Eurographics Symposium on Rendering 2008 papers on the web

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Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

Changelog

PARTICIPATING MEDIA

Precomputed Atmospheric Scattering
Eric Bruneton, Fabrice Neyret
Irradiance Gradients in the Presence of Participating Media and Occlusions
Wojciech Jarosz, Matthias Zwicker, Henrik Wann Jensen
Sequential Monte Carlo Integration in Low-Anisotropy Participating Media
Vincent Pegoraro, Ingo Wald, Steven G. Parker

GLOBAL ILLUMINATION

Tensor Clustering for Rendering Many-Light Animations
Milos Hasan, Edgar Velazquez-Armendariz, Fabio Pellacini, Kavita Bala
Table-driven Adaptive Importance Sampling
David Cline, Daniel Adams, Parris Egbert

LOCAL ILLUMINATION

Exploiting Visibility Correlation in Direct Illumination
Petrik Clarberg, Tomas Akenine-Moller
An Analysis of the In-Out BRDF Factorization for View-Dependent Relighting
Dhruv Mahajan, Yu-Ting Tseng, Ravi Ramamoorthi
Real-time Shading with Filtered Importance Sampling
Jaroslav Krivanek, Mark Colbert

TEXTURES

Ptex: Per-Face Texture Mapping for Production Rendering (Project)
Brent Burley, Dylan Lacewell
Lazy Solid Texture Synthesis
Yue Dong, Sylvain Lefebvre, Xin Tong, George Drettakis

REAL TIME

Frame Sequential Interpolation for Discrete Level-of-Detail Rendering
Daniel Scherzer, Michael Wimmer
Geometry-Aware Frame buffer Level of Detail
Lei Yang, Pedro V. Sander, Jason Lawrence
Rendering Trees with Indirect Lighting in Real Time (Project)
Kévin Boulanger, Kadi Bouatouch, Sumanta Pattanaik

ARTISTIC RENDERING

Stylized Vector Art from 3D Models with Region Support
Elmar Eisemann, Holger Winnemoller, John C. Hart, David Salesin
Feature-guided Image Stippling
Dongyeon Kim, Minjung Son, Yunjin Lee, Henry Kang, Seungyong Lee
iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting
Juraj Obert, Jaroslav Krivanek, Fabio Pellacini, Daniel Sykora, Sumanta Pattanaik

RAY TRACING 1

Shallow Bounding Volume Hierarchies for Fast SIMD Ray Tracing of Incoherent Rays
Holger Dammertz, Johannes Hanika, Alexander Keller
Compact, Fast and Robust Grids for Ray Tracing
Ares Lagae, Philip Dutré

COMPUTATIONAL IMAGING

Combining Confocal Imaging and Descattering
Christian Fuchs, Michael Heinz, Marc Levoy, Hans-Peter Seidel, Hendrik P. A. Lensch
ScribbleBoost: Adding Classification to Edge-Aware Interpolation of Local Image and Video Adjustments
Yuanzhen Li, Edward Adelson, Aseem Agarwala
Enhancement of Bright Video Features for HDR Displays (Project)
Piotr Didyk, Rafal Mantiuk, Matthias Hein, Hans-Peter Seidel

SOFT SHADOWS AND LIGHT FIELDS

Fast Soft Self-Shadowing on Dynamic Height Fields
John Snyder, Derek Nowrouzezahrai
Sample Based Visibility for Soft Shadows using Alias-free Shadow Maps
Erik Sintorn, Elmar Eisemann, Ulf Assarsson
Free Form Incident Light Fields
Jonas Unger, Stefan Gustavson, Per Larsson, Anders Ynnerman

RAY TRACING 2

Accelerating Ray Tracing using Constrained Tetrahedralizations
Ares Lagae, Philip Dutré
ReduceM: Interactive and Memory Efficient Ray Tracing of Large Models
Christian Lauterbach, Sung-eui Yoon, Min Tang, Dinesh Manocha

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