Eurographics Symposium on Rendering 2006 papers on the web

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

Changelog

Acquisition

Reconstruction of Volumetric Surface Textures for Real-Time Rendering
Sebastian Magda, David Kriegman
Statistical Acquisition of Texture Appearance
Addy Ngan, Frédo Durand
Sparse Lumigraph Relighting by Illumination and Reflectance Estimation from Multi-View Images
Tianli Yu, Hongcheng Wang, Narendra Ahuja, Wei-Chao Chen
Tomographic Reconstruction of Transparent Objects
Borislav Trifonov, Derek Bradley, Wolfgang Heidrich

Multi-View and Multi-Perspective

An Efficient Multi-View Rasterization Architecture
Jon Hasselgren, Tomas Akenine-Moller
Antialiasing for Automultiscopic 3D Displays
Matthias Zwicker, Wojciech Matusik, Frédo Durand, Hanspeter Pfister
Automatic Multiperspective Images
Augusto Román, Hendrik P. A. Lensch
Real-time Multi-perspective Rendering on Graphics Hardware
Xianyou Hou, Li-Yi Wei, Heung-Yeung Shum, Baining Guo

Sampling & Ray-Tracing

Two Stage Importance Sampling for Direct Lighting
David Cline, Parris Egbert, Justin Talbot, David Cardon
Sequential Sampling of Environment Maps
Abhijeet Ghosh, Arnaud Doucet, Wolfgang Heidrich
Making Radiance and Irradiance Caching Practical: Adaptive Caching and Neighbor Clamping
Jaroslav Køivánek, Kadi Bouatouch, Sumanta Pattanaik, Jiri Zara
Instant Ray Tracing: The Bounding Interval Hierarchy (PDF link provided by authors)
Carsten Wachter, Alexander Keller

Radiance Transfer & Relighting

Exploiting Temporal Coherence for Incremental All-Frequency Relighting
Ryan Overbeck, Aner Ben-Artzi, Ravi Ramamoorthi, Eitan Grinspun
Wavelet Radiance Transport for Real-time Indirect Lighting
Janne Kontkanen, Emmanuel Turquin, Nicolas Holzschuch, François Sillion
Efficient Wavelet Rotation for Environment Map Rendering
Rui Wang, Ren Ng, David Luebke, Greg Humphreys
Relighting Human Locomotion with Flowed Reflectance Fields
Per Einarsson, Charles-Felix Chabert, Andrew Jones, Bruce Lamond, Alex Ma, Tim Hawkins, Sebastian Sylwan, Paul Debevec

Visibility & Shadows

Adaptive Visibility Driven View Cell Construction
Oliver Mattausch, Jiri Bittner, Michael Wimmer
Near Optimal Hierarchical Culling: Performance Driven Use of Hardware Occlusion Queries
Michael Guthe, Akos Balazs, Reinhard Klein
Shadow Map Warping and Partitioning
Brandon Lloyd, David Tuft, Sung-Eui Yoon, Dinesh Manocha
Real-time Soft Shadow Mapping by Backprojection
Gaël Guennebaud, Loïc Barthe, Mathias Paulin

Photography & Matting

Practical, Real-time Studio Matting using Dual Imagers
Morgan McGuire, Wojciech Matusik, William Yerazunis
Surface Enhancement Using Real-time Photometric Stereo and Reflectance Transformation (PDF link provided by authors)
Tom Malzbender, Bennett Wilburn, Dan Gelb, Bill Ambrisco
Symmetric Photography : Exploiting Data-sparseness in Reflectance Fields
Gaurav Garg, Eino-Ville Talvala, Marc Levoy, Hendrik P. A. Lensch
Spatio-angular Resolution Trade-Offs in Integral Photography
Todor Georgiev, Colin Zheng, Shree K. Nayar, David Salesin, Brian Curless, Chintan Intwala

Texture

Texture Transfer Using Geometry Correlation
Tom Mertens, Jan Kautz, Jiawen Chen, Philippe Bekaert, Frédo Durand
Silhouette Texture
Hongzhi Wu, Li-Yi Wei, Xi Wang, Baining Guo
Feature-Aware Texturing (Draft version)
Ran Gal, Olga Sorkine, Daniel Cohen-Or
Texture Replacement of Garments in Monocular Video Sequences
Volker Scholz, Marcus Magnor

GPU Rendering

A GPU-driven Algorithm for Accurate Interactive Reflections on Curved Objects
Pau Estalella, Ignacio Martin, George Drettakis, Dani Tost
Interactive Screen-Space Accurate Photon Tracing on GPUs
Jens Kruger, Kai Burger, Rudiger Westermann
A Novel Method for Fast and High-Quality Rendering of Hair
Songhua Xu, , Hao Jiang, Yunhe Pan
Ambient Occlusion for Animated Characters
Janne Kontkanen, Timo Aila

NPR

ARDECO: Automatic Region DEtection and Conversion
Gregory Lecot, Bruno Lévy
Segmentation-Based 3D Artistic Rendering
Alexander Kolliopoulos, Jack M. Wang, Aaron Hertzmann
Painting With Texture
Lincoln Ritter, Wilmot Li, Maneesh Agrawala Brian Curless, David Salesin
Directing Gaze in 3D Models with Stylized Focus
Forrester Cole, Doug DeCarlo, Adam Finkelstein, Kenrick Kin, Keith Morley, Anthony Santella

Reflectance and Illumination

Bidirectional Instant Radiosity
Benjamin Segovia, Jean-Claude Iehl, Richard Mitanchey, Bernard Peroche
Image-driven Navigation of Analytical BRDF Models
Addy Ngan, Frédo Durand, Wojciech Matusik
A Spectral BSSRDF for Shading Human Skin (Project)
Craig Donner, Henrik Wann Jensen

kesen.huang@gmail.com