Page maintained by Ke-Sen
Huang. If you have additions or changes, send an
e-mail.
Note that when possible I link to the page containing the link
to the actual PDF or PS of the preprint. I prefer this as it
gives some context to the paper and avoids possible copyright
problems with direct linking. Thus you may need to
search on the page to find the actual document.
Changelog
Workshop Opening
Prof. Dr. ir. Yves D. Willems, dean of the Faculty of Engineering, and faculty member of the Computer Graphics Research Group, K.U.Leuven, Belgium
Invited talks
- Eyetronics - 3D scanning technology for special effects in movies
- Prof. Dr. ir. Dirk Callaerts, Eyetronics, Belgium
- Die Another Day - How Double Negative created VFX shots for the fiery finale of the latest James Bond adventure
- Double Negative, UK
- The Future of Rendering
- Dr. David Kirk,Chief Scientist and Vice President of Architecture at NVIDIA
Non-Photorealistic Rendering
- Computer Generated Celtic Design
-
Matthew Kaplan,
Elaine Cohen
(University of Utah, USA)
- A Stained Glass Image Filter
-
David Mould
(University of Saskatchewan, Canada)
HDR and Tone Mapping
- Interactive Time-Dependent Tone Mapping Using Programmable Graphics Hardware
-
Nolan Goodnight,
Rui Wang,
Greg Humphreys, University of Virginia, USA
- Delivering Interactivity to Complex Tone Mapping operators
-
Alessandro Artusi,
Jiri Bittner,
Michael Wimmer,
Alexander Wilkie
(Vienna University of Technology, Austria)
- Efficient Illumination by High Dynamic Range Images
-
Thomas Kollig,
Alexander Keller
(Kaiserslautern University, Germany)
Global Illumination
- Path Integration for Light Transport in Volumes
-
Simon Premoze
(University of Utah, USA),
Michael Ashikhmin
(SUNY at Stony Brook, USA),
Peter Shirley
(University of Utah, USA)
- Global Illumination Animation with Random Radiance Representation
-
Laszlo Szirmay-Kalos,
Gyorgy Antal,
Balazs Benedek (Technical
University of Budapest, Hungary)
- Interactive Global Illumination in Complex and Highly Occluded Environments
-
Ingo Wald,
Carsten Benthin,
Philipp Slusallek
(Saarland University, Germany)
Textures
- Fast Texture Synthesis on Arbitrary Meshes
-
Sebastian Magda,
David Kriegman
(University of Illinois at Urbana-Champaign and University of California at San Diego)
- Interactive Texture Synthesis on Surfaces Using Jump Maps
-
Steve Zelinka,
Michael Garland
(University of Illinois at Urbana–Champaign)
- Hybrid Texture Synthesis
-
Andy Nealen,
Marc Alexa
(Technische Universitat Darmstadt, Germany)
Rendering
- An Efficient Spatio-Temporal Architecture for Animation Rendering
-
Vlastimil Havran,
Cyrille Damez,
Karol Myszkowski,
Hans-Peter Seidel
(MPI Saarbrücken, Germany)
- Rendering Time Estimation for Real-Time Rendering
-
Michael Wimmer
(Vienna University of Technology),
Peter Wonka
(Georgia Institute of Technology)
- Interactive Rendering of Translucent Deformable Objects
-
Tom Mertens
(Limburgs Universitair Centrum, Diepenbeek, Belgium),
Jan Kautz,
Philippe Bekaert,
Hans-Peter Seidel
(MPI Informatik, Saarbruecken, Germany),
Frank Van Reeth
(Limburgs Universitair Centrum, Diepenbeek, Belgium)
Light Fields and Matting
- Capturing and rendering with Incident Light Fields
-
Jonas Unger,
Andreas Wenger
(Brown University),
Tim Hawkins,
Andrew Gardner,
Paul Debevec
(University of California Institute for Creative Technologies)
- A New Reconstruction Filter for Undersampled Light Fields
-
Jason Stewart
(University of North Carolina at Chapel Hill),
Jingyi Yu,
Steven Gortler
(Harvard University),
Leonard McMillan
(Massachusetts Institute of Technology
and University of North Carolina at Chapel Hill)
- Wavelet Environment Matting
-
Pieter Peers,
Philip Dutre
(Katholieke Universiteit Leuven)
Cloth and Filtering
- Efficient and Realistic Visualization of Cloth
-
Mirko Sattler,
Ralf Sarlette,
Reinhard Klein
(University of Bonn, Germany)
- Visualization of woven cloth
-
Neeharika Adabala,
Guangzheng Fei,
Nadia Magnenat-Thalmann,
(University of Geneva, Switzerland and Chinese Academy of Sciences, China)
- The Trilateral Filter for High Contrast Images and Meshes
-
Prasun Choudhury,
Jack Tumblin
(Northwestern University, USA)
Shadows
- Translucent Shadow Maps
-
Carsten Dachsbacher,
Marc Stamminger
(University of Erlangen-Nuremberg, Germany)
- Penumbra Maps
-
Chris Wyman,
Charles Hansen
(University of Utah, USA)
- Rendering Fake Soft Shadows with Smoothies
-
Eric Chan,
Fredo Durand
(Massachusetts Institute of Technology)
- Rapid Shadow Generation in Real-World Lighting Environments
-
Simon Gibson,
Jon Cook,
Toby Howard,
Roger Hubbold
(Advanced Interfaces Group, University of Manchester)
Measurement and Color Matching
- Recovering 3-D Shape and Reflectance From a Small Number of Photographs
-
Athinodoros Georghiades
(Yale University, USA)
- Efficient Isotropic BRDF Measurement
-
Wojciech Matusik
(Massachusetts Institute of Technology),
Hanspeter Pfister,
Matthew Brand
(Mitsubishi Electric Research Labs),
Leonard McMillan
(Massachusetts Institute of Technology
and University of North Carolina at Chapel Hill)
- Optimizing Color Matching in a Lighting Reproduction System for Complex Subject and Illuminant Spectra
-
Andreas Wenger,
Tim Hawkins,
Paul Debevec
(University of California Institute for Creative Technologies)
Refinement, Visibility and Selective Rendering
- Refinement Criteria Based on f-Divergences
-
Jaume Rigau,
Miquel Feixas,
Mateu Sbert
(Universitat de Girona, Catalonia, Spain)
- Detail to Attention: Exploiting Visual Tasks for Selective Rendering
-
Kirsten Cater,
Alan Chalmers
(University of Bristol),
Greg Ward (Anyhere Software, UK)
- Erosion Based Visibility Preprocessing
-
Xavier Decoret
(Massachusetts Institute of Technology),
Gilles Debunne,
François X. Sillion
(ARTIS/INRIA Rhône-Alpes)
kesen.huang@gmail.com