Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
the Eurographics Digital Library Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
Computer Graphics Systems
- Fragment-Parallel Composite and Filter
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Anjul Patney,
Stanley Tzeng,
John Owens
- An Optimizing Compiler for Automatic Shader Bounding
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Petrik Clarberg,
Robert Toth,
Jon Hasselgren,
Tomas Akenine-Moller
- SafeGI: Type Checking to Improve Correctness in Rendering System Implementation
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Jiawei Ou,
Fabio Pellacini
Shadows and Order Independent Transparency
- Interactive, Multiresolution Image-Space Rendering for Dynamic Area Lighting
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Greg Nichols,
Rajeev Penmatsa,
Chris Wyman
- Adaptive Volumetric Shadow Maps
(Google PDF)
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Marco Salvi,
Kiril Vidimce,
Andrew Lauritzen,
Aaron Lefohn
- Real-Time Concurrent Linked List Construction on the GPU
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Jason Yang,
Justin Hensley,
Holger Gruen,
Nicolas Thibieroz
Indirect Lighting and Ambient Occlusion
- Fast Estimation and Rendering of Indirect Highlights
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Jurgen Laurijssen,
Rui Wang,
Philip Dutry,
Benedict J. Brown
- Multi-Image Based Photon Tracing for Interactive Global Illumination of Dynamic Scenes
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Chunhui Yao,
Bin Wang,
Bin Chan,
Jun-Hai Yong,
Jean-Claude Paul
- Two Methods for Fast Ray-Cast Ambient Occlusion
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Samuli Laine,
Tero Karras
Sparse Computing
- Sparsely Precomputing The Light Transport Matrix for Real-Time Rendering
-
Fu-Chung Huang,
Ravi Ramamoorthi
- Spectralization: Reconstructing spectra from sparse data
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Martin Rump,
Reinhard Klein
- Compressive estimation for signal integration in rendering
-
Pradeep Sen,
Soheil Darabi
Scattering and Refraction
- A Closed-Form Solution to Single Scattering for General Phase Functions and Light Distributions
-
Vincent Pegoraro,
Mathias Schott,
Steven G. Parker
- Interactive Rendering of Non-Constant, Refractive Media using the Ray Equations of Gradient-Index Optics
()
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Chen Cao,
Zhong Ren
Baining Guo,
Kun Zhou
- Layered Particle-Based Fluid Model for Real-Time Rendering of Water
-
Florian Bagar,
Daniel Scherzer,
Michael Wimmer
Computer Graphics Theory
- Bounding the Albedo of the Ward Reflectance Model (TR)
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David Geisler-Moroder,
Arne Dur
- On the Effective Dimension of Light Transport
-
Christian Lessig,
Eugene Fiume
- On Floating-Point Normal Vectors
-
Quirin Meyer,
Jochen Suessmuth,
Gerd Susner,
Marc Stamminger,
Gunther Greiner
Texture Generation
- An Image-Based Approach for Stochastic Volumetric and Procedural Details
-
Guillaume Gilet,
Jean-Michel Dischler
- Patch-based Texture Interpolation
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Roland Ruiters,
Ruwen Schnabel,
Reinhard Klein
- Semi-Stochastic Tilings for Example-Based Texture Synthesis
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Thomas Schlomer,
Oliver Deussen
Editing of Shadows and Materials
- Visibility Editing For All-Frequency Shadow Design
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)
(
)
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Juraj Obert,
Fabio Pellacini,
Sumanta Pattanaik
- BendyLights: Artistic Control of Direct Illumination by Curving Light Rays
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William B. Kerr,
Fabio Pellacini,
Jonathan D. Denning
- Interactive Editing of Lighting and Materials using a Bivariate BRDF Representation
-
Pitchaya Sitthi-amorn,
Jason Lawrence,
Todd Zickler,
Fabiano Romeiro
- A PCA Decomposition for Realtime BRDF Editing and Relighting with Global Illumination
-
Nguyen Chuong,
Min-Ho Kyung, Joo-Haeng Lee, Seung-Woo Nam
Procedural Textures and Texture Atlases
- Procedural Textures and Texture Atlases Grammar-based Encoding of Facades
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Simon Haegler,
Peter Wonka,
Pascal Mueller,
Luc Van Gool
- Invisible Seams
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Nicolas Ray,
Vincent Nivoliers,
Sylvain Lefebvre,
Bruno Levy
- A Dynamic Noise Primitive for Coherent Stylization
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)
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)
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Pierre Benard,
Ares Lagae,
Peter Vangorp,
Sylvain Lefebvre,
George Drettakis,
Joelle Thollot
kesen.huang@gmail.com