Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
Changelog
Session 1: Sampling I
- Adaptive Numerical Cumulative Distribution Functions for Efficient Importance Sampling
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Jason Lawrence,
Szymon Rusinkiewicz,
Ravi Ramamoorthi
- Spherical Q2-tree for Sampling Dynamic Environment Sequences
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Liang Wan,
Tien-Tsin Wong,
Chi-Sing Leung
- Interactive System for Dynamic Scene Lighting using Captured Video Environment Maps
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Vlastimil Havran,
Miloslaw Smyk,
Grzegorz Krawczyk,
Karol Myszkowski,
Hans-Peter Seidel
Session 2: Global Illumination I
- Ray Maps for Global Illumination
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Vlastimil Havran,
Jiri Bittner,
Robert Herzog,
Hans-Peter Seidel
- Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
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Pascal Gautron,
Jaroslav Krivanek,
Sumanta Pattanaik,
Kadi Bouatouch
- Out of Core Photon-Mapping for Large Buildings
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David Fradin,
Daniel Meneveaux,
Sebastien Horna
Session 3: Image-based Acquisition
- Estimation of 3D Faces and Illumination from Single Photographs Using A Bilinear Illumination Model
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Jinho Lee,
Raghu Machiraju,
Hanspeter Pfister,
Baback Moghaddam
- Online Construction of Surface Light Fields
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Greg Coombe,
Chad Hantak,
Anselmo Lastra,
Radek Grzeszczuk
- A Dual Light Stage
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Tim Hawkins,
Per Einarsson,
Paul Debevec
Session 4: Textures and Materials
- Texture Tiling on Arbitrary Topological Surfaces using Wang Tiles
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Chi-Wing Fu,
Man-Kang Leung
- Motion Blur for Textures by Means of Anisotropic Filtering
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Jörn Loviscach
- Multiresolution Reflectance Filtering
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Ping Tan,
Stephen Lin,
Long Quan
- Experimental Analysis of BRDF Models
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Addy Ngan,
Fredo Durand,
Wojciech Matusik
Session 5: Sampling II
- Metropolis Photon Sampling with Optional User Guidance
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Shaohua Fan,
Stephen Chenney,
Yu-Chi Lai
- Importance Resampling for Global Illumination
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Justin Talbot,
David Cline,
Parris Egbert
- Bidirectional Importance Sampling for Direct Illumination
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David Burke,
Abhijeet Ghosh,
Wolfgang Heidrich
Session 6: Image-based Relighting
- Bayesian Relighting
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Martin Fuchs,
Volker Blanz
- Table-top Computed Lighting for Practical Digital Photography
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Ankit Mohan,
Jack Tumblin,
Bobby Bodenheimer,
Cindy Grimm,
Reynold Bailey
- Inferring Reflectance Functions from Wavelet Noise
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Pieter Peers,
Philip Dutre
Session 7: Non-Photorealistic Rendering
- Geometric clustering for line drawing simplification
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Pascal Barla,
Joelle Thollot,
Francois Sillion
- Stippling and Silhouettes Rendering in Geometry-Image Space
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Xiaoru Yuan,
Minh X. Nguyen,
Nan Zhang,
Baoquan Chen
- Colorization by Example
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Revital Irony,
Daniel Cohen-Or,
Dani Lischinski
Session 8: Visibility and Tone Mapping
- A Low Dimensional Framework for Exact Polygon-to-Polygon Occlusion Queries
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Haumont Denis,
Mäkinen Otso,
Shaun Nirenstein
- Fast Exact From-Region Visibility in Urban Scenes
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Jiri Bittner,
Peter Wonka,
Michael Wimmer
- Perceptually-Based Tone Mapping of High Dynamic Range Image Streams
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Piti Irawan,
James A. Ferwerda,
Stephen R. Marschner
Session 9: Image-based Rendering and Illumination
- Real Illumination from Virtual Environments
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Abhijeet Ghosh,
Matthew Trentacoste,
Helge Seetzen,
Wolfgang Heidrich
- Reflectance Sharing: Image-based Rendering from a Sparse Set of Images
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Todd Zickler,
Sebastian Enrique,
Ravi Ramamoorthi,
Peter N. Belhumeur
- Adaptive Frameless Rendering
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Abhinav Dayal,
Cliff Woolley,
Ben Watson,
David Luebke
Session 10: Global Illumination II
- Real-Time Multiple Scattering in Participating Media with Illumination Networks
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Laszlo Szirmay-Kalos,
Mateu Sbert,
Tamas Ummenhoffer
- A Hybrid Monte Carlo Method for Accurate and Efficient Subsurface Scattering
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Hongsong Li,
Fabio Pellacini,
Kenneth E. Torrance
- Non-linear volume photon mapping
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Diego Gutierrez,
Adolfo Munoz, Oscar Anson, Francisco J. Seron
kesen.huang@gmail.com