Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
Changelog
RENDERING I
- Deterministic Importance Sampling with Error Diffusion
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Szirmay-Kalos Laszlo,
Laszlo Szecsi
- Anomalous Dispersion in Predictive Rendering
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Andrea Weidlich,
Alexander Wilkie
- Efficient and accurate rendering of complex light sources
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S. Kniep, S. Haering,
Marcus A. Magnor
IMAGES AND TEXTURES
- Locally Adapted Projections to Reduce Panorama Distortions
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Johannes Kopf,
Dani Lischinski,
Oliver Deussen,
Daniel Cohen-Or,
Michael Cohen
- Designing and Draping Textures in 2D Images
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Holger Winnemoller
Alexandrina Orzan,
Laurence Boissieux,
Joelle Thollot
- A Robust Illumination Estimate for Chromatic Adaptation in Rendered Images
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Alexander Wilkie,
Andrea Weidlich
SHADOWS
- Soft Textured Shadow Volume
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Vincent Forest,
Loïc Barthe,
Gaël Guennebaud,
Mathias Paulin
- Packet-based Hierarchal Soft Shadow Mapping
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Baoguang Yang,
Jieqing Feng,
Gaël Guennebaud,
Xinguo Liu
REAL TIME GLOBAL ILLUMINATION
- Fast Global-Illumination on Dynamic Height Fields
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Derek Nowrouzezahrai,
John Snyder
- Hierarchical Image-Space Radiosity for Interactive Global Illumination
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Greg Nichols,
Jeremy Shopf,
Chris Wyman
- Interactive Global Photon Mapping
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Bartosz Fabianowski,
John Dingliana
APPEARENCE MEASUREMENT AND REPRESENTATION
- Estimating Specular Roughness and Anisotropy from Second Order Spherical Gradient Illumination
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Abhijeet Ghosh,
Tongbo Chen,
Pieter Peers,
Cyrus A. Wilson,
Paul Debevec
- Single Photo Estimation of Hair Appearance
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Nicolas Bonneel,
Sylvain Paris,
Michiel van de Panne,
Fredo Durand,
George Drettakis
- BTF Compression via Sparse Tensor Decomposition
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Roland Ruiters,
Reinhard Klein
RENDERING II
- Spatial Directional Radiance Caching
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Vaclav Gassenbauer,
Jaroslav Krivanek,
Kadi Bouatouch
- The Use of Precomputed Triangle Clusters for Accelerated Ray Tracing in Dynamic Scenes
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Kirill Garanzha
Important Points and NPR
- Motion based painterly rendering
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Hochang Lee,
Chang Ha Lee,
Kyunghyun Yoon
- Dart throwing on surfaces
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David Cline,
Stefan Jeschke,
Anshuman Razdan,
Kenric White,
Peter Wonka
- Characteristic Point Maps
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Hongzhi Wu,
Julie Dorsey,
Holly Rushmeier
Visibility and Particles
- FastV: From-point Visibility Culling on Complex Models
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Anish Chandak,
Lakulish Antani,
Micah Taylor,
Dinesh Manocha
- GPU-Assisted High Quality Particle Rendering
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Deukhyun Cha,
Sungjin Son,
Insung Ihm
kesen.huang@gmail.com