Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
the Eurographics Digital Library Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data or Auxiliary Material
Demo Program or Source Code
Related Links
Changelog
Rendering is Everywhere
- Minimal Warping: Planning Incremental Novel-view Synthesis
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Thomas Leimkuhler,
Hans-Peter Seidel,
Tobias Ritschel
- Decomposing Single Images for Layered Photo Retouching
-
Carlo Innamorati,
Tobias Ritschel,
Tim Weyrich,
Niloy J. Mitra
- Controlling and Sampling Visibility Information on the Image Plane
(EI&I)
-
Christian Lessig
- Single-Pass Stereoscopic GPU Ray Casting Using Re-Projection Layers
-
Arend Buchacher,
Marius Erdt
BRDFs and Illumination
- Real-Time Linear BRDF MIP-Mapping
-
Chao Xu,
Rui Wang,
Shuang Zhao,
Hujun Bao
- An Appearance Model for Textile Fibers
-
Carlos Aliaga,
Carlos Castillo,
Diego Gutierrez,
Miguel A. Otaduy,
Jorge Lopez-Moreno,
Adrian Jarabo
- Attribute-preserving gamut mapping of measured BRDFs
-
Tiancheng Sun,
Ana Serrano,
Diego Gutierrez,
Belen Masia
- Ambient Dice
(EI&I)
-
Michal Iwanicki,
Peter-Pike Sloan
Lighting and Shading
- Stochastic Light Culling for VPLs on GGX Microsurfaces
-
Yusuke Tokuyoshi,
Takahiro Harada
- Deep Shading: Convolutional Neural Networks for Screen-Space Shading
-
Oliver Nalbach,
Elena Arabadzhiyska,
Dushyant Mehta,
Hans-Peter Seidel,
Tobias Ritschel
- VAO++: Practical Volumetric Ambient Occlusion for Games
(EI&I)
-
Jakub Boksansky,
Adam Pospisil,
Jiri Bittner
- Real-time solar exposure simulation in complex cities
-
Imanol Munoz-Pandiella,
Carles Bosch,
Nicolas Merillou,
Xavier Pueyo,
Stephane Merillou
Monte Carlo before Coffee
- Variance and Convergence Analysis of Monte Carlo Line and Segment Sampling
-
Gurprit Singh,
Bailey Miller,
Wojciech Jarosz
- Frequency Based Radiance Cache for Rendering Animations
-
Adrien Dubouchet,
Laurent Belcour,
Derek Nowrouzezahrai
- Temporal Coherence for Metropolis Light Transport
(EI&I)
-
Joran Van de Woestijne,
Roald Frederickx,
Niels Billen,
Philip Dutré
- Extended Path Integral Formulation for Volumetric Transport
(EI&I)
-
Toshiya Hachisuka,
Iliyan Georgiev,
Wojciech Jarosz,
Jaroslav Krivanek,
Derek Nowrouzezahrai
Monte Carlo after Coffee
- Practical Path Guiding for Efficient Light-transport Simulation
-
Thomas Muller,
Markus Gross,
Jan Novak
- Line Integration for Rendering Heterogeneous Emissive Volumes
-
Florian Simon,
Johannes Hanika,
Tobias Zirr,
Carsten Dachsbacher
- Local quasi-Monte Carlo exploration
-
Lorenzo Tessari,
Johannes Hanika,
Carsten Dachsbacher
- Gradient-Domain Vertex Connection and Merging
-
Weilun Sun,
Xin Sun,
Nathan Carr,
Derek Nowrouzezahrai,
Ravi Ramamoorthi
Materials and Textures
- Bi-Layer textures: a Model for Synthesis and Deformation of Composite Textures
-
Guingo Geoffrey,
Basile Sauvage,
Jean-Michel Dischler,
Marie-Paule Cani
- Fiber-Level On-the-Fly Procedural Textiles
-
Fujun Luan,
Shuang Zhao,
Kavita Bala
- Material Design in Augmented Reality with In-Situ Visual Feedback
-
Weiqi Shi,
Zeyu Wang,
M. Sezgin,
Julie Dorsey,
Holly Rushmeier
- sLayer: a System for Multi-Layered Material Sculpting
(EI&I)
-
Claudio Calabrese,
Marco Fratarcangeli,
Fabio Pellacini
Adding and Removing Noise
- Bayesian Collaborative Denoising for Monte Carlo Rendering
-
Malik Boughida,
Tamy Boubekeur
- Multiple Axis-Aligned Filters for Rendering of Combined Distribution Effects
-
Lifan Wu,
Ling-Qi Yan,
Alexandr Kuznetsov,
Ravi Ramamoorthi
- Noise Reduction on G-Buffers for Monte Carlo Filtering
-
Bochang Moon,
Jose A. Iglesias-Guitian,
Steven McDonagh,
Kenny Mitchell
- Stochastic Modeling and Resolution-Free Rendering of Film Grain
-
Alasdair Newson,
Bruno Galerne,
Julie Delon
Geometric Techniques
- Fast Hardware Construction and Refitting of Quantized Bounding Volume Hierarchies
-
Timo Viitanen,
Matias Koskela,
Pekka Jaaskelainen,
Kalle Immonen,
Takala, J.
- Area-Preserving Parameterizations for Spherical Ellipses
-
Ibon Guillen, Carlos Urena, Alan King, Marcos Fajardo,
Iliyan Georgiev,
Jorge Lopez-Moreno, Adrian Jarabo
- A k-d Tree Designed for Motion Blur
-
Xin Yang, Qi Liu, Baocai Yin, Qiang Zhang,
Dongsheng Zhou,
Xiaopeng Wei
kesen.huang@gmail.com