Eurographics Symposium on Rendering 2018 papers on the web

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

EG DL the Eurographics Digital Library Link for the paper    
Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data or Auxiliary Material   Demo Program or Source Code Demo Program or Source Code Related Links Related Links

Changelog

Session: Acquisition

Diffuse-Specular Separation using Binary Spherical Gradient Illumination Paper Abstract Author Preprint (EI&I Track)
Christos Kampouris, Stefanos Zafeiriou, Abhijeet Ghosh
Approximate svBRDF Estimation From Mobile Phone Video Paper Abstract Author Preprint Paper Video (EI&I Track)
Rachel Albert, Dorian Chan, Dan Goldman, James O'Brien
Turning a Digital Camera into an Absolute 2D Tele-Colorimeter (CGF Paper)
Giuseppe C. Guarnera, Simone Bianco, Raimondo Schettini
Acquisition and Validation of Spectral Ground Truth Data for Predictive Rendering of Rough Surfaces Paper Abstract Author Preprint Paper Data (CGF Track)
Olaf Clausen, Ricardo Marroquim, Arnulph Fuhrmann

Session: Sampling

Stratified Sampling of Projected Spherical Caps Paper Abstract Author Preprint (CGF Track)
Carlos Urena, Iliyan Georgiev
Optimal Sample Weights for Hemispherical Integral Quadratures (CGF Paper)
Ricardo Marques, Christian Bouville, Kadi Bouatouch
Progressive multi-jittered sample sequences Paper Abstract Author Preprint (CGF Track)
Per Christensen, Andrew Kensler, Charlie Kilpatrick
Deep Adaptive Sampling for Low Sample Count Rendering Paper Abstract Author Preprint (CGF Track)
Alexandr Kuznetsov, Kalantari Nima Khademi, Ravi Ramamoorthi

Session: Rendering techniques I

Matrix Bidirectional Path Tracing Author Preprint (EI&I Track)
Chaitanya Chakravarty Reddy Alla, Laurent Belcour, Toshiya Hachisuka, Simon Premoze, Jacopo Pantaleoni, Derek Nowrouzezahrai
PN-Method for Multiple Scattering in Participating Media Paper Abstract Author Preprint (EI&I Track)
David Koerner, Jamie Portsmouth, Wenzel Jakob
Spectral Gradient Sampling for Path Tracing Paper Abstract Author Preprint (CGF Track)
Victor Petitjean, Pablo Bauszat, Elmar Eisemann
A Unified Manifold Framework for Efficient BRDF Sampling based on Parametric Mixture Model Paper Abstract Author Preprint Paper Data (EI&I Track)
Sebastian Herholz, Oskar Elek, Jens Schindel, Jaroslav Krivanek, Hendrik Lensch

Session: Materials

A Composite BRDF Model for Hazy Gloss Paper Abstract Author Preprint (CGF Track)
Pascal Barla, Romain Pacanowski, Peter Vangorp
A Physically-based Appearance Model for Special Effect Pigments Demo Program or Source Code (CGF Track)
Jie Guo, Yanjun Chen, Yanwen Guo, Jingui Pan
Handling Fluorescence in a Uni-directional Spectral Path Tracer Paper Abstract Author Preprint (CGF Track)
Michal Mojzik, Alban Fichet, Alexander Wilkie
Reproducing Spectral Reflectances From Tristimulus Colours Paper Abstract Author Preprint (CGF Track)
Hisanari Otsu, Masafumi Yamamoto, Toshiya Hachisuka

Session: Image-based techniques

Deep Painterly Harmonization Paper Abstract Author Preprint Paper Data Demo Program or Source Code (CGF Track)
Fujun Luan, Sylvain Paris, Eli Shechtman, Kavita Bala
Deep Hybrid Real and Synthetic Training for Intrinsic Decomposition Paper Abstract Author Preprint (EI&I Track)
Sai Bi, Kalantari Nima Khademi, Ravi Ramamoorthi
Thin Structures in Image-Based Rendering Paper Abstract Author Preprint Paper Video (CGF Track)
Theo Thonat, Abdelaziz Djelouah, Fredo Durand, George Drettakis
Exploiting Repetitions for Image-Based Rendering of Facades Paper Abstract Author Preprint Paper Video (CGF Track)
Simon Rodriguez, Adrien Bousseau, Fredo Durand, George Drettakis

Session: Rendering techniques II

Efficient Caustic Rendering with Lightweight Photon Mapping Paper Abstract Author Preprint (CGF Track)
Pascal Grittmann, Arsene Perard-Gayot, Philipp Slusallek, Jaroslav Krivanek
An Improved Multiple Importance Sampling Heuristic for Density Estimates in Light Transport Simulations Author Preprint Paper Presentation (EI&I Track)
Johannes Jendersie, Thorsten Grosch
Primary sample space path guiding Paper Abstract Author Preprint Paper Presentation (EI&I Track)
Jerry Jinfeng Guo, Pablo Bauszat, Jacco Bikker, Elmar Eisemann
Re-Weighting Firefly Samples for Improved Finite-Sample Monte Carlo Estimates Paper Abstract Author Preprint Paper Video (CGF Paper)
Tobias Zirr, Johannes Hanika, Carsten Dachsbacher

Session: Real-time rendering

Scalable Real-Time Shadows using Clustering and Metric Trees Author Preprint (EI&I Track)
Francois Deves, Frederic Mora, Lilian Aveneau, Djamchid Ghazanfarpour
Soft Transparency for Point Cloud Rendering Paper Abstract Author Preprint Paper Video (EI&I Track)
Patrick Seemann, Gianpaolo Palma, Matteo Dellepiane, Paolo Cignoni, Michael Goesele
Runtime Shader Simplification via Instant Search in Reduced Optimization Space Paper Abstract Author Preprint Paper Video (CGF Track)
Yazhen Yuan, Rui Wang, Tianlei Hu, Hujun Bao
On-the-Fly Power-Aware Rendering Paper Abstract Author Preprint Paper Video (CGF Track)
Yunjin Zhang, Marta OrtinObon, Victor Arellano, Rui Wang, Diego Gutierrez, Hujun Bao

Session: Screen-space methods

Quad-Based Fourier Transform for Efficient Diffraction Synthesis Paper Abstract Author Preprint Paper Video (CGF Track)
Leonardo Scandolo, Sungkil Lee, Elmar Eisemann
Screen Space Approximate Gaussian Hulls (EI&I Track)
Julian Meder, Beat Bruderlin

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