Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
Changelog
PARTICIPATING MEDIA
- Precomputed Atmospheric Scattering
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Eric Bruneton,
Fabrice Neyret
- Irradiance Gradients in the Presence of Participating Media and Occlusions
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Wojciech Jarosz,
Matthias Zwicker,
Henrik Wann Jensen
- Sequential Monte Carlo Integration in Low-Anisotropy Participating Media
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Vincent Pegoraro,
Ingo Wald,
Steven G. Parker
GLOBAL ILLUMINATION
- Tensor Clustering for Rendering Many-Light Animations
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Milos Hasan,
Edgar Velazquez-Armendariz,
Fabio Pellacini,
Kavita Bala
- Table-driven Adaptive Importance Sampling
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David Cline,
Daniel Adams,
Parris Egbert
LOCAL ILLUMINATION
- Exploiting Visibility Correlation in Direct Illumination
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Petrik Clarberg,
Tomas Akenine-Moller
- An Analysis of the In-Out BRDF Factorization for View-Dependent Relighting
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Dhruv Mahajan,
Yu-Ting Tseng,
Ravi Ramamoorthi
- Real-time Shading with Filtered Importance Sampling
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Jaroslav Krivanek,
Mark Colbert
TEXTURES
- Ptex: Per-Face Texture Mapping for Production Rendering (Project)
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Brent Burley,
Dylan Lacewell
- Lazy Solid Texture Synthesis
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Yue Dong,
Sylvain Lefebvre,
Xin Tong,
George Drettakis
REAL TIME
- Frame Sequential Interpolation for Discrete Level-of-Detail Rendering
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Daniel Scherzer,
Michael Wimmer
- Geometry-Aware Frame buffer Level of Detail
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Lei Yang,
Pedro V. Sander,
Jason Lawrence
- Rendering Trees with Indirect Lighting in Real Time (Project)
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Kévin Boulanger,
Kadi Bouatouch,
Sumanta Pattanaik
ARTISTIC RENDERING
- Stylized Vector Art from 3D Models with Region Support
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Elmar Eisemann,
Holger Winnemoller,
John C. Hart,
David Salesin
- Feature-guided Image Stippling
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Dongyeon Kim,
Minjung Son,
Yunjin Lee,
Henry Kang,
Seungyong Lee
- iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting
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Juraj Obert,
Jaroslav Krivanek,
Fabio Pellacini,
Daniel Sykora,
Sumanta Pattanaik
RAY TRACING 1
- Shallow Bounding Volume Hierarchies for Fast SIMD Ray Tracing of Incoherent Rays
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Holger Dammertz,
Johannes Hanika,
Alexander Keller
- Compact, Fast and Robust Grids for Ray Tracing
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Ares Lagae,
Philip Dutré
COMPUTATIONAL IMAGING
- Combining Confocal Imaging and Descattering
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Christian Fuchs,
Michael Heinz,
Marc Levoy,
Hans-Peter Seidel,
Hendrik P. A. Lensch
- ScribbleBoost: Adding Classification to Edge-Aware Interpolation of Local Image and Video Adjustments
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Yuanzhen Li,
Edward Adelson,
Aseem Agarwala
- Enhancement of Bright Video Features for HDR Displays (Project)
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Piotr Didyk,
Rafal Mantiuk,
Matthias Hein,
Hans-Peter Seidel
SOFT SHADOWS AND LIGHT FIELDS
- Fast Soft Self-Shadowing on Dynamic Height Fields
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John Snyder,
Derek Nowrouzezahrai
- Sample Based Visibility for Soft Shadows using Alias-free Shadow Maps
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Erik Sintorn,
Elmar Eisemann,
Ulf Assarsson
- Free Form Incident Light Fields
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Jonas Unger,
Stefan Gustavson,
Per Larsson,
Anders Ynnerman
RAY TRACING 2
- Accelerating Ray Tracing using Constrained Tetrahedralizations
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Ares Lagae,
Philip Dutré
- ReduceM: Interactive and Memory Efficient Ray Tracing of Large Models
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Christian Lauterbach,
Sung-eui Yoon,
Min Tang,
Dinesh Manocha
kesen.huang@gmail.com