Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
Eurographics Digital Library: Computer Graphics Forum Volume 35 - Issue 2 (EG 2016 Proceedings)
Eurographics Digital Library Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
FP1 Shape M & M
- Shapes In a Box: Disassembling 3D Objects for Efficient Packing and Fabrication
-
Marco Attene
- Fast and Robust Inversion-Free Shape Manipulation
-
Tiantian Liu,
Ming Gao,
Lifeng Zhu,
Eftychios Sifakis,
Ladislav Kavan
- Building Construction Sets by Tiling Grammar Simplification
-
Javor Kalojanov,
Michael Wand,
Philipp Slusallek
FP2 Editing, Sketch & Drawing
- Structure-Adaptive Shape Editing for Man-made Objects
-
Qiang Fu,
Xiaowu Chen,
Xiaoyu Su,
Jia Li,
Hongbo Fu
- SmartCanvas: Context-inferred Interpretation of Sketches for Preparatory Design Studies
-
Youyi Zheng,
Han Liu,
Julie Dorsey,
Niloy J. Mitra
- Shading Curves: Vector-Based Drawing With Explicit Gradient Control
-
Henrik Lieng,
Flora P. Tasse,
Jiri Kosinka,
Neil A. Dodgson
FP3 Fabrication
- Buoyancy Optimization for Computational Fabrication
-
Lingfeng Wang,
Emily Whiting
- Improved Surface Quality in 3D Printing by Optimizing the Printing Direction
-
Weiming Wang,
Cedric Zanni,
Leif Kobbelt
- Saliency-Preserving Slicing Optimization for Effective 3D Printing
-
Weiming Wang,
Haiyuan Chao,
Jing Tong,
Zhouwang Yang,
Xin Tong,
Hang Li,
Xiuping Liu,
Ligang Liu
FP4 Image Editing & Processing
- Generalized Diffusion Curves: An Improved Vector Representation for Smooth-Shaded Images
-
Stefan Jeschke
- Generalized As-Similar-As-Possible Warping with Applications in Digital Photography
-
Renjie Chen,
Craig Gotsman
- Automatic Portrait Segmentation for Image Stylization
-
Xiaoyong Shen,
Aaron Hertzmann,
Jiaya Jia,
Sylvain Paris,
Brian Price,
Eli Shechtman,
Ian Sachs
FP5 Character Animation
- Motion Grammars for Character Animation
-
Kyunglyul Hyun,
Kyungho Lee,
Jehee Lee
- Animation Setup Transfer for 3D Characters
-
Quentin AVRIL,
Donya Ghafourzadeh,
Srinivasan Ramachandran,
Sahel Fallahdoust,
Sarah Ribet,
Olivier Dionne,
Martin de Lasa,
Eric Paquette
- Character contact re-positioning under large environment deformation
-
Steve Tonneau*,
Al-Ashqar Rami*,
Julien Pettre,
Taku Komura,
Nicolas Mansard
(* Joint first authors)
FP6 HDR Imaging
- An Objective Deghosting Quality Metric for HDR Images
-
Okan Tarhan Tursun,
Ahmet Oguz Akyuz,
Aykut Erdem,
Erkut Erdem
- Convolutional Sparse Coding for High Dynamic Range Imaging
-
Ana Serrano,
Felix Heide,
Diego Gutierrez,
Gordon Wetzstein,
Belen Masia
- Evaluation of Tone Mapping Operators for HDR video under different ambient luminance levels
-
M. Melo, M. Bessa,
Kurt Debattista,
Alan Chalmers
FP7 Terrains & Fluids
- Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion
-
Guillaume Cordonnier,
Jean Braun,
Marie-Paule Cani,
Bedrich Benes,
Eric Galin,
Adrien Peytavie,
Eric Guerin
- Sparse representation of terrains for procedural modeling
-
Eric Guerin,
Julie Digne,
Eric Galin,
Adrien Peytavie,
- Stable and fast fluid-solid coupling for incompressible SPH
-
X. Shao, Z. Zhou,
Nadia Magnenat-Thalmann,
W. Wu
FP8 Data-Driven Images
- DeepProp: Extracting Deep Features from a Single Image for Edit Propagation
-
Yuki Endo,
Satoshi Iizuka,
Yoshihiro Kanamori,
Jun Mitani
- Data-Driven Automatic Cropping using Semantic Composition Search
-
Armin Samii,
Zhe Lin,
Radomir Mech
- Smooth Image Sequences for Data-driven Morphing
-
Hadar Averbuch-Elor,
Daniel Cohen-Or,
Johannes Kopf
FP9 Fluid Simulation
- Boundary detection in particle-based fluids
-
Marcos Sandim,
Douglas Cedrim,
Luis Gustavo Nonato,
Paulo Pagliosa,
Afonso Paiva
- Narrow Band FLIP for Liquid Simulations
-
Florian Ferstl,
Ryoichi Ando,
Chris Wojtan,
Rudiger Westermann,
Nils Thuerey
- A Practical Method for High-Resolution Embedded Liquid Surfaces
-
Ryan Goldade,
Christopher Batty,
Chris Wojtan
FP10 Global illumination
- Stylized Caustics: Progressive Rendering of Animated Caustics
-
Tobias Gunther,
Kai Rohmer,
Christian Rossl,
Thorsten Grosch,
Holger Theisel
- Specular Lobe-Aware Filtering and Upsampling for Interactive Indirect Illumination
-
Yusuke Tokuyoshi
- Global Illumination Using Well-Separated Pair Decomposition
-
Norbert Bus,
Nabil H. Mustafa,
Venceslas Biri
FP11 Meshes
- CPH: a compact representation for hierarchical meshes generated by primal refinement
-
Lionel Untereiner,
Pierre Kraemer,
David Cazier,
Dominique Bechmann
- Structure-Aware Mesh Decimation
-
David Salinas,
Florent Lafarge,
Pierre Alliez
- Multi-Resolution Meshes for Feature-Aware Hardware Tessellation
-
Thibaud Lambert,
Pierre Benard,
Gael Guennebaud (Inria Bordeaux)
FP12 Rendering Techniques
- Regularizing Image Reconstruction for Gradient-Domain Rendering with Feature Patches
-
Marco Manzi,
Delio Vicini,
Matthias Zwicker
- A Practical and Controllable Hair and Fur Model for Production Path Tracing
-
Jen-Yuan Chiang,
Benedikt Bitterli,
Chuck Tappan,
Brent Burley
- SAH guided spatial split partitioning for fast BVH construction
-
Per Ganestam,
Michael Doggett
FP13 Curves & Surfaces
- Geometric Flows of Curves in Shape Space for Processing Motion of Deformable Objects
-
Christopher Brandt,
Christoph von Tycowicz,
Klaus Hildebrandt
- A Multi-sided Bezier Patch with a Simple Control Structure
-
Tamas Varady,
Peter Salvi,
Gyorgy Kariko
- Adapting Feature Curve Networks to a Prescribed Scale
-
Anne Gehre,
Isaak Lim,
Leif Kobbelt
FP14 Shadows
- Compressed Multiresolution Hierarchies for High-Quality Precomputed Shadows
-
Leonardo Scandolo,
Pablo Bauszat,
Elmar Eisemann
- Filtered Stochastic Shadow Mapping Using a Layered Approach
-
Magnus Andersson,
Jon Hasselgren,
Jacob Munkberg,
Tomas Akenine-Moller
- Filtering Multilayer Shadow Maps for Accurate Soft Shadows
-
Kai Selgrad,
Carsten Dachsbacher,
Quirin Meyer,
Marc Stamminger
FP15 Faces & Motion
- Blendforces: A Dynamic Framework for Facial Animation
-
Vincent Barrielle,
Nicolas Stoiber,
Cedric Cagniart
- Example-Based Retargeting of Human Motion to Arbitrary Mesh Models
-
Ufuk Celikcan,
lker O. Yaz,
Tolga Capin
- Near-Instant Capture of High-Resolution Facial Geometry and Reflectance
(TR)
-
Graham Fyffe,
Paul Graham,
Borom Tunwattanapong,
Abhijeet Ghosh,
Paul Debevec
FP16 Reflectance, Video & Display
- Mobile Surface Reflectometry
-
Jeremy Riviere,
Pieter Peers,
Abhijeet Ghosh
- Line-Drawing Video Stylization
-
Nir Ben-Zvi,
Jose Bento Ayres Pereira,
Moshe Mahler,
Jessica Hodgins,
Arik Shamir
- Reducing Lateral Visual Biases in Displays
-
Inbar Huberman,
Raanan Fattal
FP17 Shape Collections & Clouds
- Autocorrelation Descriptor for Efficient Co-alignment of 3D Shape Collections
-
Melinos Averkiou,
Vladimir G. Kim,
Niloy J. Mitra
- Detection of Geometric Temporal Changes in Point Clouds
-
Gianpaolo Palma,
Paolo Cignoni,
Tamy Boubekeur,
Roberto Scopigno
- Consistent Partial Matching of Shape Collections via Sparse Modeling
-
L. Cosmo, E. Rodola, A. Albarelli, F. Memoli,
Daniel Cremers
FP18 Deformable & Soft Objects
- Learning 3D Articulation and Deformation using 2D Images
-
Angjoo Kanazawa,
Shahar Kovalsky,
Ronen Basri,
David W. Jacobs
- Effect of Low-level Visual Cues in Perception of Deformation
-
Donghui Han,
John Keyser
- Modeling and Estimation of Energy-Based Hyperelastic Objects
-
Eder Miguel,
David Miraut,
Miguel A. Otaduy
FP19 Texturing & Compression
- Geometry and Attribute Compression for Voxel Scenes
-
Bas Dado,
Timothy R. Kol,
Pablo Bauszat,
Jean-Marc Thiery,
Elmar Eisemann
- VBTC: GPU-Friendly Variable Block Size Texture Encoding
-
Pavel Krajcevski,
Abhinav Golas,
Karthik Ramani,
Michael C. Shebanow,
Dinesh Manocha
- Seamless, Static Multi-texturing of 3D Meshes
-
R. Pages, D. Berjon, F. Moran, N. Garcia
FP20 Geometric Modeling
- Space-Time Co-Segmentation of Point Cloud Sequences
-
Qing Yuan,
Guiqing Li,
Kai Xu,
Hui Huang
- Convolution Filtering of Continuous Signed Distance Fields for Polygonal Meshes
-
Mathieu Sanchez, Oleg Fryazinov, Pierre-Alain Fayolle,
Alexander Pasko
- Anisotropic Diffusion Descriptors
-
Davide Boscaini,
Jonathan Masci,
Emanuele Rodola,
Michael M. Bronstein,
Daniel Cremers
FP21 Visualization
- A Visualisation Tool used to Develop New Photon Mapping Techniques
-
B. Spencer, M. W. Jones, I. S. Lim
- General Projective Maps for Multidimensional Data Projection
-
Dirk Joachim Lehmann,
Holger Theisel
- Inertial Steady 2D Vector Field Topology
-
Tobias Gunther,
Holger Theisel
FP22 Video
- Multisampling Compressive Video Spectroscopy
-
Daniel S. Jeon,
Inchang Choi,
Min H. Kim
- Seamless Video Stitching from Hand-held Camera Inputs
-
Kaimo Lin,
Shuaicheng Liu,
Loong-Fah Cheong,
Bing Zeng
- Interactive Videos: Plausible Video Editing using Sparse Structure Points
-
Chia-Sheng Chang,
Hung-Kuo Chu,
Niloy J. Mitra
FP23 Images & Geometry
- Single Image Weathering via Exemplar Propagation
-
Satoshi Iizuka,
Yuki Endo,
Yoshihiro Kanamori,
Jun Mitani
- Probably Approximately Symmetric: Fast Rigid Symmetry Detection with Global Guarantees
-
Simon Korman,
Roee Litman,
Shai Avidan,
Alex Bronstein
- Trivariate Biharmonic B-Splines
-
Fei Hou,
Hong Qin,
Aimin Hao
- Partial Shape Matching using Transformation Parameter Similarity
-
Paul Guerrero,
Thomas Auzinger,
Michael Wimmer,
Stefan Jeschke
FP24 Cloth & Animation
- CAMA: Contact-Aware Matrix Assembly with Unified Collision Handling for GPU-based Cloth Simulation
-
Min Tang,
Huamin Wang,
Le Tang, Ruofeng Tong,
Dinesh Manocha
- Dexterous Manipulation of Cloth
-
Yunfei Bai,
Wenhao Yu,
C. Karen Liu
(*co-first author)
- Data-guided Model Predictive Control Based on Smoothed Contact Dynamics
-
Daseong Han, Haegwang Eom,
Junyong Noh,
Joseph Shin
- Emotion analysis and classification: understanding the performers¡¦ emotions using the LMA entities
-
Andreas Aristidou,
Panayiotis Charalambous,
Yiorgos Chrysanthou
kesen.huang@gmail.com