain Lefebvre, Cyrille Damez
Geometric details on skeleton-based implicit surfaces Author Preprint
Cedric Zanni, P. Bares, Ares Lagae, M. Quiblier, Marie-Paule Cani
Example-based Road Network Synthesis
Qizhi Yu, Anthony Steed
Steady state Stokes flow interpolation for fluid control Author Preprint
Haimasree Bhattacharya, Michael Nielsen, Robert Bridson
FTLE Computation Beyond First-Order Approximation Author Preprint
Markus Uffinger, Filip Sadlo, Chuck Hansen, Mike Kirby, Thomas Ertl

SP4: Deformation and Animation

Solid-state Culled Discrete Element Granular Systems
Seth Holladay, Parris Egbert
Image-based Animation of Clothes Paper Abstract Author Preprint Paper Video
Anna Hilsmann, Peter Eisert
Improved Obstacle Relevancy, Distance, and Angle for Crowds Constrained to Arbitrary Manifolds in 3D Space Paper Abstract Author Preprint
Brian Ricks, Peter Eisert
Fast Response and Quick Progressive Transitions using Body Part Motion Graphs
Adso Fernandez-Baena, David Miralles
Automatic Line Handles for Freeform Deformation Paper Abstract Author Preprint Paper Video
Leila Schemali, Jean-Marc Thiery, Tamy Boubekeur
GPU based ARAP Deformation using Volumetric Lattices Paper Abstract Author Preprint
Michael Zollhofer, Ezgi Sert, Gunther Greiner, Jochen Suessmuth

SP5: Rendering and Rasterization

Physically-Based Depth of Field in Augmented Reality Paper Abstract Paper Video Related Links
Peter Kan, Hannes Kaufmann
Real-Time Metaball Ray Casting with Fragment Lists
Laszlo Szecsi, David Illes
Incoherent Ray Tracing without Acceleration Structures Paper Abstract Author Preprint
Attila Tamas Afra
S-buffer: Sparsity-aware Multi-Fragment Rendering Paper Abstract Author Preprint Paper Video Paper Data Demo Program or Source Code
Andreas Vasilakis, Ioannis Fudos
Hyperplane Culling for Stochastic Rasterization Paper Abstract Author Preprint
Jacob Munkberg, Tomas Akenine-Moller

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