Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
the Eurographics Digital Library Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data or Auxiliary Material
Demo Program or Source Code
Related Links
Changelog
Session: Acquisition
- Diffuse-Specular Separation using Binary Spherical Gradient Illumination
(EI&I Track)
-
Christos Kampouris,
Stefanos Zafeiriou,
Abhijeet Ghosh
- Approximate svBRDF Estimation From Mobile Phone Video
(EI&I Track)
-
Rachel Albert,
Dorian Chan,
Dan Goldman,
James O'Brien
- Turning a Digital Camera into an Absolute 2D Tele-Colorimeter
(CGF Paper)
-
Giuseppe C. Guarnera,
Simone Bianco,
Raimondo Schettini
- Acquisition and Validation of Spectral Ground Truth Data for Predictive Rendering of Rough Surfaces
(CGF Track)
-
Olaf Clausen,
Ricardo Marroquim,
Arnulph Fuhrmann
Session: Sampling
- Stratified Sampling of Projected Spherical Caps
(CGF Track)
-
Carlos Urena,
Iliyan Georgiev
- Optimal Sample Weights for Hemispherical Integral Quadratures
(CGF Paper)
-
Ricardo Marques,
Christian Bouville,
Kadi Bouatouch
- Progressive multi-jittered sample sequences
(CGF Track)
-
Per Christensen,
Andrew Kensler,
Charlie Kilpatrick
- Deep Adaptive Sampling for Low Sample Count Rendering
(CGF Track)
-
Alexandr Kuznetsov,
Kalantari Nima Khademi,
Ravi Ramamoorthi
Session: Rendering techniques I
- Matrix Bidirectional Path Tracing
(EI&I Track)
-
Chaitanya Chakravarty Reddy Alla,
Laurent Belcour,
Toshiya Hachisuka,
Simon Premoze,
Jacopo Pantaleoni,
Derek Nowrouzezahrai
- PN-Method for Multiple Scattering in Participating Media
(EI&I Track)
-
David Koerner,
Jamie Portsmouth,
Wenzel Jakob
- Spectral Gradient Sampling for Path Tracing
(CGF Track)
-
Victor Petitjean,
Pablo Bauszat,
Elmar Eisemann
- A Unified Manifold Framework for Efficient BRDF Sampling based on Parametric Mixture Model
(EI&I Track)
-
Sebastian Herholz,
Oskar Elek,
Jens Schindel,
Jaroslav Krivanek,
Hendrik Lensch
Session: Materials
- A Composite BRDF Model for Hazy Gloss
(CGF Track)
-
Pascal Barla,
Romain Pacanowski,
Peter Vangorp
- A Physically-based Appearance Model for Special Effect Pigments
(CGF Track)
-
Jie Guo, Yanjun Chen,
Yanwen Guo,
Jingui Pan
- Handling Fluorescence in a Uni-directional Spectral Path Tracer
(CGF Track)
-
Michal Mojzik,
Alban Fichet,
Alexander Wilkie
- Reproducing Spectral Reflectances From Tristimulus Colours
(CGF Track)
-
Hisanari Otsu,
Masafumi Yamamoto,
Toshiya Hachisuka
Session: Image-based techniques
- Deep Painterly Harmonization
(CGF Track)
-
Fujun Luan,
Sylvain Paris,
Eli Shechtman,
Kavita Bala
- Deep Hybrid Real and Synthetic Training for Intrinsic Decomposition
(EI&I Track)
-
Sai Bi,
Kalantari Nima Khademi,
Ravi Ramamoorthi
- Thin Structures in Image-Based Rendering
(CGF Track)
-
Theo Thonat,
Abdelaziz Djelouah,
Fredo Durand,
George Drettakis
- Exploiting Repetitions for Image-Based Rendering of Facades
(CGF Track)
-
Simon Rodriguez,
Adrien Bousseau,
Fredo Durand,
George Drettakis
Session: Rendering techniques II
- Efficient Caustic Rendering with Lightweight Photon Mapping
(CGF Track)
-
Pascal Grittmann,
Arsene Perard-Gayot,
Philipp Slusallek,
Jaroslav Krivanek
- An Improved Multiple Importance Sampling Heuristic for Density Estimates in Light Transport Simulations
(EI&I Track)
-
Johannes Jendersie,
Thorsten Grosch
- Primary sample space path guiding
(EI&I Track)
-
Jerry Jinfeng Guo,
Pablo Bauszat,
Jacco Bikker,
Elmar Eisemann
- Re-Weighting Firefly Samples for Improved Finite-Sample Monte Carlo Estimates
(CGF Paper)
-
Tobias Zirr,
Johannes Hanika,
Carsten Dachsbacher
Session: Real-time rendering
- Scalable Real-Time Shadows using Clustering and Metric Trees
(EI&I Track)
-
Francois Deves,
Frederic Mora,
Lilian Aveneau,
Djamchid Ghazanfarpour
- Soft Transparency for Point Cloud Rendering
(EI&I Track)
-
Patrick Seemann,
Gianpaolo Palma,
Matteo Dellepiane,
Paolo Cignoni,
Michael Goesele
- Runtime Shader Simplification via Instant Search in Reduced Optimization Space
(CGF Track)
-
Yazhen Yuan,
Rui Wang,
Tianlei Hu,
Hujun Bao
- On-the-Fly Power-Aware Rendering
(CGF Track)
-
Yunjin Zhang,
Marta OrtinObon,
Victor Arellano,
Rui Wang,
Diego Gutierrez,
Hujun Bao
Session: Screen-space methods
- Quad-Based Fourier Transform for Efficient Diffraction Synthesis
(CGF Track)
-
Leonardo Scandolo,
Sungkil Lee,
Elmar Eisemann
- Screen Space Approximate Gaussian Hulls
(EI&I Track)
-
Julian Meder,
Beat Bruderlin
kesen.huang@gmail.com