Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
Changelog
Acquisition
- Reconstruction of Volumetric Surface Textures for Real-Time Rendering
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Sebastian Magda,
David Kriegman
- Statistical Acquisition of Texture Appearance
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Addy Ngan,
Frédo Durand
- Sparse Lumigraph Relighting by Illumination and Reflectance Estimation from Multi-View Images
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Tianli Yu,
Hongcheng Wang,
Narendra Ahuja,
Wei-Chao Chen
- Tomographic Reconstruction of Transparent Objects
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Borislav Trifonov,
Derek Bradley,
Wolfgang Heidrich
Multi-View and Multi-Perspective
- An Efficient Multi-View Rasterization Architecture
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Jon Hasselgren,
Tomas Akenine-Moller
- Antialiasing for Automultiscopic 3D Displays
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Matthias Zwicker,
Wojciech Matusik,
Frédo Durand,
Hanspeter Pfister
- Automatic Multiperspective Images
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Augusto Román,
Hendrik P. A. Lensch
- Real-time Multi-perspective Rendering on Graphics Hardware
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Xianyou Hou,
Li-Yi Wei,
Heung-Yeung Shum,
Baining Guo
Sampling & Ray-Tracing
- Two Stage Importance Sampling for Direct Lighting
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David Cline,
Parris Egbert,
Justin Talbot,
David Cardon
- Sequential Sampling of Environment Maps
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Abhijeet Ghosh,
Arnaud Doucet,
Wolfgang Heidrich
- Making Radiance and Irradiance Caching Practical: Adaptive Caching and Neighbor Clamping
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Jaroslav Køivánek,
Kadi Bouatouch,
Sumanta Pattanaik,
Jiri Zara
- Instant Ray Tracing: The Bounding Interval Hierarchy (PDF link provided by authors)
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Carsten Wachter,
Alexander Keller
Radiance Transfer & Relighting
- Exploiting Temporal Coherence for Incremental All-Frequency Relighting
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Ryan Overbeck,
Aner Ben-Artzi,
Ravi Ramamoorthi,
Eitan Grinspun
- Wavelet Radiance Transport for Real-time Indirect Lighting
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Janne Kontkanen,
Emmanuel Turquin,
Nicolas Holzschuch,
François Sillion
- Efficient Wavelet Rotation for Environment Map Rendering
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Rui Wang,
Ren Ng,
David Luebke,
Greg Humphreys
- Relighting Human Locomotion with Flowed Reflectance Fields
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Per Einarsson, Charles-Felix Chabert, Andrew Jones, Bruce Lamond,
Alex Ma,
Tim Hawkins, Sebastian Sylwan,
Paul Debevec
Visibility & Shadows
- Adaptive Visibility Driven View Cell Construction
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Oliver Mattausch,
Jiri Bittner,
Michael Wimmer
- Near Optimal Hierarchical Culling: Performance Driven Use of Hardware Occlusion Queries
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Michael Guthe,
Akos Balazs,
Reinhard Klein
- Shadow Map Warping and Partitioning
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Brandon Lloyd,
David Tuft,
Sung-Eui Yoon,
Dinesh Manocha
- Real-time Soft Shadow Mapping by Backprojection
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Gaël Guennebaud,
Loïc Barthe,
Mathias Paulin
Photography & Matting
- Practical, Real-time Studio Matting using Dual Imagers
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Morgan McGuire,
Wojciech Matusik,
William Yerazunis
- Surface Enhancement Using Real-time Photometric Stereo and Reflectance Transformation (PDF link provided by authors)
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Tom Malzbender,
Bennett Wilburn,
Dan Gelb,
Bill Ambrisco
- Symmetric Photography : Exploiting Data-sparseness in Reflectance Fields
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Gaurav Garg,
Eino-Ville Talvala,
Marc Levoy,
Hendrik P. A. Lensch
- Spatio-angular Resolution Trade-Offs in Integral Photography
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Todor Georgiev,
Colin Zheng,
Shree K. Nayar,
David Salesin,
Brian Curless,
Chintan Intwala
Texture
- Texture Transfer Using Geometry Correlation
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Tom Mertens,
Jan Kautz,
Jiawen Chen,
Philippe Bekaert,
Frédo Durand
- Silhouette Texture
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Hongzhi Wu,
Li-Yi Wei,
Xi Wang,
Baining Guo
- Feature-Aware Texturing (Draft version)
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Ran Gal,
Olga Sorkine,
Daniel Cohen-Or
- Texture Replacement of Garments in Monocular Video Sequences
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Volker Scholz,
Marcus Magnor
GPU Rendering
- A GPU-driven Algorithm for Accurate Interactive Reflections on Curved Objects
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Pau Estalella,
Ignacio Martin,
George Drettakis,
Dani Tost
- Interactive Screen-Space Accurate Photon Tracing on GPUs
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Jens Kruger,
Kai Burger,
Rudiger Westermann
- A Novel Method for Fast and High-Quality Rendering of Hair
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Songhua Xu,
,
Hao Jiang,
Yunhe Pan
- Ambient Occlusion for Animated Characters
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Janne Kontkanen,
Timo Aila
NPR
- ARDECO: Automatic Region DEtection and Conversion
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Gregory Lecot,
Bruno Lévy
- Segmentation-Based 3D Artistic Rendering
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Alexander Kolliopoulos,
Jack M. Wang,
Aaron Hertzmann
- Painting With Texture
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Lincoln Ritter,
Wilmot Li,
Maneesh Agrawala
Brian Curless,
David Salesin
- Directing Gaze in 3D Models with Stylized Focus
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Forrester Cole,
Doug DeCarlo,
Adam Finkelstein,
Kenrick Kin,
Keith Morley,
Anthony Santella
Reflectance and Illumination
- Bidirectional Instant Radiosity
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Benjamin Segovia,
Jean-Claude Iehl,
Richard Mitanchey,
Bernard Peroche
- Image-driven Navigation of Analytical BRDF Models
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Addy Ngan,
Frédo Durand,
Wojciech Matusik
- A Spectral BSSRDF for Shading Human Skin (Project)
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Craig Donner,
Henrik Wann Jensen
kesen.huang@gmail.com